Player Matchup

Anhur
Anhur
BotThrashMaster
Anhur
Level 21
God Stats
13W - 12L
1,500 SR
Queue Stats
334W - 268L
1,670 Elo+
Solo
Fafnir
Fafnir
Nashyr
Fafnir
Level 17
God Stats
5W - 7L
1,570 SR
Queue Stats
26W - 29L
1,494 Elo+
Solo
Scylla
Scylla
ShaDow_CoMaN
Scylla
Level 6
God Stats
9W - 4L
1,859 SR
Queue Stats
34W - 19L
1,541 Elo+
Solo
Bellona
Bellona
Somesarcasm
Bellona
Level 17
God Stats
2W - 2L
1,609 SR
Queue Stats
8W - 8L
1,581 Elo+
Party 2
Nemesis
Nemesis
Tercept
Nemesis
Level 28
God Stats
11W - 10L
1,628 SR
Queue Stats
15W - 13L
1,581 Elo+
Party 2
Team Averages
Level 18
1,633 SR
1,573 Elo+

VS

Team Averages
Level 9
1,538 SR
1,529 Elo+
Ares
Ares
 
Ares
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
DotykProboszcz4
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,666 Elo+
Party 1
Cernunnos
Cernunnos
Drip9
Cernunnos
Level 23
God Stats
16W - 23L
1,374 SR
Queue Stats
51W - 62L
1,354 Elo+
Solo
Sol
Sol
KengScale5
Sol
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,459 Elo+
Solo
Tsukuyomi
Tsukuyomi
simpujezafree
Tsukuyomi
Level 3
God Stats
3W - 0L
1,817 SR
Queue Stats
15W - 3L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 1
5,605
561
4,628
6,417
1,510
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
Nashyr
Fafnir
8
2 / 3 / 2
5,667
567
1,542
7,327
5,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Scylla
9
1 / 6 / 1
5,246
525
2,000
6,528
1,741
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Somesarcasm
Bellona
9
1 / 2 / 0
4,854
485
897
6,494
4,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Tercept
Nemesis
9
2 / 4 / 1
5,467
547
3,539
8,869
2,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
3 / 2 / 4
6,243
624
5,635
6,099
2,220
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
6 / 1 / 1
7,032
703
6,644
7,186
1,496
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cernunnos
Drip9
Cernunnos
8
2 / 2 / 3
5,616
562
2,727
4,887
1,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
2 / 1 / 0
6,894
689
4,912
3,184
1,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tsukuyomi
simpujezafree
Tsukuyomi
11
5 / 2 / 3
7,000
700
6,656
6,394
1,787
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
8
Kills
18
18
Deaths
8
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
2
4
2.5
L
2
3
1
0.83
W
6
1
1
6.5
W
Cernunnos
Drip9
Cernunnos
2
2
3
1.75
W
2
1
0
2
L
Fafnir
Nashyr
Fafnir
2
3
2
1
L
Scylla
1
6
1
0.25
L
Bellona
Somesarcasm
Bellona
1
2
0
0.5
L
Nemesis
Tercept
Nemesis
2
4
1
0.63
W
Tsukuyomi
simpujezafree
Tsukuyomi
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,606
Damage
26,574
35,635
Taken
27,750
16,012
Mitigated
7,615
6,762
Healing
9,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,635
115
0
1,751
6,099
2,220
504
1,836
4,099
27,330
0
L
4,628
2,906
0
1,691
6,417
1,510
0
460
5,957
0
29,354
W
6,644
3,178
0
3,166
7,186
1,496
0
879
6,307
0
38,516
W
Cernunnos
Drip9
Cernunnos
2,727
1,086
0
1,997
4,887
1,056
0
50
4,837
0
24,078
W
4,912
2,064
0
1,343
3,184
1,056
791
0
3,184
38,519
5,678
L
Fafnir
Nashyr
Fafnir
1,542
668
0
1,196
7,327
5,984
0
0
7,327
9,779
0
L
Scylla
2,000
353
0
854
6,528
1,741
0
2,722
3,806
20,435
0
L
Bellona
Somesarcasm
Bellona
897
215
0
2,463
6,494
4,607
0
3,880
2,614
0
16,972
L
Nemesis
Tercept
Nemesis
3,539
1,820
0
558
8,869
2,170
0
2,833
6,036
0
26,676
W
Tsukuyomi
simpujezafree
Tsukuyomi
6,656
2,773
0
1,212
6,394
1,787
0
613
5,781
0
41,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,839
Gold Earned
32,785
197
Minions Killed
345
0
Camps Cleared
0
913,022
Distance Traveled
994,796
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,243
624
47
5
0
179,417
0
L
Anhur
5,605
561
48
5
0
167,709
2
W
Nemesis
7,032
703
74
7
0
212,973
2
W
Cernunnos
5,616
562
47
5
0
181,160
0
W
Sol
6,894
689
97
10
0
181,120
4
L
Fafnir
5,667
567
20
2
0
161,292
2
L
Scylla
5,246
525
39
4
0
177,403
0
L
Bellona
4,854
485
42
4
0
209,058
2
L
Nemesis
5,467
547
48
5
0
197,560
0
W
Tsukuyomi
7,000
700
80
8
0
240,126
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role