Player Matchup

Serqet
Serqet
 
Serqet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Kakass2272
Geb
Level 45
God Stats
6W - 2L
1,210 SR
Queue Stats
191W - 193L
1,449 Elo+
Solo
Baba Yaga
Baba Yaga
Karatelee272
Baba Yaga
Level 128
God Stats
11W - 16L
1,355 SR
Queue Stats
291W - 275L
1,456 Elo+
Solo
Hercules
Hercules
SteeleYoMain
Hercules
Level 94
God Stats
10W - 2L
1,570 SR
Queue Stats
419W - 380L
1,510 Elo+
Solo
Skadi
Skadi
xShrineOfMalice
Skadi
Level 84
God Stats
11W - 11L
1,617 SR
Queue Stats
517W - 531L
1,498 Elo+
Solo
Team Averages
Level 96
1,450 SR
1,483 Elo+

VS

Team Averages
Level 42
1,455 SR
1,394 Elo+
Ra
Ra
 
Ra
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Fiaru9123
Odin
Level 27
God Stats
6W - 5L
1,534 SR
Queue Stats
18W - 28L
1,340 Elo+
Party 1
Serqet
Serqet
Wheat-Swaying
Serqet
Level 28
God Stats
5W - 4L
1,557 SR
Queue Stats
14W - 27L
1,327 Elo+
Party 1
Fafnir
Fafnir
blackapple2002
Fafnir
Level 41
God Stats
1W - 2L
1,251 SR
Queue Stats
66W - 90L
1,402 Elo+
Party 1
Medusa
Medusa
samon_69king
Medusa
Level 25
God Stats
3W - 4L
1,435 SR
Queue Stats
36W - 43L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
1 / 0 / 4
8,026
535
3,438
8,995
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 1 / 7
7,406
494
3,751
12,897
11,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baba Yaga
Karatelee272
Baba Yaga
15
4 / 0 / 2
9,149
610
10,801
4,556
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
SteeleYoMain
Hercules
15
3 / 0 / 1
9,255
617
7,902
8,305
7,862
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

14
6 / 0 / 1
8,420
561
10,530
5,972
2,433
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
0 / 6 / 0
7,566
504
4,082
13,957
5,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Odin
13
0 / 1 / 0
7,101
473
4,868
9,928
8,730
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
0 / 3 / 0
5,813
388
1,847
8,900
3,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 1
6,945
463
2,303
13,340
13,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
11
1 / 2 / 0
6,241
416
6,480
6,891
2,179
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
14
Kills
1
1
Deaths
15
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
1
0
4
3
L
Ra
 
Ra
0
6
0
0
L
Odin
0
1
0
0
W
0
1
7
3.5
W
Baba Yaga
Karatelee272
Baba Yaga
4
0
2
5
W
Hercules
SteeleYoMain
Hercules
3
0
1
3.5
L
0
3
0
0
L
0
3
1
0.17
L
Medusa
1
2
0
0.5
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,422
Damage
19,580
40,725
Taken
53,016
26,669
Mitigated
34,340
17,159
Healing
17,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,438
414
0
5,956
8,995
3,035
1,697
131
8,726
0
50,849
L
Ra
 
Ra
4,082
196
17
5,026
13,957
5,836
0
10,002
3,851
58,569
0
L
Odin
4,868
1,414
0
2,740
9,928
8,730
0
426
9,346
0
43,009
W
3,751
781
0
3,784
12,897
11,440
767
2,233
10,664
16,987
0
W
Baba Yaga
Karatelee272
Baba Yaga
10,801
188
0
1,765
4,556
1,899
1,775
3,018
1,538
62,995
0
W
Hercules
SteeleYoMain
Hercules
7,902
2,634
0
3,123
8,305
7,862
126
837
7,072
0
56,351
L
1,847
239
0
3,135
8,900
3,597
0
707
8,193
0
28,566
L
2,303
460
0
4,836
13,340
13,998
0
2,080
10,795
17,897
0
L
Medusa
6,480
2,231
0
1,470
6,891
2,179
0
1,337
5,050
0
43,596
W
10,530
4,966
0
2,531
5,972
2,433
342
399
5,435
0
60,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,256
Gold Earned
33,666
464
Minions Killed
375
0
Camps Cleared
0
1,506,281
Distance Traveled
1,472,579
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,026
535
85
6
0
328,605
5
L
Ra
7,566
504
112
7
0
283,563
2
L
Odin
7,101
473
85
6
0
323,128
2
W
Geb
7,406
494
22
1
0
310,610
1
W
Baba Yaga
9,149
610
112
7
0
272,391
5
W
Hercules
9,255
617
127
8
0
312,666
4
L
Serqet
5,813
388
54
4
0
327,024
2
L
Fafnir
6,945
463
29
2
0
276,392
4
L
Medusa
6,241
416
95
6
0
262,472
3
W
Skadi
8,420
561
118
8
0
282,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role