Player Matchup

Cernunnos
Cernunnos
Ipgh2960
Cernunnos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 72L
1,675 Elo+
Solo
Baba Yaga
Baba Yaga
JJxrdanGm-
Baba Yaga
Level 8
God Stats
4W - 2L
1,921 SR
Queue Stats
48W - 21L
1,791 Elo+
Solo
Mercury
Mercury
NeilMah
Mercury
Level 18
God Stats
41W - 38L
1,577 SR
Queue Stats
98W - 87L
1,631 Elo+
Solo
Terra
Terra
TheFalsePoet
Terra
Level 19
God Stats
26W - 30L
1,566 SR
Queue Stats
35W - 43L
1,573 Elo+
Solo
Osiris
Osiris
shmussy
Osiris
Level 28
God Stats
3W - 7L
1,192 SR
Queue Stats
104W - 86L
1,657 Elo+
Solo
Team Averages
Level 20
1,551 SR
1,666 Elo+

VS

Team Averages
Level 17
1,655 SR
1,720 Elo+
Cerberus
Cerberus
Im-God-Whoisyou
Cerberus
Level 29
God Stats
25W - 9L
1,930 SR
Queue Stats
236W - 226L
1,693 Elo+
Solo
Mercury
Mercury
MakeItHappnCappn
Mercury
Level 29
God Stats
7W - 8L
1,480 SR
Queue Stats
77W - 44L
1,718 Elo+
Solo
Ao Kuang
Ao Kuang
Rocio9521
Ao Kuang
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 42L
1,788 Elo+
Solo
Izanami
Izanami
SmashGaming17
Izanami
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 18L
1,696 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Teinted-
Morgan Le Fay
Level 17
God Stats
7W - 7L
1,865 SR
Queue Stats
144W - 131L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Ipgh2960
Cernunnos
15
2 / 11 / 4
9,309
465
11,946
19,146
7,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
JJxrdanGm-
Baba Yaga
16
2 / 5 / 3
9,779
489
10,490
12,593
4,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
NeilMah
Mercury
17
5 / 7 / 2
10,770
539
10,363
15,345
5,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 5 / 4
10,594
530
7,451
17,867
18,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
shmussy
Osiris
15
2 / 6 / 1
9,219
461
11,021
19,587
14,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
19
10 / 3 / 12
13,108
655
17,581
22,956
27,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
8 / 3 / 6
13,346
667
10,115
15,456
6,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
Rocio9521
Ao Kuang
20
7 / 2 / 9
14,947
747
17,848
23,992
10,739
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
19
6 / 2 / 8
13,123
656
7,727
14,549
5,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Teinted-
Morgan Le Fay
18
3 / 4 / 11
12,050
603
14,442
17,484
6,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
80
14
Kills
34
34
Deaths
14
14
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Cerberus
10
3
12
5.33
L
Cernunnos
Ipgh2960
Cernunnos
2
11
4
0.36
L
Baba Yaga
JJxrdanGm-
Baba Yaga
2
5
3
0.7
W
8
3
6
3.67
L
Mercury
NeilMah
Mercury
5
7
2
0.86
W
Ao Kuang
Rocio9521
Ao Kuang
7
2
9
5.75
W
Izanami
6
2
8
5
W
Morgan Le Fay
Teinted-
Morgan Le Fay
3
4
11
2.13
L
3
5
4
1
L
Osiris
shmussy
Osiris
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,271
Damage
67,713
84,538
Taken
94,437
51,101
Mitigated
56,547
12,911
Healing
37,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
17,581
505
0
8,038
22,956
27,239
474
3,814
19,142
68,635
0
L
Cernunnos
Ipgh2960
Cernunnos
11,946
5,238
0
2,803
19,146
7,355
0
8,642
10,428
0
57,920
L
Baba Yaga
JJxrdanGm-
Baba Yaga
10,490
879
0
3,536
12,593
4,975
0
10,145
2,189
67,711
0
W
10,115
6,974
0
1,116
15,456
6,293
928
2,350
13,106
0
110,642
L
Mercury
NeilMah
Mercury
10,363
5,304
0
250
15,345
5,861
0
9,216
5,957
0
66,732
W
Ao Kuang
Rocio9521
Ao Kuang
17,848
4,277
0
15,276
23,992
10,739
581
2,470
21,522
95,304
0
W
Izanami
7,727
5,484
0
6,777
14,549
5,316
10,278
3,145
11,245
0
98,290
W
Morgan Le Fay
Teinted-
Morgan Le Fay
14,442
1,621
101
6,613
17,484
6,960
770
6,739
10,420
74,617
0
L
7,451
415
752
1,223
17,867
18,820
138
8,271
9,438
27,534
0
L
Osiris
shmussy
Osiris
11,021
3,399
0
4,347
19,587
14,090
828
12,901
6,655
263
55,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,671
Gold Earned
66,574
469
Minions Killed
693
0
Camps Cleared
0
1,836,843
Distance Traveled
1,959,125
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,108
655
123
6
0
376,213
3
L
Cernunnos
9,309
465
91
5
0
329,657
1
L
Baba Yaga
9,779
489
130
7
0
348,365
0
W
Mercury
13,346
667
137
7
0
478,228
4
L
Mercury
10,770
539
110
6
0
389,287
3
W
Ao Kuang
14,947
747
157
8
0
392,362
2
W
Izanami
13,123
656
159
8
0
347,462
3
W
Morgan Le Fay
12,050
603
117
6
0
364,860
3
L
Terra
10,594
530
37
2
0
419,728
2
L
Osiris
9,219
461
101
5
0
349,806
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role