Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Calcifur
Janus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 52L
1,450 Elo+
Solo
Chiron
Chiron
OperatorFook
Chiron
Level 157
God Stats
16W - 23L
1,426 SR
Queue Stats
745W - 771L
1,522 Elo+
Solo
Kuzenbo
Kuzenbo
ZEUSGODkillers
Kuzenbo
Level 149
God Stats
1W - 2L
1,285 SR
Queue Stats
103W - 92L
1,581 Elo+
Solo
Olorun
Olorun
whiteboymalachi
Olorun
Level 91
God Stats
2W - 1L
1,420 SR
Queue Stats
221W - 235L
1,485 Elo+
Solo
Team Averages
Level 128
1,426 SR
1,508 Elo+

VS

Team Averages
Level 142
1,457 SR
1,498 Elo+
Thor
Thor
 
Thor
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
TAMKAAZE
Pele
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
237W - 240L
1,463 Elo+
Solo
Jing Wei
Jing Wei
Tesimc
Jing Wei
Level 158
God Stats
14W - 9L
1,519 SR
Queue Stats
854W - 869L
1,501 Elo+
Solo
He Bo
He Bo
The Insane Fart
He Bo
Level 129
God Stats
5W - 9L
1,263 SR
Queue Stats
373W - 392L
1,498 Elo+
Solo
Osiris
Osiris
xRegenRex
Osiris
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 68L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
8 / 3 / 9
9,362
936
10,827
11,615
6,029
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Calcifur
Janus
16
3 / 1 / 15
9,262
926
9,989
6,724
2,756
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
14
6 / 3 / 10
9,097
910
11,229
10,588
4,669
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
6 / 2 / 15
9,417
942
7,919
18,827
26,429
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
3 / 4 / 11
8,656
866
8,970
12,272
6,266
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
0 / 6 / 9
6,769
677
7,735
12,693
4,459
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
11
0 / 9 / 6
6,640
664
7,525
12,069
3,976
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
Tesimc
Jing Wei
16
4 / 3 / 4
8,507
851
9,119
9,611
3,540
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
5 / 5 / 5
8,831
883
12,194
9,537
3,416
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
xRegenRex
Osiris
15
3 / 3 / 8
8,326
833
9,405
11,450
8,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
44
26
Kills
12
13
Deaths
26
60
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
3
9
4.17
L
Thor
 
Thor
0
6
9
0.75
W
Janus
Calcifur
Janus
3
1
15
10.5
W
Chiron
6
3
10
3.67
L
Pele
0
9
6
0.33
L
Jing Wei
Tesimc
Jing Wei
4
3
4
2
L
5
5
5
1.5
W
6
2
15
6.75
W
3
4
11
2.13
L
Osiris
xRegenRex
Osiris
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,934
Damage
45,978
60,026
Taken
55,360
46,149
Mitigated
23,619
22,368
Healing
15,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
10,827
954
1,673
1,016
11,615
6,029
0
3,020
8,595
0
16,068
L
Thor
 
Thor
7,735
1,146
1,342
2,804
12,693
4,459
0
6,881
5,771
0
17,036
W
Janus
Calcifur
Janus
9,989
1,073
450
593
6,724
2,756
484
990
5,734
27,778
0
W
Chiron
11,229
3,711
3,301
2,902
10,588
4,669
1,076
1,276
9,312
0
20,716
L
Pele
7,525
936
642
827
12,069
3,976
0
6,176
5,614
0
15,791
L
Jing Wei
Tesimc
Jing Wei
9,119
5,154
276
2,854
9,611
3,540
374
4,190
5,181
0
22,667
L
12,194
992
1,032
638
9,537
3,416
98
4,415
4,987
21,801
0
W
7,919
2,916
1,500
5,236
18,827
26,429
221
4,843
13,984
10,153
0
W
8,970
4,471
1,848
3,849
12,272
6,266
2,724
2,065
10,207
17,100
0
L
Osiris
xRegenRex
Osiris
9,405
2,549
2,040
3,434
11,450
8,228
0
4,324
6,929
0
18,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,794
Gold Earned
39,073
105
Minions Killed
99
0
Camps Cleared
0
910,716
Distance Traveled
965,037
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,362
936
11
1
0
148,693
0
L
Thor
6,769
677
7
1
0
173,922
0
W
Janus
9,262
926
50
5
0
201,447
0
W
Chiron
9,097
910
18
2
0
172,665
1
L
Pele
6,640
664
13
1
0
165,056
2
L
Jing Wei
8,507
851
31
3
0
191,175
2
L
He Bo
8,831
883
31
3
0
202,578
0
W
Kuzenbo
9,417
942
4
0
0
220,206
1
W
Olorun
8,656
866
22
2
0
167,705
0
L
Osiris
8,326
833
17
2
0
232,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role