Player Matchup

Loki
Loki
Ben stevens5470
Loki
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 26L
1,368 Elo+
Party 2
Fenrir
Fenrir
FO5SA
Fenrir
Level 103
God Stats
3W - 6L
1,382 SR
Queue Stats
261W - 280L
1,390 Elo+
Party 2
He Bo
He Bo
TheOnlyStamz
He Bo
Level 75
God Stats
1W - 5L
1,500 SR
Queue Stats
171W - 196L
1,416 Elo+
Party 2
Sylvanus
Sylvanus
itsa floppysock
Sylvanus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 184L
1,405 Elo+
Solo
Artemis
Artemis
pm_901
Artemis
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 140L
1,422 Elo+
Solo
Team Averages
Level 55
1,476 SR
1,400 Elo+

VS

Team Averages
Level 78
1,489 SR
1,425 Elo+
Geb
Geb
DTT_Mong-o_King
Geb
Level 48
God Stats
10W - 9L
1,500 SR
Queue Stats
450W - 553L
1,404 Elo+
Party 1
Nemesis
Nemesis
Fake_Senpaiii
Nemesis
Level 81
God Stats
71W - 57L
1,517 SR
Queue Stats
415W - 483L
1,383 Elo+
Party 1
Thoth
Thoth
Raven_Feels
Thoth
Level 103
God Stats
5W - 4L
1,569 SR
Queue Stats
230W - 243L
1,457 Elo+
Solo
Erlang Shen
Erlang Shen
mennovn0303
Erlang Shen
Level 113
God Stats
10W - 13L
1,368 SR
Queue Stats
165W - 154L
1,438 Elo+
Solo
Neith
Neith
tepillo1996
Neith
Level 44
God Stats
4W - 3L
1,492 SR
Queue Stats
38W - 43L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 3
7,211
424
4,733
9,426
2,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
FO5SA
Fenrir
12
5 / 2 / 2
8,179
481
8,372
12,546
14,745
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 5 / 2
7,605
447
6,159
10,010
3,267
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
11
0 / 3 / 2
6,583
387
3,211
13,291
7,675
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
pm_901
Artemis
13
1 / 4 / 1
7,544
444
5,948
9,617
2,618
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 5
8,889
523
4,084
12,964
11,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
16
7 / 1 / 2
9,957
586
7,690
7,163
3,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 2 / 5
9,256
544
8,460
8,808
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
mennovn0303
Erlang Shen
16
3 / 5 / 2
9,499
559
7,502
13,291
8,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 1 / 8
8,967
527
11,305
11,780
3,803
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
10
Kills
19
19
Deaths
10
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
3
1
5
5.5
L
Fenrir
FO5SA
Fenrir
5
2
2
3
W
Nemesis
7
1
2
8
W
2
2
5
2.25
L
3
5
2
0.8
L
Sylvanus
0
3
2
0.33
W
Erlang Shen
mennovn0303
Erlang Shen
3
5
2
0.8
L
Artemis
pm_901
Artemis
1
4
1
0.38
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,423
Damage
39,041
54,890
Taken
54,006
31,069
Mitigated
29,793
14,574
Healing
17,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,733
1,727
0
1,906
9,426
2,764
242
1,720
7,706
0
35,802
W
4,084
530
343
3,462
12,964
11,305
537
3,326
9,638
33,104
0
L
Fenrir
FO5SA
Fenrir
8,372
3,322
0
1,416
12,546
14,745
228
2,130
10,416
0
27,986
W
Nemesis
7,690
4,521
0
704
7,163
3,007
54
634
6,529
0
75,000
W
8,460
496
86
1,888
8,808
2,962
878
1,996
6,812
57,100
0
L
6,159
455
219
3,262
10,010
3,267
254
4,251
5,759
27,109
0
L
Sylvanus
3,211
1,673
1,105
3,375
13,291
7,675
285
3,150
10,141
19,990
0
W
Erlang Shen
mennovn0303
Erlang Shen
7,502
3,750
0
4,551
13,291
8,716
33
1,030
12,261
0
52,720
L
Artemis
pm_901
Artemis
5,948
2,962
0
3,291
9,617
2,618
731
1,293
8,324
0
54,516
W
11,305
6,505
0
6,785
11,780
3,803
2,866
2,605
9,175
0
59,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,122
Gold Earned
46,568
305
Minions Killed
485
0
Camps Cleared
0
1,404,937
Distance Traveled
1,554,327
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,211
424
66
4
0
329,802
1
W
Geb
8,889
523
56
3
0
281,382
0
L
Fenrir
8,179
481
58
3
0
288,722
1
W
Nemesis
9,957
586
119
7
0
389,255
2
W
Thoth
9,256
544
91
5
0
329,491
2
L
He Bo
7,605
447
51
3
0
237,213
0
L
Sylvanus
6,583
387
37
2
0
273,914
1
W
Erlang Shen
9,499
559
104
6
0
291,740
2
L
Artemis
7,544
444
93
5
0
275,286
6
W
Neith
8,967
527
115
7
0
262,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role