Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
 
Athena
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Anger-Max62
Sun Wukong
Level 129
God Stats
14W - 12L
1,692 SR
Queue Stats
98W - 92L
1,570 Elo+
Party 1
Fenrir
Fenrir
Sefyuu02
Fenrir
Level 158
God Stats
15W - 14L
1,518 SR
Queue Stats
242W - 238L
1,514 Elo+
Party 1
Janus
Janus
electro1349
Janus
Level 148
God Stats
4W - 5L
1,463 SR
Queue Stats
85W - 100L
1,473 Elo+
Party 1
Team Averages
Level 148
1,535 SR
1,511 Elo+

VS

Team Averages
Level 90
1,586 SR
1,477 Elo+
Neith
Neith
Hermanos-Ne
Neith
Level 64
God Stats
0W - 1L
1,667 SR
Queue Stats
31W - 24L
1,492 Elo+
Solo
Tsukuyomi
Tsukuyomi
Morfeus02
Tsukuyomi
Level 88
God Stats
2W - 3L
1,529 SR
Queue Stats
242W - 230L
1,478 Elo+
Solo
Tyr
Tyr
Stygian_666
Tyr
Level 153
God Stats
50W - 57L
1,525 SR
Queue Stats
672W - 721L
1,489 Elo+
Solo
Hera
Hera
grimmripper0
Hera
Level 82
God Stats
39W - 19L
1,681 SR
Queue Stats
435W - 425L
1,467 Elo+
Solo
Cthulhu
Cthulhu
tsukuyomee11
Cthulhu
Level 62
God Stats
59W - 48L
1,529 SR
Queue Stats
278W - 297L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
14
1 / 1 / 5
8,036
536
6,565
8,618
2,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
 
Athena
11
2 / 2 / 7
7,422
495
3,144
11,545
8,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
Anger-Max62
Sun Wukong
15
2 / 0 / 2
8,977
598
9,869
12,297
9,638
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
Sefyuu02
Fenrir
14
7 / 2 / 2
8,559
571
6,097
9,850
3,727
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 2 / 8
8,095
540
8,851
5,149
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 4
7,477
498
5,408
7,907
2,461
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Tsukuyomi
Morfeus02
Tsukuyomi
14
2 / 4 / 4
8,253
550
3,255
10,190
3,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 1 / 0
8,087
539
7,289
13,540
11,043
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 4 / 2
8,628
575
6,842
8,515
2,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
tsukuyomee11
Cthulhu
11
1 / 3 / 1
7,190
479
5,281
11,320
4,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
14
Kills
7
7
Deaths
14
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
1
1
5
3.5
W
Athena
 
Athena
2
2
7
2.75
W
Sun Wukong
Anger-Max62
Sun Wukong
2
0
2
3
L
0
2
4
1
L
Tsukuyomi
Morfeus02
Tsukuyomi
2
4
4
1
W
Fenrir
Sefyuu02
Fenrir
7
2
2
4
L
0
1
0
0
W
2
2
8
3
L
4
4
2
1.25
L
Cthulhu
tsukuyomee11
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,526
Damage
28,075
47,459
Taken
51,472
26,736
Mitigated
23,955
13,472
Healing
17,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
6,565
1,308
0
3,316
8,618
2,664
0
1,419
7,175
0
61,701
W
Athena
 
Athena
3,144
643
0
2,228
11,545
8,755
54
4,424
6,977
17,043
0
W
Sun Wukong
Anger-Max62
Sun Wukong
9,869
2,565
0
6,788
12,297
9,638
0
699
11,570
0
68,642
L
5,408
1,602
0
1,311
7,907
2,461
87
533
7,374
0
48,775
L
Tsukuyomi
Morfeus02
Tsukuyomi
3,255
607
0
3,459
10,190
3,356
0
3,241
6,731
0
55,976
W
Fenrir
Sefyuu02
Fenrir
6,097
1,528
0
890
9,850
3,727
0
2,830
6,868
0
48,577
L
7,289
770
0
7,618
13,540
11,043
0
530
13,010
0
61,526
W
8,851
698
0
250
5,149
1,952
0
2,311
2,746
50,719
0
L
6,842
2,047
163
2,565
8,515
2,619
172
4,191
4,086
45,907
0
L
Cthulhu
tsukuyomee11
Cthulhu
5,281
127
632
1,795
11,320
4,476
0
3,140
8,034
22,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,089
Gold Earned
39,635
489
Minions Killed
483
0
Camps Cleared
0
1,492,848
Distance Traveled
1,421,972
30
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,036
536
128
9
0
260,617
3
W
Athena
7,422
495
21
1
0
297,453
9
W
Sun Wukong
8,977
598
156
10
0
279,058
6
L
Neith
7,477
498
102
7
0
271,692
3
L
Tsukuyomi
8,253
550
107
7
0
314,125
3
W
Fenrir
8,559
571
78
5
0
343,741
5
L
Tyr
8,087
539
131
9
0
296,637
2
W
Janus
8,095
540
106
7
0
311,979
7
L
Hera
8,628
575
111
7
0
274,665
1
L
Cthulhu
7,190
479
32
2
0
264,853
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role