Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
OOlga
Sol
Level 160
God Stats
11W - 5L
1,661 SR
Queue Stats
1,142W - 1,157L
1,477 Elo+
Party 1
Medusa
Medusa
PilililoJunior
Medusa
Level 100
God Stats
2W - 0L
1,804 SR
Queue Stats
40W - 36L
1,539 Elo+
Solo
Horus
Horus
Weedloord
Horus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
219W - 204L
1,507 Elo+
Solo
Eset
Eset
сёгун
Eset
Level 94
God Stats
5W - 4L
1,619 SR
Queue Stats
736W - 613L
1,539 Elo+
Party 1
Team Averages
Level 124
1,617 SR
1,513 Elo+

VS

Team Averages
Level 127
1,453 SR
1,484 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Hagechkin
Yemoja
Level 110
God Stats
6W - 2L
1,285 SR
Queue Stats
111W - 126L
1,400 Elo+
Party 2
Apollo
Apollo
LordJokerTK
Apollo
Level 113
God Stats
1W - 2L
1,481 SR
Queue Stats
115W - 106L
1,509 Elo+
Solo
Ullr
Ullr
XxIGunSIxX
Ullr
Level 128
God Stats
4W - 5L
1,500 SR
Queue Stats
175W - 192L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
5 / 3 / 11
8,365
1,046
9,911
10,579
5,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
OOlga
Sol
14
3 / 0 / 13
8,028
1,004
8,402
7,970
3,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 0 / 13
8,364
1,046
9,118
4,500
2,199
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
Weedloord
Horus
12
1 / 2 / 14
7,836
980
2,809
11,639
11,039
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
7 / 0 / 12
8,529
1,066
7,683
5,279
2,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
4 / 4 / 0
6,803
850
4,900
8,524
3,622
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
 
Zhong Kui
11
0 / 5 / 1
5,891
736
4,395
9,484
5,227
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yemoja
Hagechkin
Yemoja
12
0 / 2 / 3
6,003
750
2,353
5,088
2,342
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
10
0 / 4 / 2
6,024
753
3,676
7,827
2,877
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 5 / 2
6,370
796
5,931
9,608
3,242
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
13
20
Kills
5
5
Deaths
20
63
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
5
3
11
3.5
L
Ao Kuang
 
Ao Kuang
4
4
0
1
L
Zhong Kui
 
Zhong Kui
0
5
1
0.1
L
Yemoja
Hagechkin
Yemoja
0
2
3
0.75
L
Apollo
0
4
2
0.25
W
Sol
OOlga
Sol
3
0
13
9.5
W
4
0
13
10.5
W
Horus
Weedloord
Horus
1
2
14
4
L
1
5
2
0.4
W
7
0
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,923
Damage
21,255
39,967
Taken
40,531
25,161
Mitigated
17,310
18,499
Healing
13,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
9,911
3,231
878
2,079
10,579
5,612
1,881
4,343
6,236
0
19,998
L
Ao Kuang
 
Ao Kuang
4,900
373
0
1,271
8,524
3,622
0
2,512
6,012
8,680
0
L
Zhong Kui
 
Zhong Kui
4,395
0
276
1,488
9,484
5,227
0
3,528
5,956
14,933
0
L
Yemoja
Hagechkin
Yemoja
2,353
32
6,843
1,270
5,088
2,342
0
2,025
3,063
5,748
0
L
Apollo
3,676
1,553
294
1,199
7,827
2,877
0
3,944
3,883
0
11,491
W
Sol
OOlga
Sol
8,402
1,811
793
3,389
7,970
3,475
1,649
1,474
6,496
18,825
0
W
9,118
3,224
1,509
1,371
4,500
2,199
2,103
2,160
2,340
0
28,415
W
Horus
Weedloord
Horus
2,809
687
3,066
2,533
11,639
11,039
124
2,462
9,177
0
5,227
L
5,931
1,652
120
386
9,608
3,242
0
4,076
5,532
0
10,072
W
7,683
136
2,068
813
5,279
2,836
283
1,209
4,070
13,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,122
Gold Earned
31,091
94
Minions Killed
72
0
Camps Cleared
0
819,834
Distance Traveled
660,844
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,365
1,046
29
4
0
151,128
5
L
Ao Kuang
6,803
850
11
1
0
151,427
0
L
Zhong Kui
5,891
736
28
4
0
119,026
0
L
Yemoja
6,003
750
7
1
0
142,795
0
L
Apollo
6,024
753
9
1
0
120,193
0
W
Sol
8,028
1,004
11
1
0
146,672
1
W
Medusa
8,364
1,046
24
3
0
184,912
4
W
Horus
7,836
980
4
1
0
150,199
0
L
Ullr
6,370
796
17
2
0
127,403
0
W
Eset
8,529
1,066
26
3
0
186,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role