Player Matchup

Bakasura
Bakasura
Fazepoky4571
Bakasura
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
GiraffeB0i
Sun Wukong
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 10L
1,207 Elo+
Party 1
Jing Wei
Jing Wei
HallowedGhost
Jing Wei
Level 6
God Stats
1W - 3L
1,264 SR
Queue Stats
4W - 10L
1,067 Elo+
Party 1
Bellona
Bellona
UustRezpecktor
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Cerberus
Cerberus
snekmpog
Cerberus
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 6L
1,244 Elo+
Party 1
Team Averages
Level 4
1,453 SR
1,304 Elo+

VS

Team Averages
Level 20
1,410 SR
1,353 Elo+
Sol
Sol
GingerSage
Sol
Level 27
God Stats
2W - 1L
1,325 SR
Queue Stats
13W - 18L
1,281 Elo+
Solo
Sobek
Sobek
GoyeSama
Sobek
Level 16
God Stats
6W - 7L
1,443 SR
Queue Stats
16W - 23L
1,213 Elo+
Solo
Neith
Neith
Markteu
Neith
Level 26
God Stats
16W - 17L
1,417 SR
Queue Stats
38W - 44L
1,394 Elo+
Solo
Thanatos
Thanatos
lehesteboi
Thanatos
Level 27
God Stats
23W - 28L
1,365 SR
Queue Stats
65W - 100L
1,378 Elo+
Solo
Guan Yu
Guan Yu
umamenos
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Fazepoky4571
Bakasura
9
0 / 13 / 1
5,757
384
1,885
11,792
4,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sun Wukong
GiraffeB0i
Sun Wukong
10
4 / 6 / 2
7,672
511
5,967
9,640
3,665
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
HallowedGhost
Jing Wei
10
3 / 8 / 1
6,964
464
5,287
9,584
2,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 4 / 2
6,141
409
907
9,817
5,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
snekmpog
Cerberus
9
1 / 4 / 3
6,665
444
4,141
8,939
6,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 5
8,436
562
7,466
5,663
3,152
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sobek
GoyeSama
Sobek
12
4 / 3 / 12
8,723
582
4,705
12,427
10,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Markteu
Neith
14
13 / 1 / 8
9,374
625
11,470
5,002
1,856
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
lehesteboi
Thanatos
14
11 / 2 / 4
9,107
607
7,156
8,625
3,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
umamenos
Guan Yu
9
1 / 5 / 3
6,640
443
838
6,346
4,607
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
65
8
Kills
33
35
Deaths
11
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Fazepoky4571
Bakasura
0
13
1
0.04
W
4
0
5
6.5
L
Sun Wukong
GiraffeB0i
Sun Wukong
4
6
2
0.83
W
Sobek
GoyeSama
Sobek
4
3
12
3.33
L
Jing Wei
HallowedGhost
Jing Wei
3
8
1
0.44
W
Neith
Markteu
Neith
13
1
8
17
L
0
4
2
0.25
W
Thanatos
lehesteboi
Thanatos
11
2
4
6.5
L
Cerberus
snekmpog
Cerberus
1
4
3
0.63
W
Guan Yu
umamenos
Guan Yu
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,187
Damage
31,635
49,772
Taken
38,063
22,035
Mitigated
22,977
6,672
Healing
14,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Fazepoky4571
Bakasura
1,885
1,115
0
742
11,792
4,271
0
3,162
8,630
0
21,991
W
7,466
2,766
0
1,591
5,663
3,152
4,311
764
4,874
37,976
0
L
Sun Wukong
GiraffeB0i
Sun Wukong
5,967
1,422
0
246
9,640
3,665
0
2,171
7,469
0
22,229
W
Sobek
GoyeSama
Sobek
4,705
384
0
2,192
12,427
10,202
200
2,388
10,004
15,658
0
L
Jing Wei
HallowedGhost
Jing Wei
5,287
3,575
0
744
9,584
2,570
0
1,390
7,978
0
20,805
W
Neith
Markteu
Neith
11,470
4,935
0
2,317
5,002
1,856
2,326
488
4,514
0
46,686
L
907
368
0
2,215
9,817
5,183
453
2,671
7,146
0
25,370
W
Thanatos
lehesteboi
Thanatos
7,156
1,410
472
7,858
8,625
3,160
0
305
8,320
0
52,356
L
Cerberus
snekmpog
Cerberus
4,141
156
0
2,725
8,939
6,346
0
2,777
6,162
19,378
0
W
Guan Yu
umamenos
Guan Yu
838
292
94
376
6,346
4,607
1,281
196
6,150
0
12,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,199
Gold Earned
42,280
224
Minions Killed
304
0
Camps Cleared
0
1,338,330
Distance Traveled
1,196,582
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,757
384
38
3
0
266,537
0
W
Sol
8,436
562
67
4
0
246,231
3
L
Sun Wukong
7,672
511
36
2
0
288,306
1
W
Sobek
8,723
582
19
1
0
298,130
2
L
Jing Wei
6,964
464
40
3
0
224,772
0
W
Neith
9,374
625
99
7
0
261,190
6
L
Bellona
6,141
409
45
3
0
260,186
3
W
Thanatos
9,107
607
95
6
0
263,946
0
L
Cerberus
6,665
444
65
4
0
298,529
1
W
Guan Yu
6,640
443
24
2
0
127,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role