Player Matchup

Guan Yu
Guan Yu
Avergarden
Guan Yu
Level 13
God Stats
2W - 0L
1,724 SR
Queue Stats
6W - 4L
1,531 Elo+
Solo
Ares
Ares
Cgrts
Ares
Level 51
God Stats
1W - 1L
1,285 SR
Queue Stats
27W - 37L
1,423 Elo+
Party 1
Agni
Agni
DarkAmnesiac
Agni
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 27L
1,523 Elo+
Party 1
Thor
Thor
Jinkyrie
Thor
Level 20
God Stats
1W - 1L
1,303 SR
Queue Stats
56W - 39L
1,565 Elo+
Party 1
Ullr
Ullr
Zaekownz
Ullr
Level 24
God Stats
2W - 0L
1,695 SR
Queue Stats
60W - 46L
1,570 Elo+
Party 1
Team Averages
Level 24
1,501 SR
1,522 Elo+

VS

Team Averages
Level 18
1,660 SR
1,520 Elo+
Khepri
Khepri
AlxScp
Khepri
Level 17
God Stats
1W - 2L
1,775 SR
Queue Stats
87W - 68L
1,532 Elo+
Solo
Bakasura
Bakasura
CollinBeest
Bakasura
Level 18
God Stats
4W - 1L
1,874 SR
Queue Stats
83W - 77L
1,527 Elo+
Solo
Hera
Hera
Najzuu
Hera
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 32L
1,563 Elo+
Solo
Izanami
Izanami
PIPIXIAaaa
Izanami
Level 22
God Stats
10W - 11L
1,652 SR
Queue Stats
71W - 75L
1,465 Elo+
Solo
Guan Yu
Guan Yu
kolevTBE
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Avergarden
Guan Yu
17
10 / 6 / 7
11,371
541
17,161
18,998
18,018
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
Cgrts
Ares
14
4 / 9 / 14
10,483
499
9,829
25,056
26,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
7 / 5 / 10
10,487
499
14,229
13,218
4,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
15
5 / 5 / 12
10,179
485
11,827
15,292
5,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ullr
17
8 / 7 / 12
11,319
539
18,804
16,248
6,961
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AlxScp
Khepri
14
4 / 7 / 13
11,095
528
7,323
20,536
19,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
CollinBeest
Bakasura
18
8 / 4 / 8
11,955
569
16,338
18,190
9,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hera
Najzuu
Hera
16
7 / 5 / 6
10,588
504
20,737
11,185
3,423
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
PIPIXIAaaa
Izanami
16
9 / 6 / 7
11,083
528
15,190
16,666
5,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
kolevTBE
Guan Yu
15
4 / 12 / 4
9,909
472
6,972
24,988
24,182
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
70
34
Kills
32
32
Deaths
34
55
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Khepri
AlxScp
Khepri
4
7
13
1.5
W
Guan Yu
Avergarden
Guan Yu
10
6
7
2.25
W
Ares
Cgrts
Ares
4
9
14
1.22
L
Bakasura
CollinBeest
Bakasura
8
4
8
3
W
7
5
10
2.4
W
Thor
5
5
12
2.2
L
Hera
Najzuu
Hera
7
5
6
2
L
Izanami
PIPIXIAaaa
Izanami
9
6
7
2.08
W
Ullr
8
7
12
2
L
Guan Yu
kolevTBE
Guan Yu
4
12
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,850
Damage
66,560
88,812
Taken
91,565
61,514
Mitigated
62,020
12,028
Healing
14,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
AlxScp
Khepri
7,323
1,762
0
800
20,536
19,574
327
4,697
14,776
16,848
0
W
Guan Yu
Avergarden
Guan Yu
17,161
3,146
644
5,423
18,998
18,018
1,073
4,944
12,719
0
57,798
W
Ares
Cgrts
Ares
9,829
919
0
64
25,056
26,006
754
6,911
16,328
19,620
0
L
Bakasura
CollinBeest
Bakasura
16,338
10,125
0
5,100
18,190
9,030
724
4,362
13,524
0
77,007
W
14,229
424
0
759
13,218
4,859
1,197
3,801
8,883
60,538
0
W
Thor
11,827
3,517
0
2,744
15,292
5,670
370
4,374
10,487
0
44,906
L
Hera
Najzuu
Hera
20,737
6,494
0
1,533
11,185
3,423
932
2,109
8,875
57,924
0
L
Izanami
PIPIXIAaaa
Izanami
15,190
11,763
0
2,766
16,666
5,811
4,757
3,538
12,733
0
65,428
W
Ullr
18,804
8,807
0
2,394
16,248
6,961
4,344
6,208
9,571
0
57,688
L
Guan Yu
kolevTBE
Guan Yu
6,972
970
1,274
3,396
24,988
24,182
335
6,947
17,599
175
27,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,839
Gold Earned
54,630
359
Minions Killed
404
0
Camps Cleared
0
1,863,318
Distance Traveled
1,931,385
26
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,095
528
30
1
0
363,839
4
W
Guan Yu
11,371
541
93
4
0
355,729
6
W
Ares
10,483
499
18
1
0
377,062
5
L
Bakasura
11,955
569
137
7
0
443,210
1
W
Agni
10,487
499
100
5
0
377,417
7
W
Thor
10,179
485
71
3
0
376,540
5
L
Hera
10,588
504
86
4
0
371,195
1
L
Izanami
11,083
528
107
5
0
367,593
0
W
Ullr
11,319
539
77
4
0
376,570
3
L
Guan Yu
9,909
472
44
2
0
385,548
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role