Player Matchup

Kukulkan
Kukulkan
Father May
Kukulkan
Level 68
God Stats
74W - 79L
1,516 SR
Queue Stats
415W - 507L
1,419 Elo+
Solo
Neith
Neith
FearKuruma
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 52L
1,372 Elo+
Solo
Cthulhu
Cthulhu
MasterHoltey
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,230 Elo+
Solo
Team Averages
Level 26
1,505 SR
1,340 Elo+

VS

Team Averages
Level 16
1,538 SR
1,468 Elo+
Apollo
Apollo
DefinitePluto22
Apollo
Level 12
God Stats
2W - 3L
1,500 SR
Queue Stats
26W - 24L
1,677 Elo+
Solo
Ymir
Ymir
xTheMiggs
Ymir
Level 28
God Stats
4W - 4L
1,613 SR
Queue Stats
55W - 67L
1,430 Elo+
Solo
Tiamat
Tiamat
yell0wcray0n
Tiamat
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
88W - 114L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Father May
Kukulkan
16
5 / 6 / 5
12,032
633
18,168
15,353
5,979
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
16
5 / 2 / 5
11,982
631
15,266
11,718
4,368
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
MasterHoltey
Cthulhu
12
1 / 10 / 4
9,987
526
4,048
19,087
7,358

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 3 / 4
14,019
738
21,688
19,911
12,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
17
4 / 3 / 9
11,964
630
8,213
22,940
29,183
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
13
1 / 5 / 8
10,763
566
8,606
11,599
6,808
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
11
Kills
18
18
Deaths
11
14
Assists
21
Player
Kills
Deaths
Assists
KDA
W
13
3
4
5
L
Kukulkan
Father May
Kukulkan
5
6
5
1.25
L
Neith
5
2
5
3.75
L
Cthulhu
MasterHoltey
Cthulhu
1
10
4
0.3
W
Ymir
4
3
9
2.83
W
Tiamat
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,482
Damage
38,507
46,158
Taken
54,450
17,705
Mitigated
48,624
5,298
Healing
19,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,688
13,011
1,345
9,292
19,911
12,633
2,234
7,381
12,530
0
64,269
L
Kukulkan
Father May
Kukulkan
18,168
1,461
71
571
15,353
5,979
280
5,296
9,499
60,331
0
L
Neith
15,266
9,250
272
4,384
11,718
4,368
958
5,157
6,271
0
42,573
L
Cthulhu
MasterHoltey
Cthulhu
4,048
480
0
0
19,087
7,358
24
6,366
11,899
12,392
0
W
Ymir
8,213
1,302
1,001
6,431
22,940
29,183
457
10,453
12,487
35,249
0
W
Tiamat
8,606
1,178
0
1,112
11,599
6,808
372
4,382
7,217
30,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,001
Gold Earned
36,746
164
Minions Killed
176
0
Camps Cleared
0
836,403
Distance Traveled
935,878
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
14,019
738
94
5
0
331,795
1
L
Kukulkan
12,032
633
99
5
0
290,083
0
L
Neith
11,982
631
55
3
0
275,032
0
L
Cthulhu
9,987
526
10
1
0
271,288
0
W
Ymir
11,964
630
48
3
0
289,474
0
W
Tiamat
10,763
566
34
2
0
314,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role