Player Matchup

Morgan Le Fay
Morgan Le Fay
AngryMystic
Morgan Le Fay
Level 31
God Stats
6W - 13L
1,350 SR
Queue Stats
515W - 583L
1,443 Elo+
Party 2
Cthulhu
Cthulhu
Batrzul
Cthulhu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,504 Elo+
Party 4
Hachiman
Hachiman
Chudini96
Hachiman
Level 29
God Stats
8W - 4L
1,740 SR
Queue Stats
28W - 20L
1,504 Elo+
Party 4
Pele
Pele
Tamarksa
Pele
Level 9
God Stats
4W - 4L
1,350 SR
Queue Stats
12W - 26L
1,194 Elo+
Party 2
Ymir
Ymir
念俗ep
Ymir
Level 7
God Stats
6W - 3L
1,596 SR
Queue Stats
9W - 4L
1,566 Elo+
Solo
Team Averages
Level 20
1,507 SR
1,442 Elo+

VS

Team Averages
Level 7
1,478 SR
1,392 Elo+
Ymir
Ymir
B3K3S
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,254 Elo+
Party 1
Ah Puch
Ah Puch
Fallray
Ah Puch
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,707 Elo+
Party 3
Loki
Loki
LOKOMOTIV9991
Loki
Level 15
God Stats
2W - 4L
1,338 SR
Queue Stats
2W - 5L
1,479 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Luxia43
Morgan Le Fay
Level 5
God Stats
0W - 2L
1,327 SR
Queue Stats
3W - 12L
1,268 Elo+
Solo
Ra
Ra
exrih
Ra
Level 5
God Stats
0W - 1L
1,726 SR
Queue Stats
0W - 3L
1,254 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AngryMystic
Morgan Le Fay
19
4 / 4 / 17
11,586
966
13,753
11,177
3,289
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Batrzul
Cthulhu
19
4 / 4 / 26
12,619
1,052
18,544
17,588
22,057
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
Chudini96
Hachiman
20
21 / 0 / 14
15,602
1,300
34,180
6,258
1,907
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pele
19
6 / 1 / 16
11,892
991
6,354
8,357
4,474
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
20
5 / 3 / 24
12,611
1,051
14,122
16,946
19,315
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Team 1 Tickets

204

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
B3K3S
Ymir
18
1 / 7 / 9
10,930
911
9,451
25,434
36,708
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
Fallray
Ah Puch
17
1 / 4 / 7
10,723
894
18,106
17,876
10,641
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 10 / 3
11,543
962
5,230
16,340
8,446
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Luxia43
Morgan Le Fay
17
3 / 14 / 4
10,962
914
8,790
21,786
9,509
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ra
18
2 / 5 / 7
11,307
942
14,271
13,785
6,801
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
42
40
Kills
12
12
Deaths
40
97
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AngryMystic
Morgan Le Fay
4
4
17
3.13
L
Ymir
B3K3S
Ymir
1
7
9
0.79
W
Cthulhu
Batrzul
Cthulhu
4
4
26
4.25
W
Hachiman
Chudini96
Hachiman
21
0
14
28
L
Ah Puch
Fallray
Ah Puch
1
4
7
1.13
L
5
10
3
0.65
L
Morgan Le Fay
Luxia43
Morgan Le Fay
3
14
4
0.36
W
Pele
6
1
16
14
L
Ra
2
5
7
1.1
W
Ymir
5
3
24
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,953
Damage
55,848
60,326
Taken
95,221
51,042
Mitigated
72,105
4,605
Healing
9,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AngryMystic
Morgan Le Fay
13,753
1,724
0
568
11,177
3,289
0
9,976
1,201
27,006
0
L
Ymir
B3K3S
Ymir
9,451
1,813
0
0
25,434
36,708
0
14,518
10,916
24,957
0
W
Cthulhu
Batrzul
Cthulhu
18,544
1,139
310
0
17,588
22,057
0
13,078
4,294
33,642
0
W
Hachiman
Chudini96
Hachiman
34,180
24,113
0
3,306
6,258
1,907
0
5,182
959
0
63,637
L
Ah Puch
Fallray
Ah Puch
18,106
862
673
3,042
17,876
10,641
0
10,547
7,329
39,578
0
L
5,230
971
0
0
16,340
8,446
0
5,964
10,376
0
24,690
L
Morgan Le Fay
Luxia43
Morgan Le Fay
8,790
2,831
0
98
21,786
9,509
0
8,921
12,865
25,128
0
W
Pele
6,354
1,769
0
421
8,357
4,474
0
7,804
553
0
24,145
L
Ra
14,271
1,000
3,574
1,914
13,785
6,801
0
6,469
7,316
40,527
0
W
Ymir
14,122
3,592
0
0
16,946
19,315
0
13,954
2,701
31,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,310
Gold Earned
55,465
253
Minions Killed
219
4
Camps Cleared
9
1,056,313
Distance Traveled
885,984
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,586
966
24
2
0
181,003
0
L
Ymir
10,930
911
24
2
0
169,639
0
W
Cthulhu
12,619
1,052
61
5
1
203,646
0
W
Hachiman
15,602
1,300
75
6
1
212,798
0
L
Ah Puch
10,723
894
55
5
0
221,324
1
L
Loki
11,543
962
39
3
6
207,237
0
L
Morgan Le Fay
10,962
914
33
3
1
97,690
1
W
Pele
11,892
991
50
4
0
248,537
2
L
Ra
11,307
942
68
6
2
190,094
1
W
Ymir
12,611
1,051
43
4
2
210,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role