Player Matchup

Merlin
Merlin
Beat_Shmeat
Merlin
Level 27
God Stats
2W - 0L
1,475 SR
Queue Stats
103W - 76L
1,521 Elo+
Party 1
Ymir
Ymir
Coochie_Cartel
Ymir
Level 28
God Stats
20W - 12L
1,603 SR
Queue Stats
45W - 39L
1,532 Elo+
Party 1
Achilles
Achilles
FnM Fallen
Achilles
Level 7
God Stats
19W - 24L
1,394 SR
Queue Stats
20W - 26L
1,390 Elo+
Solo
Nu Wa
Nu Wa
LokiFromDaWard
Nu Wa
Level 29
God Stats
3W - 2L
1,303 SR
Queue Stats
68W - 54L
1,582 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SirPeeblo
Morgan Le Fay
Level 26
God Stats
2W - 0L
1,702 SR
Queue Stats
23W - 15L
1,393 Elo+
Solo
Team Averages
Level 23
1,495 SR
1,483 Elo+

VS

Team Averages
Level 18
1,461 SR
1,464 Elo+
Da Ji
Da Ji
DoubtYourself
Da Ji
Level 29
God Stats
35W - 33L
1,497 SR
Queue Stats
163W - 157L
1,454 Elo+
Solo
Cernunnos
Cernunnos
MrGooseGrease
Cernunnos
Level 8
God Stats
1W - 4L
1,549 SR
Queue Stats
15W - 14L
1,416 Elo+
Solo
Hades
Hades
MuhrkleDat
Hades
Level 28
God Stats
1W - 3L
1,758 SR
Queue Stats
49W - 24L
1,686 Elo+
Solo
Poseidon
Poseidon
Mäşšãčŕě
Poseidon
Level 16
God Stats
0W - 7L
1,002 SR
Queue Stats
17W - 53L
1,159 Elo+
Solo
Cthulhu
Cthulhu
eScorpiio
Cthulhu
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
11 / 6 / 18
11,645
1,165
25,028
11,006
4,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
6 / 1 / 28
11,839
1,184
10,287
15,083
13,363
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
FnM Fallen
Achilles
17
6 / 0 / 19
10,663
1,066
8,556
5,596
7,600
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
11 / 0 / 20
12,739
1,274
18,743
9,088
5,554
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
SirPeeblo
Morgan Le Fay
17
5 / 7 / 14
10,073
1,007
13,497
15,459
6,026
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

256

VS

Team 2 Tickets

83

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 9 / 8
10,159
1,016
12,150
15,752
4,651
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
MrGooseGrease
Cernunnos
16
2 / 7 / 9
9,725
973
10,433
17,628
13,643
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hades
15
5 / 1 / 4
10,117
1,012
12,423
10,283
6,603
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Poseidon
15
1 / 13 / 8
9,031
903
1,863
17,084
5,356
Cthulhu
eScorpiio
Cthulhu
16
1 / 9 / 10
9,948
995
12,133
22,967
17,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
53
39
Kills
14
14
Deaths
39
99
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Merlin
11
6
18
3.33
W
6
1
28
20
L
5
9
8
1
W
Achilles
FnM Fallen
Achilles
6
0
19
15.5
W
11
0
20
21
L
Cernunnos
MrGooseGrease
Cernunnos
2
7
9
0.93
L
Hades
5
1
4
7
L
Poseidon
1
13
8
0.38
W
Morgan Le Fay
SirPeeblo
Morgan Le Fay
5
7
14
1.71
L
Cthulhu
eScorpiio
Cthulhu
1
9
10
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,111
Damage
49,002
56,232
Taken
83,714
36,604
Mitigated
47,729
9,206
Healing
6,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
25,028
3,410
494
1,477
11,006
4,061
0
5,017
5,989
51,054
0
W
10,287
2,420
286
1,134
15,083
13,363
0
7,679
7,404
22,887
0
L
12,150
4,933
0
0
15,752
4,651
0
11,806
3,946
0
21,970
W
Achilles
FnM Fallen
Achilles
8,556
2,520
0
226
5,596
7,600
0
3,138
2,458
0
13,018
W
18,743
6,085
1,687
912
9,088
5,554
0
2,647
6,441
30,786
0
L
Cernunnos
MrGooseGrease
Cernunnos
10,433
4,430
0
949
17,628
13,643
0
15,489
2,139
0
24,044
L
Hades
12,423
1,236
1,185
3,195
10,283
6,603
0
6,369
3,914
34,425
0
L
Poseidon
1,863
145
0
0
17,084
5,356
0
14,636
2,448
11,046
0
W
Morgan Le Fay
SirPeeblo
Morgan Le Fay
13,497
2,865
649
2,341
15,459
6,026
0
7,938
7,521
27,756
0
L
Cthulhu
eScorpiio
Cthulhu
12,133
680
276
645
22,967
17,476
0
19,255
3,712
33,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,959
Gold Earned
48,980
146
Minions Killed
164
3
Camps Cleared
3
885,689
Distance Traveled
835,663
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,645
1,165
60
6
2
156,590
0
W
Ymir
11,839
1,184
32
3
1
178,951
0
L
Da Ji
10,159
1,016
16
2
1
165,068
0
W
Achilles
10,663
1,066
7
1
0
191,529
1
W
Nu Wa
12,739
1,274
13
1
0
202,223
0
L
Cernunnos
9,725
973
19
2
1
182,186
1
L
Hades
10,117
1,012
53
5
1
159,437
0
L
Poseidon
9,031
903
13
1
0
153,035
1
W
Morgan Le Fay
10,073
1,007
34
3
0
156,396
0
L
Cthulhu
9,948
995
63
6
0
175,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role