Player Matchup

The Morrigan
The Morrigan
BABAYY
The Morrigan
Level 28
God Stats
60W - 45L
1,584 SR
Queue Stats
86W - 74L
1,483 Elo+
Solo
Nemesis
Nemesis
MONPIRRI10
Nemesis
Level 33
God Stats
2W - 0L
1,684 SR
Queue Stats
59W - 63L
1,448 Elo+
Party 3
Yemoja
Yemoja
Sht1RletC
Yemoja
Level 3
God Stats
1W - 1L
1,226 SR
Queue Stats
2W - 4L
1,377 Elo+
Party 2
Ymir
Ymir
SnowBallGuy135
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,247 Elo+
Party 2
Bellona
Bellona
proyectnesus
Bellona
Level 27
God Stats
1W - 0L
1,299 SR
Queue Stats
22W - 16L
1,502 Elo+
Party 3
Team Averages
Level 19
1,459 SR
1,411 Elo+

VS

Team Averages
Level 23
1,647 SR
1,430 Elo+
Ra
Ra
Funkypotomus
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,455 Elo+
Solo
Hachiman
Hachiman
Serisma
Hachiman
Level 29
God Stats
3W - 2L
1,657 SR
Queue Stats
76W - 76L
1,435 Elo+
Party 1
Loki
Loki
Sy254
Loki
Level 27
God Stats
5W - 3L
1,645 SR
Queue Stats
78W - 84L
1,454 Elo+
Party 1
Heimdallr
Heimdallr
WIllieDeBanana
Heimdallr
Level 17
God Stats
2W - 1L
1,904 SR
Queue Stats
10W - 9L
1,392 Elo+
Solo
Nike
Nike
Zuluag
Nike
Level 27
God Stats
63W - 63L
1,527 SR
Queue Stats
140W - 167L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BABAYY
The Morrigan
18
7 / 1 / 0
11,008
579
14,831
7,742
3,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
MONPIRRI10
Nemesis
17
3 / 2 / 3
10,200
537
6,526
13,816
6,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
Sht1RletC
Yemoja
13
0 / 1 / 0
7,598
400
2,258
8,782
6,003
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 4 / 0
8,957
471
1,412
10,756
5,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
proyectnesus
Bellona
17
6 / 3 / 2
10,551
555
6,583
14,821
11,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 2
10,496
552
5,453
10,812
4,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
Serisma
Hachiman
15
2 / 3 / 2
8,845
466
4,073
11,252
3,351
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Loki
Sy254
Loki
12
3 / 8 / 0
8,415
443
6,446
16,193
4,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
WIllieDeBanana
Heimdallr
1
0 / 0 / 0
3,660
193
0
0
0
Nike
Zuluag
Nike
16
2 / 0 / 3
8,652
455
8,477
6,146
7,299
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
16
Kills
10
11
Deaths
16
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
BABAYY
The Morrigan
7
1
0
7
L
3
5
2
0.8
W
Nemesis
MONPIRRI10
Nemesis
3
2
3
2.25
L
Hachiman
Serisma
Hachiman
2
3
2
1
W
Yemoja
Sht1RletC
Yemoja
0
1
0
0
W
0
4
0
0
L
Loki
Sy254
Loki
3
8
0
0.38
L
Heimdallr
WIllieDeBanana
Heimdallr
0
0
0
0
L
Nike
Zuluag
Nike
2
0
3
3.5
W
Bellona
proyectnesus
Bellona
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,610
Damage
24,449
55,917
Taken
44,403
33,478
Mitigated
19,385
15,729
Healing
6,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
BABAYY
The Morrigan
14,831
2,172
0
2,667
7,742
3,181
814
357
7,245
71,240
2,982
L
5,453
519
62
2,752
10,812
4,350
0
1,170
9,171
66,472
0
W
Nemesis
MONPIRRI10
Nemesis
6,526
3,074
0
5,914
13,816
6,386
0
2,314
11,368
0
85,512
L
Hachiman
Serisma
Hachiman
4,073
2,669
0
1,661
11,252
3,351
46
5,810
5,156
0
41,940
W
Yemoja
Sht1RletC
Yemoja
2,258
635
1,576
84
8,782
6,003
372
0
8,782
21,805
0
W
1,412
117
0
394
10,756
5,967
112
0
10,756
34,780
0
L
Loki
Sy254
Loki
6,446
1,789
0
1,656
16,193
4,385
0
5,790
10,117
0
41,345
L
Heimdallr
WIllieDeBanana
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
L
Nike
Zuluag
Nike
8,477
350
0
0
6,146
7,299
0
3,077
3,069
0
53,690
W
Bellona
proyectnesus
Bellona
6,583
1,267
0
5,094
14,821
11,941
781
2,320
12,313
0
56,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,314
Gold Earned
40,068
473
Minions Killed
383
0
Camps Cleared
0
1,753,910
Distance Traveled
1,345,608
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
11,008
579
128
7
0
370,639
0
L
Ra
10,496
552
150
8
0
328,236
4
W
Nemesis
10,200
537
134
7
0
400,479
0
L
Hachiman
8,845
466
91
5
0
331,347
1
W
Yemoja
7,598
400
45
2
0
330,560
6
W
Ymir
8,957
471
54
3
0
321,746
3
L
Loki
8,415
443
62
3
0
369,344
2
L
Heimdallr
3,660
193
0
0
0
0
0
L
Nike
8,652
455
80
4
0
316,681
1
W
Bellona
10,551
555
112
6
0
330,486
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role