Player Matchup

Fenrir
Fenrir
Not_Mav09
Fenrir
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 73L
1,494 Elo+
Party 2
Tiamat
Tiamat
TnK_Stardust
Tiamat
Level 66
God Stats
1W - 1L
1,681 SR
Queue Stats
45W - 48L
1,424 Elo+
Party 2
Cthulhu
Cthulhu
joe_Baby_Letsgoo
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,295 Elo+
Solo
Team Averages
Level 52
1,560 SR
1,405 Elo+

VS

Team Averages
Level 31
1,699 SR
1,420 Elo+
Bastet
Bastet
MrShinkman
Bastet
Level 23
God Stats
16W - 6L
2,081 SR
Queue Stats
135W - 106L
1,548 Elo+
Solo
Izanami
Izanami
Seblunky
Izanami
Level 40
God Stats
14W - 11L
1,517 SR
Queue Stats
213W - 225L
1,373 Elo+
Party 1
Discordia
Discordia
TheSwoosh7
Discordia
Level 29
God Stats
6W - 3L
1,500 SR
Queue Stats
124W - 129L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Not_Mav09
Fenrir
14
7 / 8 / 1
9,998
714
8,471
11,633
5,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
14
0 / 7 / 5
8,980
641
5,028
11,552
5,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 6 / 2
7,817
558
1,193
7,858
2,985
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
MrShinkman
Bastet
16
14 / 2 / 5
11,900
850
12,254
8,984
3,638
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Izanami
Seblunky
Izanami
15
6 / 2 / 7
10,554
754
7,277
7,448
2,802
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
TheSwoosh7
Discordia
14
0 / 4 / 15
9,400
671
4,530
5,807
1,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
8
Kills
20
21
Deaths
8
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bastet
MrShinkman
Bastet
14
2
5
8.25
L
Fenrir
Not_Mav09
Fenrir
7
8
1
0.94
W
Izanami
Seblunky
Izanami
6
2
7
4.75
W
Discordia
TheSwoosh7
Discordia
0
4
15
1.88
L
Tiamat
0
7
5
0.36
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,692
Damage
24,061
31,043
Taken
22,239
14,204
Mitigated
8,277
3,824
Healing
2,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
MrShinkman
Bastet
12,254
3,578
0
870
8,984
3,638
207
2,755
6,229
0
35,570
L
Fenrir
Not_Mav09
Fenrir
8,471
2,290
0
1,314
11,633
5,660
0
2,073
9,560
0
20,200
W
Izanami
Seblunky
Izanami
7,277
5,424
0
1,238
7,448
2,802
1,350
1,871
5,577
0
48,475
W
Discordia
TheSwoosh7
Discordia
4,530
686
144
84
5,807
1,837
419
1,422
4,385
24,960
0
L
Tiamat
5,028
632
0
2,510
11,552
5,559
0
1,551
10,001
36,205
1,604
L
1,193
123
0
0
7,858
2,985
0
906
6,952
12,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,795
Gold Earned
31,854
134
Minions Killed
180
0
Camps Cleared
0
555,835
Distance Traveled
744,664
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,900
850
50
4
0
260,493
4
L
Fenrir
9,998
714
47
3
0
222,949
4
W
Izanami
10,554
754
81
6
0
240,109
3
W
Discordia
9,400
671
49
4
0
244,062
1
L
Tiamat
8,980
641
66
5
0
233,975
2
L
Cthulhu
7,817
558
21
2
0
98,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role