Player Matchup

Fenrir
Fenrir
CountTachankular
Fenrir
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 37L
1,419 Elo+
Solo
Cthulhu
Cthulhu
Gromteg
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ares
Ares
Praetorian-UK
Ares
Level 6
God Stats
5W - 4L
1,297 SR
Queue Stats
12W - 11L
1,218 Elo+
Solo
Anhur
Anhur
chusssty24
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Rama
Rama
tebeo-tenso648
Rama
Level 5
God Stats
0W - 2L
1,115 SR
Queue Stats
4W - 8L
992 Elo+
Solo
Team Averages
Level 11
1,383 SR
1,326 Elo+

VS

Team Averages
Level 28
1,532 SR
1,397 Elo+
Guan Yu
Guan Yu
Babsy05
Guan Yu
Level 11
God Stats
1W - 1L
1,298 SR
Queue Stats
10W - 14L
1,114 Elo+
Solo
Fenrir
Fenrir
Dark3nry02
Fenrir
Level 15
God Stats
5W - 4L
1,679 SR
Queue Stats
28W - 23L
1,560 Elo+
Party 1
Freya
Freya
NickiDF
Freya
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,608 Elo+
Party 1
Anhur
Anhur
arzent84
Anhur
Level 23
God Stats
22W - 18L
1,452 SR
Queue Stats
106W - 111L
1,373 Elo+
Solo
Hera
Hera
mattiwarrior300
Hera
Level 90
God Stats
2W - 0L
1,733 SR
Queue Stats
79W - 121L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,747
475
739
5,775
1,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Gromteg
Cthulhu
7
0 / 2 / 0
4,907
491
1,272
5,007
2,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 1 / 0
4,328
433
754
4,146
2,863
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
5
0 / 6 / 0
4,079
408
1,163
5,314
1,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

6
0 / 3 / 0
4,368
437
1,569
3,972
1,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Babsy05
Guan Yu
9
1 / 0 / 1
5,227
523
388
3,248
2,461
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fenrir
Dark3nry02
Fenrir
9
7 / 0 / 3
6,332
633
3,591
3,197
1,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Freya
NickiDF
Freya
9
2 / 0 / 1
5,417
542
4,034
6,569
1,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
arzent84
Anhur
9
3 / 0 / 5
5,763
576
3,874
5,128
1,329
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 0 / 3
6,372
637
3,217
2,399
861
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
16
16
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Babsy05
Guan Yu
1
0
1
1.5
L
0
4
0
0
W
Fenrir
Dark3nry02
Fenrir
7
0
3
8.5
L
Cthulhu
Gromteg
Cthulhu
0
2
0
0
W
Freya
NickiDF
Freya
2
0
1
2.5
L
0
1
0
0
W
Anhur
arzent84
Anhur
3
0
5
5.5
L
Anhur
0
6
0
0
W
3
0
3
4.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,497
Damage
15,104
24,214
Taken
20,541
9,649
Mitigated
7,502
2,244
Healing
7,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Babsy05
Guan Yu
388
195
85
512
3,248
2,461
263
156
3,092
0
16,205
L
739
173
0
1,408
5,775
1,915
0
491
5,284
0
26,071
W
Fenrir
Dark3nry02
Fenrir
3,591
864
0
12
3,197
1,019
0
0
3,197
0
20,956
L
Cthulhu
Gromteg
Cthulhu
1,272
177
0
430
5,007
2,570
0
3,543
1,464
10,842
0
W
Freya
NickiDF
Freya
4,034
1,348
0
3,613
6,569
1,832
33
1,293
5,276
31,825
0
L
754
127
0
106
4,146
2,863
0
46
4,100
13,856
0
W
Anhur
arzent84
Anhur
3,874
2,712
0
2,143
5,128
1,329
160
729
4,399
0
20,892
L
Anhur
1,163
836
0
0
5,314
1,211
250
1,666
3,648
0
8,381
W
3,217
949
0
1,028
2,399
861
676
0
2,399
32,064
0
L
1,569
1,281
0
300
3,972
1,090
0
1,505
2,467
0
11,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,429
Gold Earned
29,111
136
Minions Killed
238
0
Camps Cleared
0
899,367
Distance Traveled
897,646
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
5,227
523
29
3
0
164,785
0
L
Fenrir
4,747
475
63
6
0
207,578
0
W
Fenrir
6,332
633
37
4
0
228,752
1
L
Cthulhu
4,907
491
16
2
0
193,709
0
W
Freya
5,417
542
49
5
0
167,027
1
L
Ares
4,328
433
26
3
0
210,198
3
W
Anhur
5,763
576
45
5
0
152,411
3
L
Anhur
4,079
408
9
1
0
136,011
0
W
Hera
6,372
637
78
8
0
184,671
3
L
Rama
4,368
437
22
2
0
151,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role