Player Matchup

Janus
Janus
Ethoiles
Janus
Level 18
God Stats
0W - 1L
1,896 SR
Queue Stats
25W - 27L
1,366 Elo+
Solo
Cthulhu
Cthulhu
MaikyYT
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,118 Elo+
Solo
Loki
Loki
deusuberiobr
Loki
Level 4
God Stats
0W - 1L
1,256 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 12
1,551 SR
1,328 Elo+

VS

Team Averages
Level 21
1,458 SR
1,322 Elo+
Cthulhu
Cthulhu
Flaymous
Cthulhu
Level 25
God Stats
1W - 1L
1,364 SR
Queue Stats
4W - 11L
1,224 Elo+
Solo
Medusa
Medusa
LockzV2
Medusa
Level 10
God Stats
4W - 2L
1,741 SR
Queue Stats
11W - 14L
1,345 Elo+
Party 1
He Bo
He Bo
MysticApply
He Bo
Level 29
God Stats
1W - 1L
1,270 SR
Queue Stats
28W - 32L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ethoiles
Janus
18
7 / 2 / 4
12,611
701
19,786
15,173
5,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
MaikyYT
Cthulhu
14
1 / 9 / 6
10,467
582
5,191
20,517
11,074
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
4 / 11 / 6
12,128
674
7,739
15,645
12,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Flaymous
Cthulhu
15
1 / 4 / 12
11,343
630
7,800
17,208
14,141
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
LockzV2
Medusa
18
8 / 5 / 10
13,733
763
15,008
14,233
4,477
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
13 / 3 / 4
13,767
765
20,484
10,697
3,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
48
12
Kills
22
22
Deaths
12
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Janus
Ethoiles
Janus
7
2
4
4.5
W
Cthulhu
Flaymous
Cthulhu
1
4
12
1.75
W
Medusa
LockzV2
Medusa
8
5
10
2.6
L
Cthulhu
MaikyYT
Cthulhu
1
9
6
0.44
W
13
3
4
5
L
4
11
6
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,716
Damage
43,292
51,335
Taken
42,138
28,752
Mitigated
22,362
5,597
Healing
8,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Ethoiles
Janus
19,786
1,808
145
4,059
15,173
5,457
0
9,483
5,690
82,063
0
W
Cthulhu
Flaymous
Cthulhu
7,800
142
162
1,334
17,208
14,141
124
8,482
8,726
28,613
0
W
Medusa
LockzV2
Medusa
15,008
8,500
442
4,008
14,233
4,477
1,376
10,200
4,033
0
65,818
L
Cthulhu
MaikyYT
Cthulhu
5,191
674
0
133
20,517
11,074
69
11,683
8,834
17,975
0
W
20,484
1,181
0
2,288
10,697
3,744
453
6,295
4,402
47,285
0
L
7,739
2,341
0
1,260
15,645
12,221
0
7,118
8,527
0
17,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,206
Gold Earned
38,843
180
Minions Killed
184
0
Camps Cleared
0
930,936
Distance Traveled
1,000,625
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,611
701
137
8
0
348,285
3
W
Cthulhu
11,343
630
40
2
0
329,701
2
W
Medusa
13,733
763
86
5
0
342,649
3
L
Cthulhu
10,467
582
30
2
0
309,155
2
W
He Bo
13,767
765
58
3
0
328,275
2
L
Loki
12,128
674
13
1
0
273,496
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role