Player Matchup

Ymir
Ymir
Silver III
 
Ymir
Silver III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
FlickMeBean1138
Ao Kuang
Silver III
Level 64
God Stats
9W - 8L
1,638 SR
Queue Stats
213W - 244L
892 MMR
Solo
Da Ji
Da Ji
Silver V
Sauerdorn
Da Ji
Silver V
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 51L
921 MMR
Solo
Chernobog
Chernobog
Silver II
XTRMNiNhO
Chernobog
Silver II
Level 82
God Stats
1W - 1L
1,760 SR
Queue Stats
46W - 63L
1,030 MMR
Solo
Poseidon
Poseidon
Silver III
l KRXNT EU l530
Poseidon
Silver III
Level 67
God Stats
4W - 3L
1,430 SR
Queue Stats
114W - 110L
997 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 89
1,566 SR
1,068 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,533 SR
945 MMR
Sylvanus
Sylvanus
Silver I
Celtiras
Sylvanus
Silver I
Level 153
God Stats
14W - 8L
1,588 SR
Queue Stats
82W - 84L
1,002 MMR
Solo
Merlin
Merlin
Silver V
EMASRockstar
Merlin
Silver V
Level 127
God Stats
20W - 29L
1,495 SR
Queue Stats
70W - 97L
925 MMR
Solo
Susano
Susano
Silver II
HommeVide_
Susano
Silver II
Level 70
God Stats
80W - 72L
1,587 SR
Queue Stats
133W - 156L
949 MMR
Solo
Artemis
Artemis
Silver III
IvanKradeTok
Artemis
Silver III
Level 91
God Stats
7W - 9L
1,415 SR
Queue Stats
126W - 134L
837 MMR
Solo
Loki
Loki
Silver III
xox shrimp
Loki
Silver III
Level 69
God Stats
18W - 7L
1,579 SR
Queue Stats
202W - 213L
1,014 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
1 / 8 / 4
8,851
402
5,926
20,475
19,184
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ao Kuang
16
5 / 6 / 2
10,201
464
11,855
23,146
9,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
Sauerdorn
Da Ji
18
3 / 6 / 2
11,177
508
7,417
18,305
6,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
XTRMNiNhO
Chernobog
17
1 / 3 / 4
10,111
460
5,670
12,308
3,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
16
5 / 8 / 7
10,932
497
15,577
15,267
3,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
CthulhuChaacGilgameshAnubisMorgan Le Fay

VS

Bans
KaliAthenaJanusCu ChulainnApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Celtiras
Sylvanus
19
6 / 2 / 15
12,012
546
12,451
20,078
14,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
18
12 / 0 / 5
12,492
568
14,862
10,718
4,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
HommeVide_
Susano
17
2 / 5 / 11
11,093
504
13,235
15,930
9,825
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
IvanKradeTok
Artemis
17
6 / 4 / 10
11,057
503
17,216
18,415
7,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
5 / 4 / 13
11,420
519
9,985
14,813
5,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
85
15
Kills
31
31
Deaths
15
19
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
8
4
0.38
W
Sylvanus
Celtiras
Sylvanus
6
2
15
6.75
W
Merlin
12
0
5
14.5
L
Ao Kuang
5
6
2
1
W
Susano
HommeVide_
Susano
2
5
11
1.5
W
Artemis
IvanKradeTok
Artemis
6
4
10
2.75
L
Da Ji
Sauerdorn
Da Ji
3
6
2
0.67
L
Chernobog
XTRMNiNhO
Chernobog
1
3
4
1
L
Poseidon
5
8
7
1.06
W
5
4
13
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,445
Damage
67,749
89,501
Taken
79,954
42,493
Mitigated
41,658
16,876
Healing
29,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,926
596
0
1,051
20,475
19,184
0
7,531
12,944
35,464
0
W
Sylvanus
Celtiras
Sylvanus
12,451
2,914
2,510
10,377
20,078
14,049
2,482
6,635
13,267
58,358
11,821
W
Merlin
14,862
136
0
3,680
10,718
4,702
792
4,805
5,763
74,708
0
L
Ao Kuang
11,855
3,073
0
9,222
23,146
9,172
0
6,328
16,818
54,695
8,926
W
Susano
HommeVide_
Susano
13,235
2,211
0
3,368
15,930
9,825
1,693
6,749
9,039
0
62,888
W
Artemis
IvanKradeTok
Artemis
17,216
9,444
0
7,283
18,415
7,308
1,569
6,951
11,316
0
74,322
L
Da Ji
Sauerdorn
Da Ji
7,417
2,176
0
515
18,305
6,566
482
3,844
14,461
0
79,996
L
Chernobog
XTRMNiNhO
Chernobog
5,670
3,040
0
4,224
12,308
3,618
0
2,403
9,905
0
67,991
L
Poseidon
15,577
1,516
91
1,773
15,267
3,953
0
6,733
8,534
61,426
0
W
9,985
1,978
0
1,868
14,813
5,774
352
6,619
8,016
0
58,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,272
Gold Earned
58,074
516
Minions Killed
511
0
Camps Cleared
0
1,946,300
Distance Traveled
2,098,733
25
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,851
402
52
2
0
379,845
8
W
Sylvanus
12,012
546
105
5
0
384,451
5
W
Merlin
12,492
568
110
5
0
433,548
3
L
Ao Kuang
10,201
464
99
5
0
383,459
5
W
Susano
11,093
504
113
5
0
449,659
1
W
Artemis
11,057
503
96
4
0
393,327
0
L
Da Ji
11,177
508
132
6
0
388,555
1
L
Chernobog
10,111
460
121
6
0
414,526
8
L
Poseidon
10,932
497
112
5
0
379,915
3
W
Loki
11,420
519
87
4
0
437,748
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role