Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Alojzy12
Tyr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,816 Elo+
Party 2
Sylvanus
Sylvanus
Grajbon
Sylvanus
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 22L
1,766 Elo+
Party 2
Team Averages
Level 65
1,500 SR
1,694 Elo+

VS

Team Averages
Level 43
1,505 SR
1,625 Elo+
Zeus
Zeus
PvtNero
Zeus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 68L
1,592 Elo+
Party 1
Ares
Ares
SilentLunatic
Ares
Level 14
God Stats
0W - 3L
1,333 SR
Queue Stats
20W - 16L
1,578 Elo+
Party 1
Apollo
Apollo
Waadam
Apollo
Level 27
God Stats
12W - 6L
1,684 SR
Queue Stats
120W - 56L
1,706 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
9 / 0 / 6
9,326
933
13,204
8,875
4,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
5 / 2 / 13
8,628
863
7,029
13,372
10,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sylvanus
Grajbon
Sylvanus
11
4 / 1 / 12
8,120
812
7,360
5,953
3,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
PvtNero
Zeus
10
2 / 5 / 1
6,919
692
7,350
7,623
2,595
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 7 / 3
6,524
652
4,316
14,085
12,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
Waadam
Apollo
9
1 / 6 / 2
6,650
665
5,905
9,567
2,480
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
18
Kills
3
3
Deaths
18
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
9
0
6
12
W
5
2
13
5.75
W
Sylvanus
Grajbon
Sylvanus
4
1
12
10
L
Zeus
PvtNero
Zeus
2
5
1
0.5
L
0
7
3
0.21
L
Apollo
Waadam
Apollo
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,593
Damage
17,571
28,200
Taken
31,275
17,686
Mitigated
17,213
14,467
Healing
3,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
13,204
8,049
0
3,088
8,875
4,486
1,117
4,454
4,421
0
32,271
W
7,029
1,249
0
6,223
13,372
10,013
163
4,743
8,629
0
25,122
W
Sylvanus
Grajbon
Sylvanus
7,360
2,242
2,512
2,644
5,953
3,187
1,086
2,469
3,484
21,135
3,547
L
Zeus
PvtNero
Zeus
7,350
1,882
0
1,103
7,623
2,595
0
1,588
5,279
27,720
0
L
4,316
464
0
614
14,085
12,138
0
3,155
9,127
7,739
0
L
Apollo
Waadam
Apollo
5,905
3,815
0
1,324
9,567
2,480
0
2,049
6,589
0
20,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,074
Gold Earned
20,093
123
Minions Killed
94
0
Camps Cleared
0
635,900
Distance Traveled
508,670
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,326
933
54
5
0
257,648
3
W
Tyr
8,628
863
30
3
0
217,015
5
W
Sylvanus
8,120
812
39
4
0
161,237
2
L
Zeus
6,919
692
53
5
0
158,799
1
L
Ares
6,524
652
2
0
0
157,698
2
L
Apollo
6,650
665
39
4
0
192,173
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role