Player Matchup

Tyr
Tyr
Gold III
Andrés914
Tyr
Gold III
Level 123
God Stats
118W - 144L
1,553 SR
Queue Stats
556W - 555L
1,465 MMR
Solo
Fafnir
Fafnir
Gold III
IIJokiahII
Fafnir
Gold III
Level 62
God Stats
18W - 10L
1,695 SR
Queue Stats
86W - 79L
1,431 MMR
Solo
Janus
Janus
Gold IV
Lex-HC-
Janus
Gold IV
Level 128
God Stats
46W - 56L
1,522 SR
Queue Stats
787W - 805L
1,470 MMR
Solo
Ravana
Ravana
Gold III
Mauby_Leaves
Ravana
Gold III
Level 45
God Stats
1W - 4L
1,476 SR
Queue Stats
45W - 52L
1,430 MMR
Solo
Neith
Neith
Gold II
RarefiedAphid23
Neith
Gold II
Level 105
God Stats
334W - 319L
1,538 SR
Queue Stats
437W - 442L
1,455 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 93
1,557 SR
1,450 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,590 SR
1,450 MMR
Thor
Thor
Gold IV
AlexisRGamer714
Thor
Gold IV
Level 59
God Stats
2W - 1L
1,558 SR
Queue Stats
44W - 46L
1,462 MMR
Solo
Sol
Sol
Gold IV
Dolphin061
Sol
Gold IV
Level 146
God Stats
6W - 0L
1,587 SR
Queue Stats
30W - 22L
1,447 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Super_Hero_66
Danzaburou
Gold IV
Level 146
God Stats
14W - 13L
1,518 SR
Queue Stats
359W - 348L
1,467 MMR
Solo
Cthulhu
Cthulhu
Gold IV
am SirGitGud
Cthulhu
Gold IV
Level 123
God Stats
7W - 3L
1,579 SR
Queue Stats
110W - 102L
1,450 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
chris251205
Zhong Kui
Bronze III
Level 63
God Stats
1W - 2L
1,709 SR
Queue Stats
2W - 4L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 3 / 0
12,031
523
8,022
18,332
16,535
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fafnir
IIJokiahII
Fafnir
13
0 / 4 / 1
9,853
428
3,301
14,215
14,791
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Lex-HC-
Janus
18
0 / 5 / 2
11,389
495
7,095
12,091
3,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
15
1 / 1 / 1
9,829
427
4,313
9,282
4,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
1 / 2 / 0
11,589
504
9,664
10,700
3,780
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
TiamatMorgan Le FayGilgameshCu ChulainnPersephone

VS

Bans
AthenaIzanamiKing ArthurMedusaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 3
13,017
566
5,858
16,506
10,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
4 / 0 / 4
13,918
605
9,309
9,038
4,237
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Super_Hero_66
Danzaburou
20
4 / 0 / 7
13,557
589
13,888
13,794
4,976
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
am SirGitGud
Cthulhu
20
2 / 0 / 4
12,595
548
10,980
15,574
12,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
chris251205
Zhong Kui
14
0 / 1 / 8
9,414
409
6,409
9,829
7,623
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
2
Kills
15
15
Deaths
3
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
5
2
3
3.25
L
0
3
0
0
W
4
0
4
6
L
Fafnir
IIJokiahII
Fafnir
0
4
1
0.13
L
Janus
Lex-HC-
Janus
0
5
2
0.2
L
Ravana
1
1
1
1.5
L
1
2
0
0.5
W
Danzaburou
Super_Hero_66
Danzaburou
4
0
7
7.5
W
Cthulhu
am SirGitGud
Cthulhu
2
0
4
4
W
Zhong Kui
chris251205
Zhong Kui
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,395
Damage
46,444
64,620
Taken
64,741
43,374
Mitigated
39,537
21,545
Healing
34,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,858
914
0
6,276
16,506
10,241
738
2,947
13,489
0
95,498
L
8,022
1,572
0
7,905
18,332
16,535
162
9,788
7,324
0
91,902
W
9,309
1,317
153
6,356
9,038
4,237
5,594
2,424
6,494
113,511
0
L
Fafnir
IIJokiahII
Fafnir
3,301
815
0
2,948
14,215
14,791
0
6,297
7,653
10,171
0
L
Janus
Lex-HC-
Janus
7,095
202
152
2,316
12,091
3,900
0
4,308
7,731
97,465
0
L
Ravana
4,313
1,174
0
4,740
9,282
4,368
0
2,518
6,623
134
65,326
L
9,664
2,019
0
3,484
10,700
3,780
0
2,109
8,591
0
103,008
W
Danzaburou
Super_Hero_66
Danzaburou
13,888
4,558
0
7,486
13,794
4,976
3,255
2,360
11,386
0
115,046
W
Cthulhu
am SirGitGud
Cthulhu
10,980
536
935
8,604
15,574
12,460
626
699
14,875
86,217
0
W
Zhong Kui
chris251205
Zhong Kui
6,409
647
0
5,115
9,829
7,623
305
1,799
7,892
34,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,691
Gold Earned
62,501
747
Minions Killed
787
0
Camps Cleared
0
2,215,049
Distance Traveled
2,147,898
35
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,017
566
149
6
0
481,043
3
L
Tyr
12,031
523
218
9
0
429,462
5
W
Sol
13,918
605
209
9
0
466,778
9
L
Fafnir
9,853
428
11
0
0
449,990
4
L
Janus
11,389
495
188
8
0
444,577
9
L
Ravana
9,829
427
129
6
0
490,824
10
L
Neith
11,589
504
201
9
0
400,196
7
W
Danzaburou
13,557
589
191
8
0
466,413
4
W
Cthulhu
12,595
548
187
8
0
455,478
2
W
Zhong Kui
9,414
409
51
2
0
278,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role