Player Matchup

Athena
Athena
AlGemgF
Athena
Level 8
God Stats
8W - 5L
1,408 SR
Queue Stats
15W - 16L
1,368 Elo+
Solo
Hachiman
Hachiman
Serisma
Hachiman
Level 29
God Stats
3W - 2L
1,488 SR
Queue Stats
76W - 76L
1,420 Elo+
Party 1
Horus
Horus
Sy254
Horus
Level 27
God Stats
1W - 7L
1,074 SR
Queue Stats
78W - 84L
1,440 Elo+
Party 1
Kukulkan
Kukulkan
drcogollo18
Kukulkan
Level 28
God Stats
3W - 1L
1,555 SR
Queue Stats
65W - 81L
1,461 Elo+
Solo
Thor
Thor
vl2875
Thor
Level 19
God Stats
3W - 0L
1,817 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Team Averages
Level 22
1,468 SR
1,438 Elo+

VS

Team Averages
Level 20
1,504 SR
1,452 Elo+
Cerberus
Cerberus
Reapoz
Cerberus
Level 27
God Stats
1W - 3L
1,522 SR
Queue Stats
26W - 31L
1,253 Elo+
Solo
King Arthur
King Arthur
Someỏne
King Arthur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,835 Elo+
Party 2
Anhur
Anhur
andervord
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,328 Elo+
Solo
Bastet
Bastet
d-k-m-r-d-s
Bastet
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
337W - 337L
1,477 Elo+
Party 2
Merlin
Merlin
kankulator
Merlin
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 88L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AlGemgF
Athena
15
3 / 2 / 14
10,517
438
6,739
17,617
18,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
Serisma
Hachiman
20
6 / 4 / 7
12,928
539
12,272
18,761
6,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
Sy254
Horus
18
11 / 8 / 18
12,545
523
18,923
23,775
22,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
drcogollo18
Kukulkan
20
15 / 1 / 12
14,436
602
23,024
14,858
6,542
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
vl2875
Thor
17
8 / 3 / 18
12,004
500
15,974
16,511
10,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Reapoz
Cerberus
16
4 / 6 / 6
11,436
477
14,120
22,447
26,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Someỏne
King Arthur
17
6 / 9 / 6
11,250
469
16,855
32,211
22,848
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
andervord
Anhur
15
5 / 9 / 2
10,685
445
9,406
16,092
5,182
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
15
3 / 11 / 5
10,758
448
6,719
18,187
6,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
kankulator
Merlin
14
0 / 10 / 0
9,105
379
8,204
15,645
7,190
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
37
43
Kills
18
18
Deaths
45
69
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Athena
AlGemgF
Athena
3
2
14
5
L
Cerberus
Reapoz
Cerberus
4
6
6
1.17
W
Hachiman
Serisma
Hachiman
6
4
7
2.38
L
King Arthur
Someỏne
King Arthur
6
9
6
1
W
Horus
Sy254
Horus
11
8
18
2.5
L
Anhur
andervord
Anhur
5
9
2
0.67
L
Bastet
3
11
5
0.5
W
Kukulkan
drcogollo18
Kukulkan
15
1
12
21
L
Merlin
kankulator
Merlin
0
10
0
0
W
Thor
vl2875
Thor
8
3
18
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,932
Damage
55,304
91,522
Taken
104,582
64,733
Mitigated
67,645
25,532
Healing
18,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
AlGemgF
Athena
6,739
1,617
0
3,658
17,617
18,249
430
5,180
12,437
27,511
0
L
Cerberus
Reapoz
Cerberus
14,120
1,089
0
4,407
22,447
26,324
673
8,704
13,743
41,201
0
W
Hachiman
Serisma
Hachiman
12,272
8,661
0
7,666
18,761
6,486
2,769
3,579
15,182
0
98,454
L
King Arthur
Someỏne
King Arthur
16,855
1,745
52
6,995
32,211
22,848
0
7,716
24,495
113
62,431
W
Horus
Sy254
Horus
18,923
9,101
3,961
5,854
23,775
22,741
61
6,051
17,724
188
49,668
L
Anhur
andervord
Anhur
9,406
4,807
0
798
16,092
5,182
802
4,637
11,455
0
41,453
L
Bastet
6,719
2,080
0
4,425
18,187
6,101
26
2,305
15,882
0
39,573
W
Kukulkan
drcogollo18
Kukulkan
23,024
3,782
0
1,161
14,858
6,542
3,744
5,122
9,736
134,076
0
L
Merlin
kankulator
Merlin
8,204
869
0
1,840
15,645
7,190
558
6,589
9,056
44,869
0
W
Thor
vl2875
Thor
15,974
4,913
0
3,232
16,511
10,715
2,127
2,987
13,524
0
53,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,430
Gold Earned
53,234
541
Minions Killed
399
0
Camps Cleared
0
2,180,546
Distance Traveled
1,762,262
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,517
438
25
1
0
484,692
9
L
Cerberus
11,436
477
76
3
0
379,149
3
W
Hachiman
12,928
539
161
7
0
402,106
1
L
King Arthur
11,250
469
99
4
0
394,943
0
W
Horus
12,545
523
69
3
0
439,289
3
L
Anhur
10,685
445
75
3
0
326,339
0
L
Bastet
10,758
448
59
2
0
342,553
0
W
Kukulkan
14,436
602
218
9
0
459,144
0
L
Merlin
9,105
379
90
4
0
319,278
0
W
Thor
12,004
500
68
3
0
395,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role