Player Matchup

Bellona
Bellona
AAAlfa4202
Bellona
Level 22
God Stats
14W - 9L
1,720 SR
Queue Stats
119W - 138L
1,467 Elo+
Solo
Chronos
Chronos
CPS Consuella
Chronos
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,494 Elo+
Solo
Susano
Susano
YeetinBruh
Susano
Level 27
God Stats
0W - 1L
1,314 SR
Queue Stats
3W - 7L
1,430 Elo+
Solo
Cthulhu
Cthulhu
blrryface13
Cthulhu
Level 29
God Stats
6W - 4L
1,388 SR
Queue Stats
137W - 122L
1,524 Elo+
Solo
Anhur
Anhur
浮空半世
Anhur
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 23L
1,439 Elo+
Solo
Team Averages
Level 21
1,485 SR
1,471 Elo+

VS

Team Averages
Level 14
1,561 SR
1,495 Elo+
Neith
Neith
AchuSin
Neith
Level 9
God Stats
163W - 183L
1,380 SR
Queue Stats
257W - 318L
1,333 Elo+
Solo
Rama
Rama
ProfessorFan
Rama
Level 9
God Stats
5W - 0L
1,881 SR
Queue Stats
26W - 7L
1,718 Elo+
Solo
Ra
Ra
RyAn345ver2
Ra
Level 20
God Stats
7W - 7L
1,016 SR
Queue Stats
62W - 58L
1,365 Elo+
Solo
Gilgamesh
Gilgamesh
bus1a5
Gilgamesh
Level 3
God Stats
2W - 2L
1,670 SR
Queue Stats
37W - 23L
1,644 Elo+
Solo
Artio
Artio
eldosis1
Artio
Level 29
God Stats
7W - 5L
1,858 SR
Queue Stats
127W - 180L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AAAlfa4202
Bellona
9
0 / 3 / 0
5,260
526
2,615
8,206
5,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
10
4 / 2 / 0
6,471
647
5,301
8,633
3,691
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
YeetinBruh
Susano
1
0 / 0 / 0
2,040
204
0
0
0
Cthulhu
blrryface13
Cthulhu
8
0 / 2 / 1
5,338
534
3,485
6,916
3,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 2 / 0
4,914
491
4,151
4,383
1,143
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AchuSin
Neith
8
0 / 2 / 3
4,798
480
3,405
4,306
1,121
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 0 / 1
7,150
715
6,597
5,999
1,834
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
3 / 3 / 1
6,912
691
4,465
6,555
2,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
bus1a5
Gilgamesh
9
1 / 1 / 2
5,570
557
3,320
6,390
2,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artio
eldosis1
Artio
8
2 / 0 / 2
5,411
541
1,487
9,289
4,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
5
Kills
9
9
Deaths
6
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bellona
AAAlfa4202
Bellona
0
3
0
0
W
Neith
AchuSin
Neith
0
2
3
0.75
L
Chronos
4
2
0
2
W
3
0
1
3.5
W
3
3
1
1.17
L
Susano
YeetinBruh
Susano
0
0
0
0
L
Cthulhu
blrryface13
Cthulhu
0
2
1
0.25
W
Gilgamesh
bus1a5
Gilgamesh
1
1
2
2
W
Artio
eldosis1
Artio
2
0
2
3
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,552
Damage
19,274
28,138
Taken
32,539
14,022
Mitigated
11,950
7,008
Healing
11,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AAAlfa4202
Bellona
2,615
1,478
0
2,546
8,206
5,255
0
0
8,206
0
26,058
W
Neith
AchuSin
Neith
3,405
2,104
0
934
4,306
1,121
0
1,363
2,943
0
14,404
L
Chronos
5,301
2,202
0
2,733
8,633
3,691
155
3,395
4,970
35,323
0
W
6,597
5,708
0
4,789
5,999
1,834
1,128
787
5,212
0
46,106
W
4,465
678
76
1,491
6,555
2,295
435
4,042
2,513
41,948
0
L
Susano
YeetinBruh
Susano
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
blrryface13
Cthulhu
3,485
498
0
1,300
6,916
3,933
0
942
5,974
19,624
0
W
Gilgamesh
bus1a5
Gilgamesh
3,320
1,498
0
674
6,390
2,376
0
472
5,918
0
34,725
W
Artio
eldosis1
Artio
1,487
252
220
3,561
9,289
4,324
0
2,122
7,167
11,095
0
L
4,151
2,052
0
429
4,383
1,143
711
1,307
3,036
0
19,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,023
Gold Earned
29,841
204
Minions Killed
301
0
Camps Cleared
0
747,553
Distance Traveled
1,003,653
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,260
526
58
6
0
198,722
0
W
Neith
4,798
480
33
3
0
185,047
0
L
Chronos
6,471
647
78
8
0
165,701
2
W
Rama
7,150
715
97
10
0
184,040
3
W
Ra
6,912
691
95
10
0
216,878
3
L
Susano
2,040
204
0
0
0
0
0
L
Cthulhu
5,338
534
33
3
0
192,142
1
W
Gilgamesh
5,570
557
62
6
0
221,641
1
W
Artio
5,411
541
14
1
0
196,047
0
L
Anhur
4,914
491
35
4
0
190,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role