Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Duh Pin Tow
Ares
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
246W - 167L
1,603 Elo+
Solo
Cernunnos
Cernunnos
Huyu7345
Cernunnos
Level 32
God Stats
3W - 1L
1,850 SR
Queue Stats
117W - 97L
1,544 Elo+
Solo
Bakasura
Bakasura
WowzaImLUCKY
Bakasura
Level 99
God Stats
11W - 14L
1,579 SR
Queue Stats
227W - 195L
1,525 Elo+
Solo
Team Averages
Level 74
1,586 SR
1,534 Elo+

VS

Team Averages
Level 112
1,634 SR
1,595 Elo+
Sol
Sol
Jermy02-
Sol
Level 28
God Stats
7W - 5L
1,690 SR
Queue Stats
178W - 71L
1,700 Elo+
Party 1
Susano
Susano
MotorCityMAG
Susano
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
1,407 Elo+
Solo
Ymir
Ymir
Rageny117
Ymir
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,652 Elo+
Party 1
Chaac
Chaac
Yampier-
Chaac
Level 160
God Stats
4W - 1L
1,820 SR
Queue Stats
202W - 140L
1,681 Elo+
Party 1
Danzaburou
Danzaburou
jhonattan_rg
Danzaburou
Level 124
God Stats
29W - 17L
1,659 SR
Queue Stats
237W - 242L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 0 / 1
6,230
623
5,602
3,983
1,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
 
King Arthur
10
0 / 2 / 0
5,196
520
2,335
6,066
2,203
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

8
0 / 3 / 1
5,170
517
2,993
7,932
4,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
Huyu7345
Cernunnos
6
1 / 3 / 0
4,440
444
5,294
3,358
760
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
WowzaImLUCKY
Bakasura
9
3 / 3 / 0
5,508
551
4,067
6,676
1,980
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,355
536
2,504
6,101
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Susano
9
0 / 2 / 2
5,088
509
917
5,267
1,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
9
1 / 1 / 3
5,615
562
1,466
8,212
3,491
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chaac
Yampier-
Chaac
11
4 / 0 / 0
6,516
652
5,813
8,950
5,528
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
jhonattan_rg
Danzaburou
10
5 / 0 / 0
6,343
634
5,275
6,850
1,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
6
Kills
11
11
Deaths
6
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
0
1
2.5
L
King Arthur
 
King Arthur
0
2
0
0
L
0
3
1
0.17
L
Cernunnos
Huyu7345
Cernunnos
1
3
0
0.33
W
1
3
0
0.33
W
Susano
0
2
2
0.5
W
Ymir
1
1
3
2.5
L
Bakasura
WowzaImLUCKY
Bakasura
3
3
0
1
W
Chaac
Yampier-
Chaac
4
0
0
4
W
Danzaburou
jhonattan_rg
Danzaburou
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,291
Damage
15,975
28,015
Taken
35,380
10,127
Mitigated
13,981
7,840
Healing
13,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,602
1,778
0
1,717
3,983
1,061
1,610
1,857
1,934
38,829
0
L
King Arthur
 
King Arthur
2,335
208
0
2,186
6,066
2,203
0
535
5,499
0
27,036
L
2,993
354
0
1,640
7,932
4,123
72
1,400
6,532
15,207
0
L
Cernunnos
Huyu7345
Cernunnos
5,294
2,539
0
27
3,358
760
48
66
3,292
0
18,330
W
2,504
432
0
1,450
6,101
1,824
888
2,959
2,790
27,452
0
W
Susano
917
221
0
2,166
5,267
1,361
0
261
4,946
0
21,775
W
Ymir
1,466
574
0
2,160
8,212
3,491
0
3,320
4,844
15,038
0
L
Bakasura
WowzaImLUCKY
Bakasura
4,067
2,882
0
2,270
6,676
1,980
0
863
5,751
0
25,369
W
Chaac
Yampier-
Chaac
5,813
895
0
4,929
8,950
5,528
220
237
8,369
4,587
36,754
W
Danzaburou
jhonattan_rg
Danzaburou
5,275
2,367
0
2,464
6,850
1,777
21
1,525
5,289
0
31,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,544
Gold Earned
28,917
262
Minions Killed
279
0
Camps Cleared
0
922,545
Distance Traveled
960,506
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,230
623
89
9
0
187,760
4
L
King Arthur
5,196
520
63
6
0
184,256
4
L
Ares
5,170
517
23
2
0
180,958
0
L
Cernunnos
4,440
444
30
3
0
133,141
3
W
Sol
5,355
536
65
7
0
177,222
0
W
Susano
5,088
509
51
5
0
207,020
3
W
Ymir
5,615
562
24
2
0
186,037
2
L
Bakasura
5,508
551
57
6
0
236,430
0
W
Chaac
6,516
652
80
8
0
204,674
2
W
Danzaburou
6,343
634
59
6
0
185,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role