Player Matchup

Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold V
 
Mercury
Gold V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze III
Nyraak
Anubis
Bronze III
Level 36
God Stats
0W - 2L
1,432 SR
Queue Stats
11W - 23L
1,351 MMR
Solo
Danzaburou
Danzaburou
Silver IV
SmoKerSz97na
Danzaburou
Silver IV
Level 63
God Stats
38W - 33L
1,648 SR
Queue Stats
83W - 78L
1,399 MMR
Party 1
Cabrakan
Cabrakan
Bronze IV
Thalion_94
Cabrakan
Bronze IV
Level 44
God Stats
35W - 29L
1,602 SR
Queue Stats
47W - 50L
1,246 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 81
1,536 SR
1,399 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 91
1,645 SR
1,315 MMR
Sylvanus
Sylvanus
Gold V
CcG I CoBrA
Sylvanus
Gold V
Level 136
God Stats
20W - 17L
1,629 SR
Queue Stats
65W - 73L
1,323 MMR
Solo
King Arthur
King Arthur
Silver V
Dlamilla11
King Arthur
Silver V
Level 85
God Stats
2W - 3L
1,531 SR
Queue Stats
18W - 30L
1,069 MMR
Party 2
Fenrir
Fenrir
Bronze III
Sergiomr_14
Fenrir
Bronze III
Level 82
God Stats
1W - 0L
1,528 SR
Queue Stats
12W - 21L
1,462 MMR
Party 2
Sol
Sol
Silver III
iProzZ DreaM
Sol
Silver III
Level 84
God Stats
1W - 0L
1,840 SR
Queue Stats
36W - 38L
1,295 MMR
Party 3
Persephone
Persephone
Gold IV
iProzZ Txm
Persephone
Gold IV
Level 68
God Stats
9W - 5L
1,699 SR
Queue Stats
103W - 106L
1,428 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
3 / 3 / 0
5,698
570
7,028
7,622
5,492
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
 
Mercury
9
0 / 0 / 1
5,329
533
1,562
4,953
1,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Nyraak
Anubis
8
1 / 0 / 0
5,170
517
1,413
2,279
933
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
SmoKerSz97na
Danzaburou
9
2 / 2 / 0
5,010
501
5,069
7,086
1,989
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cabrakan
Thalion_94
Cabrakan
8
0 / 1 / 2
4,803
480
2,702
6,718
3,838
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
UllrApolloTyrMorgan Le FayBakasura

VS

Bans
AthenaCu ChulainnKumbhakarnaYemojaChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CcG I CoBrA
Sylvanus
9
0 / 1 / 3
5,282
528
3,348
5,252
4,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
Dlamilla11
King Arthur
10
2 / 0 / 0
5,481
548
4,256
8,838
3,607
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
7
0 / 4 / 0
4,764
476
2,204
7,430
2,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 1 / 1
5,185
519
6,053
5,803
1,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Persephone
iProzZ Txm
Persephone
11
2 / 0 / 1
6,399
640
3,123
3,154
760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
6
Kills
6
6
Deaths
6
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
3
0
1
L
Mercury
 
Mercury
0
0
1
0.5
W
Sylvanus
CcG I CoBrA
Sylvanus
0
1
3
1.5
W
King Arthur
Dlamilla11
King Arthur
2
0
0
2
L
Anubis
Nyraak
Anubis
1
0
0
1
W
Fenrir
0
4
0
0
L
Danzaburou
SmoKerSz97na
Danzaburou
2
2
0
1
L
Cabrakan
Thalion_94
Cabrakan
0
1
2
1
W
2
1
1
2.5
W
Persephone
iProzZ Txm
Persephone
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,774
Damage
18,984
28,658
Taken
30,477
13,528
Mitigated
12,427
9,227
Healing
15,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,028
2,358
0
2,405
7,622
5,492
0
230
7,384
0
28,627
L
Mercury
 
Mercury
1,562
649
0
683
4,953
1,276
0
430
4,461
0
31,636
W
Sylvanus
CcG I CoBrA
Sylvanus
3,348
909
1,008
2,877
5,252
4,368
0
1,117
4,135
16,253
0
W
King Arthur
Dlamilla11
King Arthur
4,256
816
0
4,029
8,838
3,607
0
0
8,838
0
26,219
L
Anubis
Nyraak
Anubis
1,413
90
0
1,584
2,279
933
451
1,249
922
17,447
0
W
Fenrir
2,204
509
0
2,720
7,430
2,292
0
138
7,292
0
21,685
L
Danzaburou
SmoKerSz97na
Danzaburou
5,069
1,969
447
3,102
7,086
1,989
0
5,313
1,721
0
31,568
L
Cabrakan
Thalion_94
Cabrakan
2,702
558
0
1,006
6,718
3,838
0
5,066
1,646
8,204
0
W
6,053
2,286
0
2,389
5,803
1,400
0
1,585
4,218
29,900
0
W
Persephone
iProzZ Txm
Persephone
3,123
445
0
2,111
3,154
760
0
1,275
1,879
37,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,010
Gold Earned
27,111
244
Minions Killed
303
0
Camps Cleared
0
878,038
Distance Traveled
940,930
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,698
570
63
6
0
179,083
1
L
Mercury
5,329
533
63
6
0
239,946
1
W
Sylvanus
5,282
528
38
4
0
153,238
5
W
King Arthur
5,481
548
52
5
0
216,174
4
L
Anubis
5,170
517
44
4
0
108,171
1
W
Fenrir
4,764
476
58
6
0
198,728
1
L
Danzaburou
5,010
501
62
6
0
178,046
2
L
Cabrakan
4,803
480
12
1
0
172,792
4
W
Sol
5,185
519
55
6
0
178,836
4
W
Persephone
6,399
640
100
10
0
193,954
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role