Player Matchup

Cthulhu
Cthulhu
Silver II
IvanKradeTok
Cthulhu
Silver II
Level 91
God Stats
9W - 7L
1,576 SR
Queue Stats
126W - 134L
931 MMR
Solo
Arachne
Arachne
Silver I
KoowiZ
Arachne
Silver I
Level 92
God Stats
5W - 6L
1,630 SR
Queue Stats
84W - 88L
1,039 MMR
Solo
Nu Wa
Nu Wa
Silver II
UnSavoryRice
Nu Wa
Silver II
Level 105
God Stats
6W - 1L
1,500 SR
Queue Stats
158W - 182L
1,001 MMR
Solo
Tyr
Tyr
Gold IV
joselitoX2003
Tyr
Gold IV
Level 105
God Stats
31W - 25L
1,550 SR
Queue Stats
116W - 126L
1,247 MMR
Party 1
Chiron
Chiron
Silver II
juanfoxxa
Chiron
Silver II
Level 108
God Stats
1W - 2L
1,368 SR
Queue Stats
37W - 50L
831 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 100
1,525 SR
1,010 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 85
1,388 SR
1,123 MMR
Sun Wukong
Sun Wukong
Silver III
 
Sun Wukong
Silver III
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze I
Bxnlxxn
Sobek
Bronze I
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 84L
1,077 MMR
Party 2
Loki
Loki
Silver III
FlickMeBean1138
Loki
Silver III
Level 64
God Stats
17W - 21L
1,385 SR
Queue Stats
213W - 244L
895 MMR
Solo
Skadi
Skadi
Bronze IV
Yuumekai
Skadi
Bronze IV
Level 63
God Stats
0W - 2L
1,263 SR
Queue Stats
17W - 31L
1,159 MMR
Party 2
He Bo
He Bo
Silver V
zip77680
He Bo
Silver V
Level 65
God Stats
0W - 2L
1,294 SR
Queue Stats
15W - 28L
983 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IvanKradeTok
Cthulhu
14
3 / 1 / 15
9,801
516
9,227
12,553
14,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
KoowiZ
Arachne
15
2 / 3 / 4
9,162
482
5,845
15,169
6,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
11 / 1 / 8
10,957
577
15,663
7,485
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
2 / 1 / 4
11,054
582
9,740
11,638
11,297
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
juanfoxxa
Chiron
18
10 / 0 / 9
11,473
604
14,766
9,058
4,266
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bans
TsukuyomiErlang ShenRaijinCabrakanMorgan Le Fay

VS

Bans
GilgameshSetMercuryTiamatPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
2 / 2 / 1
10,162
535
7,060
16,629
10,662
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sobek
Bxnlxxn
Sobek
11
0 / 5 / 1
7,998
421
3,860
15,925
14,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
4 / 6 / 0
8,673
456
9,412
14,758
4,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
Yuumekai
Skadi
11
0 / 8 / 1
6,646
350
2,656
11,102
2,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
zip77680
He Bo
12
0 / 7 / 1
7,536
397
2,986
11,332
2,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
10
28
Kills
6
6
Deaths
28
40
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
2
1
1.25
L
Sobek
Bxnlxxn
Sobek
0
5
1
0.1
L
4
6
0
0.67
W
Cthulhu
IvanKradeTok
Cthulhu
3
1
15
10.5
W
Arachne
KoowiZ
Arachne
2
3
4
1.33
W
11
1
8
15
L
Skadi
Yuumekai
Skadi
0
8
1
0.06
W
2
1
4
4
W
Chiron
juanfoxxa
Chiron
10
0
9
14.5
L
He Bo
zip77680
He Bo
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,241
Damage
25,974
55,903
Taken
69,746
38,995
Mitigated
34,929
23,482
Healing
15,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
7,060
1,058
0
7,350
16,629
10,662
927
3,365
13,264
0
73,355
L
Sobek
Bxnlxxn
Sobek
3,860
112
0
1,754
15,925
14,703
0
4,450
11,475
23,197
0
L
9,412
2,444
0
3,358
14,758
4,105
0
7,387
7,371
0
55,690
W
Cthulhu
IvanKradeTok
Cthulhu
9,227
513
381
2,166
12,553
14,048
72
1,395
11,158
29,203
0
W
Arachne
KoowiZ
Arachne
5,845
3,440
0
5,395
15,169
6,720
356
1,292
13,877
0
73,253
W
15,663
4,009
154
2,148
7,485
2,664
4,126
1,207
6,278
56,081
0
L
Skadi
Yuumekai
Skadi
2,656
719
81
326
11,102
2,626
0
4,865
6,237
0
24,763
W
9,740
191
0
6,539
11,638
11,297
34
755
10,883
0
84,393
W
Chiron
juanfoxxa
Chiron
14,766
9,766
1,205
5,494
9,058
4,266
1,791
2,246
6,812
0
87,155
L
He Bo
zip77680
He Bo
2,986
200
285
2,053
11,332
2,833
0
4,823
6,509
28,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,447
Gold Earned
41,015
544
Minions Killed
404
0
Camps Cleared
0
1,918,339
Distance Traveled
1,658,572
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,162
535
166
9
0
352,118
2
L
Sobek
7,998
421
37
2
0
361,246
4
L
Loki
8,673
456
93
5
0
346,635
0
W
Cthulhu
9,801
516
38
2
0
405,715
1
W
Arachne
9,162
482
103
5
0
395,000
4
W
Nu Wa
10,957
577
79
4
0
359,180
1
L
Skadi
6,646
350
45
2
0
313,880
2
W
Tyr
11,054
582
167
9
0
401,731
2
W
Chiron
11,473
604
157
8
0
356,713
5
L
He Bo
7,536
397
63
3
0
284,693
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role