Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Blightin
Geb
Level 160
God Stats
17W - 8L
1,500 SR
Queue Stats
170W - 108L
1,441 Elo+
Party 1
Raijin
Raijin
Okitsuki
Raijin
Level 156
God Stats
9W - 11L
1,626 SR
Queue Stats
407W - 333L
1,626 Elo+
Party 1
Ne Zha
Ne Zha
RagingZero01
Ne Zha
Level 160
God Stats
8W - 7L
1,544 SR
Queue Stats
132W - 135L
1,640 Elo+
Party 1
Team Averages
Level 137
1,534 SR
1,541 Elo+

VS

Team Averages
Level 66
1,373 SR
1,381 Elo+
Neith
Neith
BossCarder
Neith
Level 24
God Stats
0W - 3L
1,382 SR
Queue Stats
7W - 16L
1,308 Elo+
Party 2
Baba Yaga
Baba Yaga
IceWolfi0501
Baba Yaga
Level 48
God Stats
5W - 3L
1,621 SR
Queue Stats
80W - 74L
1,469 Elo+
Solo
Baron Samedi
Baron Samedi
RichHWMF
Baron Samedi
Level 68
God Stats
3W - 10L
1,484 SR
Queue Stats
78W - 57L
1,480 Elo+
Solo
He Bo
He Bo
Tiddlybongs
He Bo
Level 123
God Stats
1W - 3L
1,220 SR
Queue Stats
266W - 350L
1,395 Elo+
Solo
Arachne
Arachne
Whyte l3oi
Arachne
Level 69
God Stats
0W - 2L
1,155 SR
Queue Stats
4W - 14L
1,253 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
16
19 / 1 / 4
10,627
708
19,309
11,150
4,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
 
Rama
13
0 / 2 / 1
7,631
509
711
9,734
2,987
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 2 / 15
8,769
585
4,987
10,978
9,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
Okitsuki
Raijin
15
5 / 2 / 6
9,281
619
7,562
7,130
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
16
3 / 0 / 7
9,414
628
7,777
9,172
3,783
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
3 / 6 / 1
7,060
471
3,734
9,116
2,892
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baba Yaga
IceWolfi0501
Baba Yaga
12
3 / 5 / 2
7,292
486
4,522
12,743
5,028
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
RichHWMF
Baron Samedi
9
0 / 8 / 1
5,696
380
5,329
14,635
7,063
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 2 / 2
5,788
386
4,555
5,106
1,490
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Whyte l3oi
Arachne
8
0 / 8 / 0
5,612
374
2,316
9,417
3,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
13
29
Kills
7
7
Deaths
29
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
19
1
4
21
W
Rama
 
Rama
0
2
1
0.25
W
2
2
15
4.75
L
Neith
3
6
1
0.58
L
Baba Yaga
IceWolfi0501
Baba Yaga
3
5
2
0.8
W
Raijin
Okitsuki
Raijin
5
2
6
4
W
Ne Zha
3
0
7
6.5
L
Baron Samedi
RichHWMF
Baron Samedi
0
8
1
0.06
L
1
2
2
1
L
Arachne
Whyte l3oi
Arachne
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,346
Damage
20,456
48,164
Taken
51,017
23,808
Mitigated
19,769
12,640
Healing
10,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
19,309
4,968
0
2,867
11,150
4,696
3,314
4,086
6,991
73,920
0
W
Rama
 
Rama
711
471
0
4,855
9,734
2,987
3,106
1,118
8,616
0
37,306
W
4,987
725
0
827
10,978
9,828
420
4,216
6,590
17,605
0
L
Neith
3,734
1,739
0
1,425
9,116
2,892
248
4,619
4,497
0
20,819
L
Baba Yaga
IceWolfi0501
Baba Yaga
4,522
299
0
3,476
12,743
5,028
0
9,406
3,337
38,289
0
W
Raijin
Okitsuki
Raijin
7,562
660
0
1,105
7,130
2,514
218
3,546
3,506
64,637
0
W
Ne Zha
7,777
2,122
0
2,986
9,172
3,783
868
1,091
8,055
0
75,660
L
Baron Samedi
RichHWMF
Baron Samedi
5,329
754
371
2,576
14,635
7,063
156
9,210
5,425
21,516
0
L
4,555
279
0
1,825
5,106
1,490
440
3,154
1,952
21,771
0
L
Arachne
Whyte l3oi
Arachne
2,316
1,662
0
935
9,417
3,296
0
5,469
3,948
0
21,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,722
Gold Earned
31,448
463
Minions Killed
239
0
Camps Cleared
0
1,407,958
Distance Traveled
1,102,561
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,627
708
110
7
0
315,898
1
W
Rama
7,631
509
72
5
0
212,027
2
W
Geb
8,769
585
28
2
0
291,559
1
L
Neith
7,060
471
43
3
0
242,286
0
L
Baba Yaga
7,292
486
65
4
0
244,705
4
W
Raijin
9,281
619
137
9
0
264,385
0
W
Ne Zha
9,414
628
116
8
0
324,089
6
L
Baron Samedi
5,696
380
33
2
0
208,311
1
L
He Bo
5,788
386
43
3
0
153,144
0
L
Arachne
5,612
374
55
4
0
254,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role