Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
MiXery FlaVour
Amaterasu
Level 160
God Stats
4W - 1L
1,551 SR
Queue Stats
19W - 27L
1,396 Elo+
Party 1
Hel
Hel
SubScorpion187
Hel
Level 152
God Stats
2W - 0L
1,715 SR
Queue Stats
98W - 99L
1,529 Elo+
Party 1
Skadi
Skadi
TheGreatZandini
Skadi
Level 62
God Stats
9W - 5L
1,629 SR
Queue Stats
39W - 31L
1,563 Elo+
Solo
Team Averages
Level 105
1,579 SR
1,498 Elo+

VS

Team Averages
Level 104
1,443 SR
1,463 Elo+
Neith
Neith
JahDmc
Neith
Level 81
God Stats
8W - 12L
1,423 SR
Queue Stats
53W - 38L
1,521 Elo+
Solo
Chaac
Chaac
KU_DELLY
Chaac
Level 73
God Stats
7W - 12L
1,367 SR
Queue Stats
135W - 160L
1,410 Elo+
Solo
Sol
Sol
MrMarshmallowAk
Sol
Level 153
God Stats
0W - 1L
1,684 SR
Queue Stats
59W - 59L
1,443 Elo+
Solo
Sylvanus
Sylvanus
Ravel14622
Sylvanus
Level 124
God Stats
0W - 1L
1,239 SR
Queue Stats
169W - 188L
1,482 Elo+
Solo
Discordia
Discordia
ShOwTiMeIIDBZII
Discordia
Level 87
God Stats
26W - 19L
1,502 SR
Queue Stats
369W - 365L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
2 / 0 / 20
9,986
999
11,861
13,867
19,453
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sol
 
Sol
16
2 / 1 / 12
9,116
912
9,331
6,878
2,773
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
MiXery FlaVour
Amaterasu
17
3 / 2 / 16
10,053
1,005
8,477
13,926
11,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
2 / 1 / 13
9,553
955
5,310
7,555
5,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
15 / 0 / 9
11,757
1,176
20,069
5,370
3,058
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

281

VS

Team 2 Tickets

159

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JahDmc
Neith
15
0 / 0 / 3
8,874
887
7,140
5,802
2,198
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
KU_DELLY
Chaac
14
0 / 7 / 2
8,237
824
10,318
17,880
24,518
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 2 / 3
8,433
843
7,520
5,962
2,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
Ravel14622
Sylvanus
15
1 / 10 / 3
8,767
877
6,941
20,117
9,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Discordia
ShOwTiMeIIDBZII
Discordia
15
3 / 5 / 0
9,338
934
11,546
8,388
3,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
15
24
Kills
4
4
Deaths
24
70
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
20
12
W
Sol
 
Sol
2
1
12
8
L
Neith
JahDmc
Neith
0
0
3
1.5
L
Chaac
KU_DELLY
Chaac
0
7
2
0.14
W
Amaterasu
MiXery FlaVour
Amaterasu
3
2
16
5.5
L
0
2
3
0.75
L
Sylvanus
Ravel14622
Sylvanus
1
10
3
0.25
L
Discordia
ShOwTiMeIIDBZII
Discordia
3
5
0
0.6
W
2
1
13
8.5
W
15
0
9
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,048
Damage
43,465
47,596
Taken
58,149
42,070
Mitigated
41,910
23,542
Healing
8,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,861
725
485
0
13,867
19,453
0
5,812
8,055
31,090
0
W
Sol
 
Sol
9,331
4,507
186
1,650
6,878
2,773
0
3,882
2,996
18,882
0
L
Neith
JahDmc
Neith
7,140
2,466
0
134
5,802
2,198
0
2,793
3,009
0
32,121
L
Chaac
KU_DELLY
Chaac
10,318
1,293
80
2,523
17,880
24,518
0
6,469
11,411
0
21,335
W
Amaterasu
MiXery FlaVour
Amaterasu
8,477
3,325
0
3,607
13,926
11,472
0
7,511
6,415
0
12,578
L
7,520
835
335
647
5,962
2,126
0
1,922
4,040
28,313
0
L
Sylvanus
Ravel14622
Sylvanus
6,941
2,043
2,063
2,441
20,117
9,888
0
11,126
8,991
14,010
2,310
L
Discordia
ShOwTiMeIIDBZII
Discordia
11,546
176
0
0
8,388
3,180
0
4,192
4,196
29,945
0
W
5,310
580
11,202
5,100
7,555
5,314
0
5,217
2,338
22,359
0
W
20,069
10,663
0
1,312
5,370
3,058
0
3,022
2,348
0
45,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,465
Gold Earned
43,649
201
Minions Killed
189
7
Camps Cleared
5
995,296
Distance Traveled
799,282
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,986
999
38
4
1
223,666
0
W
Sol
9,116
912
26
3
3
175,896
0
L
Neith
8,874
887
46
5
3
155,575
0
L
Chaac
8,237
824
37
4
1
151,541
0
W
Amaterasu
10,053
1,005
15
2
0
205,738
0
L
Sol
8,433
843
46
5
0
168,767
0
L
Sylvanus
8,767
877
11
1
1
153,178
2
L
Discordia
9,338
934
49
5
0
170,221
0
W
Hel
9,553
955
49
5
0
192,676
0
W
Skadi
11,757
1,176
73
7
3
197,320
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role