Player Matchup

Loki
Loki
 
Loki
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Gr0undWhit3
Tiamat
Level 5
God Stats
3W - 1L
1,424 SR
Queue Stats
6W - 3L
1,608 Elo+
Party 1
Anhur
Anhur
MyGodamnsacc
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,420 Elo+
Solo
Discordia
Discordia
feasterbunny1
Discordia
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 145L
1,532 Elo+
Solo
Cthulhu
Cthulhu
hippo2dos
Cthulhu
Level 47
God Stats
1W - 1L
1,455 SR
Queue Stats
6W - 3L
1,608 Elo+
Party 1
Team Averages
Level 21
1,476 SR
1,534 Elo+

VS

Team Averages
Level 9
1,534 SR
1,548 Elo+
Ne Zha
Ne Zha
AkMurat2003
Ne Zha
Level 8
God Stats
3W - 3L
1,159 SR
Queue Stats
29W - 27L
1,417 Elo+
Solo
Olorun
Olorun
DABABA4KT
Olorun
Level 11
God Stats
7W - 12L
1,505 SR
Queue Stats
127W - 129L
1,506 Elo+
Solo
Khepri
Khepri
KingMallow
Khepri
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 1L
1,716 Elo+
Solo
Vamana
Vamana
PneumaMonk1
Vamana
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,475 Elo+
Solo
Chiron
Chiron
ShadowSimp1
Chiron
Level 20
God Stats
5W - 0L
2,003 SR
Queue Stats
58W - 36L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
1
0 / 0 / 0
3,639
331
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
9
0 / 5 / 0
5,207
473
2,485
6,697
2,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
0 / 6 / 0
4,635
421
1,988
6,825
1,306
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
feasterbunny1
Discordia
13
1 / 2 / 0
6,742
613
6,231
6,207
2,819
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
hippo2dos
Cthulhu
7
1 / 5 / 0
4,590
417
5,577
9,653
5,634
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
9
1 / 2 / 4
5,780
525
1,611
6,142
1,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
DABABA4KT
Olorun
12
4 / 0 / 4
6,964
633
4,241
6,135
2,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Khepri
KingMallow
Khepri
9
1 / 0 / 8
6,221
566
1,331
3,024
2,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vamana
13
2 / 0 / 0
7,512
683
3,563
9,219
4,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
12
10 / 0 / 2
7,394
672
10,729
8,063
2,478
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
2
Kills
18
18
Deaths
2
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
0
0
0
W
Ne Zha
1
2
4
1.5
W
Olorun
DABABA4KT
Olorun
4
0
4
6
L
Tiamat
0
5
0
0
W
Khepri
KingMallow
Khepri
1
0
8
5
L
0
6
0
0
W
Vamana
2
0
0
2
W
Chiron
10
0
2
11
L
Discordia
feasterbunny1
Discordia
1
2
0
0.5
L
Cthulhu
hippo2dos
Cthulhu
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,281
Damage
21,475
29,382
Taken
32,583
12,396
Mitigated
13,695
4,170
Healing
11,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
0
0
0
0
0
0
0
0
0
0
0
W
Ne Zha
1,611
642
0
2,232
6,142
1,821
22
2,076
4,066
0
24,374
W
Olorun
DABABA4KT
Olorun
4,241
1,936
0
2,551
6,135
2,537
1,434
3,265
2,870
33,116
5,079
L
Tiamat
2,485
502
0
1,048
6,697
2,637
170
2,843
3,854
19,113
0
W
Khepri
KingMallow
Khepri
1,331
243
0
906
3,024
2,056
123
1,332
1,692
4,892
0
L
1,988
1,531
0
0
6,825
1,306
0
821
6,004
0
14,943
W
Vamana
3,563
885
0
3,010
9,219
4,803
72
4,485
4,734
0
46,405
W
Chiron
10,729
5,143
333
2,669
8,063
2,478
1,223
3,285
4,778
0
51,311
L
Discordia
feasterbunny1
Discordia
6,231
527
0
2,277
6,207
2,819
0
540
5,667
48,251
0
L
Cthulhu
hippo2dos
Cthulhu
5,577
908
214
631
9,653
5,634
0
894
8,759
17,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,813
Gold Earned
33,871
192
Minions Killed
330
0
Camps Cleared
0
791,484
Distance Traveled
1,079,491
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
3,639
331
0
0
0
8,029
0
W
Ne Zha
5,780
525
43
4
0
228,148
2
W
Olorun
6,964
633
67
6
0
192,388
5
L
Tiamat
5,207
473
37
3
0
175,404
0
W
Khepri
6,221
566
7
1
0
194,260
0
L
Anhur
4,635
421
32
3
0
188,292
0
W
Vamana
7,512
683
116
11
0
244,570
4
W
Chiron
7,394
672
97
9
0
220,125
0
L
Discordia
6,742
613
103
9
0
205,679
4
L
Cthulhu
4,590
417
20
2
0
214,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role