Player Matchup

Bakasura
Bakasura
Lord__NightY
Bakasura
Level 140
God Stats
5W - 5L
1,268 SR
Queue Stats
61W - 97L
1,299 Elo+
Party 2
Khepri
Khepri
Sir_ToeSuccer
Khepri
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,314 Elo+
Party 2
Tiamat
Tiamat
WarIordRaidon
Tiamat
Level 97
God Stats
3W - 1L
1,522 SR
Queue Stats
23W - 20L
1,345 Elo+
Party 2
Team Averages
Level 115
1,430 SR
1,319 Elo+

VS

Team Averages
Level 43
1,349 SR
1,329 Elo+
Pele
Pele
AKABullro
Pele
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,266 Elo+
Solo
Ra
Ra
alejosech_
Ra
Level 66
God Stats
1W - 9L
1,223 SR
Queue Stats
155W - 227L
1,357 Elo+
Party 1
Cthulhu
Cthulhu
eduisi
Cthulhu
Level 57
God Stats
1W - 1L
1,324 SR
Queue Stats
138W - 195L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Lord__NightY
Bakasura
13
13 / 1 / 6
9,384
938
10,517
10,409
5,191
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 1 / 15
7,133
713
3,322
7,655
6,747
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
7 / 0 / 12
8,450
845
12,457
6,599
5,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
9
1 / 8 / 0
6,392
639
3,809
10,141
2,951
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 8 / 0
6,551
655
8,137
8,927
2,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
eduisi
Cthulhu
9
0 / 5 / 2
6,687
669
4,206
10,439
6,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
4
21
Kills
2
2
Deaths
21
33
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Pele
1
8
0
0.13
W
Bakasura
Lord__NightY
Bakasura
13
1
6
16
W
1
1
15
8.5
W
7
0
12
13
L
1
8
0
0.13
L
Cthulhu
eduisi
Cthulhu
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,296
Damage
16,152
24,663
Taken
29,507
17,793
Mitigated
12,014
7,841
Healing
4,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
3,809
1,037
0
1,285
10,141
2,951
0
3,991
5,383
0
13,136
W
Bakasura
Lord__NightY
Bakasura
10,517
8,466
0
3,590
10,409
5,191
1,591
4,543
5,570
0
21,177
W
3,322
108
0
1,223
7,655
6,747
226
3,010
4,383
11,726
0
W
12,457
1,181
182
2,846
6,599
5,855
689
4,039
2,367
30,719
0
L
8,137
842
709
1,310
8,927
2,877
0
4,684
3,477
31,179
0
L
Cthulhu
eduisi
Cthulhu
4,206
298
117
933
10,439
6,186
0
6,255
3,309
13,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,967
Gold Earned
19,630
110
Minions Killed
79
0
Camps Cleared
0
568,834
Distance Traveled
495,407
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,392
639
14
1
0
171,678
2
W
Bakasura
9,384
938
48
5
0
212,099
4
W
Khepri
7,133
713
6
1
0
168,474
0
W
Tiamat
8,450
845
56
6
0
188,261
0
L
Ra
6,551
655
48
5
0
140,579
1
L
Cthulhu
6,687
669
17
2
0
183,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role