Player Matchup

Hun Batz
Hun Batz
Bronze III
Hypinex ttv
Hun Batz
Bronze III
Level 58
God Stats
0W - 1L
1,649 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Ymir
Ymir
Silver I
INFERNOII7
Ymir
Silver I
Level 105
God Stats
8W - 13L
1,419 SR
Queue Stats
30W - 48L
1,496 MMR
Solo
Vulcan
Vulcan
Gold III
bontus69
Vulcan
Gold III
Level 107
God Stats
4W - 16L
1,313 SR
Queue Stats
361W - 434L
1,546 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 90
1,460 SR
1,514 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,495 SR
1,545 MMR
Thor
Thor
Platinum III
IDespectivez
Thor
Platinum III
Level 129
God Stats
1W - 1L
1,207 SR
Queue Stats
38W - 44L
1,848 MMR
Solo
Merlin
Merlin
Gold IV
NzTom1
Merlin
Gold IV
Level 128
God Stats
29W - 32L
1,613 SR
Queue Stats
73W - 89L
1,360 MMR
Solo
Ullr
Ullr
Silver III
OdinWorks
Ullr
Silver III
Level 160
God Stats
1W - 0L
1,667 SR
Queue Stats
4W - 4L
1,427 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Hypinex ttv
Hun Batz
17
7 / 8 / 5
13,558
714
9,391
18,073
12,148
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
5 / 5 / 6
13,505
711
9,255
26,475
37,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vulcan
bontus69
Vulcan
18
2 / 4 / 8
12,034
633
15,114
14,393
8,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AthenaGilgameshMorgan Le FayTiamatChang'e

VS

Bans
AphroditeCabrakanChaacCthulhuKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 10
12,519
659
12,407
16,270
13,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
NzTom1
Merlin
18
6 / 1 / 9
13,275
699
20,096
13,861
5,848
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ullr
16
6 / 7 / 8
12,705
669
18,550
17,412
6,443
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
44
14
Kills
17
17
Deaths
14
19
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Hypinex ttv
Hun Batz
7
8
5
1.19
W
5
6
10
1.67
L
5
5
6
1.6
W
Merlin
NzTom1
Merlin
6
1
9
10.5
W
Ullr
6
7
8
1.43
L
Vulcan
bontus69
Vulcan
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,760
Damage
51,053
58,941
Taken
47,543
58,521
Mitigated
25,992
5,804
Healing
13,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Hypinex ttv
Hun Batz
9,391
2,664
835
1,376
18,073
12,148
413
3,853
13,878
0
33,618
W
12,407
3,244
0
2,934
16,270
13,701
480
7,427
8,843
0
33,914
L
9,255
1,437
0
1,146
26,475
37,917
0
9,827
16,161
32,080
0
W
Merlin
NzTom1
Merlin
20,096
1,207
299
6,711
13,861
5,848
1,455
7,284
6,577
71,593
0
W
Ullr
18,550
8,109
0
3,070
17,412
6,443
547
9,658
7,754
0
61,393
L
Vulcan
bontus69
Vulcan
15,114
7,317
0
2,447
14,393
8,456
0
6,416
7,666
69,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,097
Gold Earned
38,499
173
Minions Killed
225
0
Camps Cleared
0
976,338
Distance Traveled
953,187
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
13,558
714
52
3
0
338,403
4
W
Thor
12,519
659
45
2
0
311,180
5
L
Ymir
13,505
711
30
2
0
301,086
4
W
Merlin
13,275
699
102
5
0
336,419
4
W
Ullr
12,705
669
78
4
0
305,588
5
L
Vulcan
12,034
633
91
5
0
336,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role