Player Matchup

Ra
Ra
AzsHoal
Ra
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 7L
1,500 Elo+
Solo
Fafnir
Fafnir
Ignikus
Fafnir
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 20L
1,329 Elo+
Solo
Erlang Shen
Erlang Shen
WillNotWilliam
Erlang Shen
Level 28
God Stats
10W - 5L
1,580 SR
Queue Stats
15W - 13L
1,406 Elo+
Solo
Neith
Neith
november15
Neith
Level 3
God Stats
7W - 9L
1,500 SR
Queue Stats
14W - 11L
1,500 Elo+
Solo
Ne Zha
Ne Zha
叫飯等飯吃飯怪
Ne Zha
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 13
1,516 SR
1,447 Elo+

VS

Team Averages
Level 10
1,474 SR
1,376 Elo+
Bellona
Bellona
Aulark
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Anhur
Anhur
Beleber
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Loki
Loki
Marakyia13
Loki
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sol
Sol
SHOOTER1027
Sol
Level 15
God Stats
8W - 5L
1,522 SR
Queue Stats
12W - 19L
1,149 Elo+
Party 1
Rama
Rama
SNIPER-10-25
Rama
Level 28
God Stats
5W - 6L
1,350 SR
Queue Stats
86W - 117L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 0 / 5
10,800
675
11,279
6,442
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fafnir
Ignikus
Fafnir
13
7 / 0 / 4
9,345
584
9,381
13,268
9,105
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
WillNotWilliam
Erlang Shen
13
6 / 0 / 2
8,503
531
5,241
6,839
3,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Neith
14
13 / 3 / 5
9,687
605
11,201
9,134
2,876
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 6
7,738
484
3,655
9,823
2,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aulark
Bellona
10
0 / 9 / 1
6,280
393
6,409
12,587
6,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
Beleber
Anhur
10
0 / 5 / 0
6,460
404
3,196
9,366
2,096
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
3 / 7 / 0
7,285
455
7,069
11,682
3,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 10 / 1
6,649
416
2,630
12,080
3,941
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
1 / 9 / 1
6,637
415
3,197
9,834
2,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
7
40
Kills
4
6
Deaths
40
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
Aulark
Bellona
0
9
1
0.06
W
12
0
5
14.5
L
Anhur
Beleber
Anhur
0
5
0
0
W
Fafnir
Ignikus
Fafnir
7
0
4
9
L
3
7
0
0.43
L
0
10
1
0.05
L
1
9
1
0.17
W
Erlang Shen
WillNotWilliam
Erlang Shen
6
0
2
7
W
Neith
13
3
5
5.17
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,757
Damage
22,501
45,506
Taken
55,549
20,976
Mitigated
18,931
22,070
Healing
6,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Aulark
Bellona
6,409
1,887
0
1,540
12,587
6,828
104
7,592
4,485
0
22,963
W
11,279
974
126
4,982
6,442
2,770
1,665
679
5,763
77,562
0
L
Anhur
Beleber
Anhur
3,196
2,022
0
990
9,366
2,096
218
244
9,122
0
33,528
W
Fafnir
Ignikus
Fafnir
9,381
2,616
0
7,917
13,268
9,105
1,589
342
12,926
33,376
0
L
7,069
2,198
0
1,192
11,682
3,615
0
3,837
7,627
0
24,759
L
2,630
434
0
1,577
12,080
3,941
117
6,148
5,623
35,146
0
L
3,197
2,372
0
877
9,834
2,451
159
1,796
8,032
0
22,148
W
Erlang Shen
WillNotWilliam
Erlang Shen
5,241
1,495
0
3,202
6,839
3,301
392
1,080
5,759
0
30,986
W
Neith
11,201
6,708
0
3,586
9,134
2,876
6,622
529
8,605
0
50,365
W
3,655
1,242
0
2,257
9,823
2,924
1,002
0
9,823
0
26,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,073
Gold Earned
33,311
357
Minions Killed
259
0
Camps Cleared
0
1,512,328
Distance Traveled
1,189,699
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,280
393
39
2
0
219,064
0
W
Ra
10,800
675
147
9
0
332,789
1
L
Anhur
6,460
404
73
5
0
261,771
3
W
Fafnir
9,345
584
48
3
0
298,058
4
L
Loki
7,285
455
41
3
0
280,661
1
L
Sol
6,649
416
65
4
0
232,407
2
L
Rama
6,637
415
41
3
0
195,796
0
W
Erlang Shen
8,503
531
55
3
0
342,119
3
W
Neith
9,687
605
68
4
0
234,089
0
W
Ne Zha
7,738
484
39
2
0
305,273
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role