Player Matchup

Cupid
Cupid
FNG-WnCruz
Cupid
Level 104
God Stats
16W - 16L
1,500 SR
Queue Stats
373W - 404L
1,483 Elo+
Solo
Kuzenbo
Kuzenbo
Giuseppe42069
Kuzenbo
Level 123
God Stats
1W - 1L
1,298 SR
Queue Stats
296W - 306L
1,479 Elo+
Solo
Artio
Artio
Its Just Lalo
Artio
Level 102
God Stats
14W - 12L
1,662 SR
Queue Stats
363W - 367L
1,474 Elo+
Solo
Apollo
Apollo
Rosebud Raid
Apollo
Level 154
God Stats
3W - 1L
1,927 SR
Queue Stats
117W - 118L
1,517 Elo+
Solo
Agni
Agni
ZzHunterDeer
Agni
Level 85
God Stats
40W - 27L
1,616 SR
Queue Stats
466W - 458L
1,476 Elo+
Solo
Team Averages
Level 114
1,600 SR
1,486 Elo+

VS

Team Averages
Level 130
1,459 SR
1,384 Elo+
Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
DUCK991
Set
Level 97
God Stats
9W - 7L
1,437 SR
Queue Stats
290W - 282L
1,465 Elo+
Solo
Fenrir
Fenrir
DaPearlKing
Fenrir
Level 128
God Stats
9W - 20L
1,358 SR
Queue Stats
162W - 160L
1,503 Elo+
Solo
Ah Puch
Ah Puch
I M ENTERPRISE
Ah Puch
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 25L
1,291 Elo+
Solo
Hades
Hades
S-W-A-T--007
Hades
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,163 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
13
3 / 4 / 2
7,719
515
4,859
7,357
1,974
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
14
1 / 1 / 0
7,733
516
6,711
8,856
8,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 1 / 4
7,682
512
2,731
9,318
5,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
11
1 / 4 / 3
7,032
469
2,187
12,894
4,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 1 / 3
8,708
581
14,693
8,709
3,707
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 2 / 4
7,930
529
4,483
7,753
2,164
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Set
13
3 / 2 / 3
7,809
521
5,185
8,197
2,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
13
5 / 1 / 4
7,869
525
4,370
9,048
3,802
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
1 / 5 / 3
8,369
558
5,432
12,600
3,816
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
1 / 1 / 1
8,324
555
5,993
11,887
7,766
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
11
Kills
11
11
Deaths
11
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
2
4
1.5
W
Set
3
2
3
2.25
W
Fenrir
5
1
4
7
L
Cupid
3
4
2
1
L
Kuzenbo
1
1
0
1
W
1
5
3
0.5
L
1
1
4
3
L
Apollo
1
4
3
0.63
W
1
1
1
1.5
L
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,181
Damage
25,463
47,134
Taken
49,485
24,023
Mitigated
20,189
16,924
Healing
18,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,483
1,133
0
2,241
7,753
2,164
142
1,780
5,973
0
52,000
W
Set
5,185
1,764
0
2,648
8,197
2,641
0
3,561
4,636
0
50,114
W
Fenrir
4,370
646
0
1,894
9,048
3,802
408
3,136
5,912
0
24,751
L
Cupid
4,859
2,864
27
2,227
7,357
1,974
1,441
113
7,244
0
39,245
L
Kuzenbo
6,711
3,592
0
1,910
8,856
8,529
17
5,095
3,761
49,854
0
W
5,432
80
193
4,145
12,600
3,816
0
9,233
3,367
43,494
0
L
2,731
292
60
2,012
9,318
5,610
43
1,117
8,201
21,843
0
L
Apollo
2,187
1,078
0
5,771
12,894
4,203
0
1,789
11,105
0
38,959
W
5,993
718
0
7,871
11,887
7,766
489
6,611
5,276
50,087
0
L
14,693
755
0
4,917
8,709
3,707
355
3,311
5,398
60,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,874
Gold Earned
40,301
386
Minions Killed
428
0
Camps Cleared
0
1,330,725
Distance Traveled
1,347,238
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,930
529
106
7
0
249,686
1
W
Set
7,809
521
87
6
0
317,779
1
W
Fenrir
7,869
525
38
3
0
306,187
6
L
Cupid
7,719
515
85
6
0
237,465
2
L
Kuzenbo
7,733
516
84
6
0
272,485
0
W
Ah Puch
8,369
558
84
6
0
248,382
10
L
Artio
7,682
512
34
2
0
301,361
9
L
Apollo
7,032
469
79
5
0
237,917
7
W
Hades
8,324
555
113
8
0
225,204
0
L
Agni
8,708
581
104
7
0
281,497
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role