Player Matchup

Cerberus
Cerberus
Gruwspunisheer
Cerberus
Level 4
God Stats
4W - 4L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Neith
Neith
Padregerar
Neith
Level 11
God Stats
5W - 2L
1,520 SR
Queue Stats
6W - 3L
1,655 Elo+
Party 2
Cthulhu
Cthulhu
Victor226471
Cthulhu
Level 15
God Stats
3W - 2L
1,447 SR
Queue Stats
16W - 23L
1,402 Elo+
Party 2
Anhur
Anhur
iAM_Sepul
Anhur
Level 23
God Stats
11W - 5L
1,569 SR
Queue Stats
24W - 24L
1,413 Elo+
Party 2
Medusa
Medusa
ranci2007
Medusa
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,396 Elo+
Party 2
Team Averages
Level 14
1,507 SR
1,473 Elo+

VS

Team Averages
Level 10
1,487 SR
1,426 Elo+
Ares
Ares
Dd022025
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Kraku-karl
Tsukuyomi
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Kukulkan
Kukulkan
SHNIPZY
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 152L
1,300 Elo+
Solo
Ra
Ra
Zub9775
Ra
Level 24
God Stats
0W - 1L
1,434 SR
Queue Stats
4W - 5L
1,696 Elo+
Solo
Izanami
Izanami
totoman-mm
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 18L
1,135 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
18
1 / 5 / 29
9,848
985
6,696
13,799
10,944
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
19
12 / 2 / 32
12,894
1,289
18,119
8,097
3,494
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Victor226471
Cthulhu
19
7 / 1 / 38
11,594
1,159
11,420
7,967
10,749
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
iAM_Sepul
Anhur
20
27 / 5 / 23
14,878
1,488
31,362
11,373
4,494
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
ranci2007
Medusa
19
11 / 2 / 31
12,107
1,211
21,279
12,261
4,328
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

271

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
3 / 12 / 6
9,677
968
6,439
22,682
23,562
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Kraku-karl
Tsukuyomi
16
1 / 16 / 8
9,445
945
5,667
22,203
7,036
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
SHNIPZY
Kukulkan
16
2 / 14 / 7
9,981
998
6,538
16,779
4,754
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 9 / 8
11,440
1,144
15,469
15,494
5,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
totoman-mm
Izanami
16
3 / 7 / 6
10,262
1,026
9,478
17,022
5,184
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

211
Kill Participation
49
58
Kills
14
15
Deaths
58
153
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ares
3
12
6
0.5
W
Cerberus
1
5
29
3.1
L
Tsukuyomi
Kraku-karl
Tsukuyomi
1
16
8
0.31
W
Neith
12
2
32
14
L
Kukulkan
SHNIPZY
Kukulkan
2
14
7
0.39
W
Cthulhu
Victor226471
Cthulhu
7
1
38
26
L
5
9
8
1
W
Anhur
iAM_Sepul
Anhur
27
5
23
7.7
W
Medusa
ranci2007
Medusa
11
2
31
13.25
L
Izanami
totoman-mm
Izanami
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,876
Damage
43,591
53,497
Taken
94,180
34,009
Mitigated
46,064
5,769
Healing
1,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
6,439
1,267
0
0
22,682
23,562
0
4,603
18,079
18,261
0
W
Cerberus
6,696
873
0
695
13,799
10,944
0
8,037
5,516
16,159
0
L
Tsukuyomi
Kraku-karl
Tsukuyomi
5,667
906
0
6
22,203
7,036
0
4,932
17,271
0
11,793
W
Neith
18,119
10,061
0
2,113
8,097
3,494
0
4,580
3,381
0
24,955
L
Kukulkan
SHNIPZY
Kukulkan
6,538
1,213
0
91
16,779
4,754
0
2,982
13,797
19,413
0
W
Cthulhu
Victor226471
Cthulhu
11,420
1,246
1,829
0
7,967
10,749
0
3,316
4,467
31,840
0
L
15,469
1,265
391
311
15,494
5,528
0
2,365
13,129
33,186
0
W
Anhur
iAM_Sepul
Anhur
31,362
19,232
0
0
11,373
4,494
0
4,564
6,397
0
40,633
W
Medusa
ranci2007
Medusa
21,279
10,211
0
1,132
12,261
4,328
0
6,985
5,094
0
34,069
L
Izanami
totoman-mm
Izanami
9,478
6,561
0
624
17,022
5,184
0
3,234
13,788
0
28,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,321
Gold Earned
50,805
134
Minions Killed
125
3
Camps Cleared
2
876,804
Distance Traveled
809,878
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,677
968
5
1
0
167,718
1
W
Cerberus
9,848
985
19
2
0
167,107
0
L
Tsukuyomi
9,445
945
4
0
0
167,844
0
W
Neith
12,894
1,289
12
1
2
175,302
0
L
Kukulkan
9,981
998
27
3
0
145,293
1
W
Cthulhu
11,594
1,159
44
4
1
203,340
2
L
Ra
11,440
1,144
49
5
0
165,010
0
W
Anhur
14,878
1,488
20
2
0
153,606
0
W
Medusa
12,107
1,211
39
4
0
177,449
0
L
Izanami
10,262
1,026
40
4
2
164,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role