Player Matchup

Chang'e
Chang'e
Albertojl24
Chang'e
Level 100
God Stats
1W - 6L
1,352 SR
Queue Stats
225W - 307L
1,413 Elo+
Solo
Nemesis
Nemesis
ajrizaj
Nemesis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 16L
1,864 Elo+
Solo
Neith
Neith
pajarotolsd
Neith
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 72L
1,420 Elo+
Solo
Team Averages
Level 79
1,451 SR
1,566 Elo+

VS

Team Averages
Level 126
1,658 SR
1,518 Elo+
Morgan Le Fay
Morgan Le Fay
Freak Demon3534
Morgan Le Fay
Level 154
God Stats
57W - 27L
1,681 SR
Queue Stats
453W - 288L
1,669 Elo+
Solo
Loki
Loki
Obtain pain
Loki
Level 147
God Stats
21W - 9L
1,738 SR
Queue Stats
821W - 500L
1,632 Elo+
Solo
Izanami
Izanami
UnevenerTomb28
Izanami
Level 77
God Stats
2W - 2L
1,556 SR
Queue Stats
2W - 4L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Albertojl24
Chang'e
14
6 / 9 / 6
10,500
750
8,360
16,263
8,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nemesis
ajrizaj
Nemesis
15
6 / 8 / 7
10,963
783
11,268
17,364
9,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 9 / 5
10,141
724
6,069
14,659
5,270
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Freak Demon3534
Morgan Le Fay
18
14 / 5 / 10
13,129
938
21,239
14,757
6,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
7 / 2 / 9
11,241
803
9,381
7,678
2,875
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
5 / 9 / 13
11,524
823
10,998
11,854
3,947
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
58
16
Kills
26
26
Deaths
16
18
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Albertojl24
Chang'e
6
9
6
1
W
Morgan Le Fay
Freak Demon3534
Morgan Le Fay
14
5
10
3.8
W
7
2
9
5.75
W
5
9
13
1.28
L
Nemesis
ajrizaj
Nemesis
6
8
7
1.19
L
4
9
5
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,697
Damage
41,618
48,286
Taken
34,289
22,561
Mitigated
13,070
8,668
Healing
4,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Albertojl24
Chang'e
8,360
97
1,096
3,114
16,263
8,022
0
6,306
9,957
31,454
0
W
Morgan Le Fay
Freak Demon3534
Morgan Le Fay
21,239
1,150
0
3,573
14,757
6,248
1,255
3,532
11,225
57,985
0
W
9,381
2,654
0
0
7,678
2,875
849
1,305
6,373
0
32,248
W
10,998
6,897
0
667
11,854
3,947
1,321
3,523
8,331
0
33,759
L
Nemesis
ajrizaj
Nemesis
11,268
4,380
0
1,535
17,364
9,269
0
5,437
11,927
0
33,684
L
6,069
2,172
0
2,923
14,659
5,270
822
9,496
5,163
0
32,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,604
Gold Earned
35,894
155
Minions Killed
148
0
Camps Cleared
0
674,350
Distance Traveled
753,207
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,500
750
50
4
0
210,386
0
W
Morgan Le Fay
13,129
938
78
6
0
272,083
1
W
Loki
11,241
803
29
2
0
263,742
3
W
Izanami
11,524
823
41
3
0
217,382
0
L
Nemesis
10,963
783
40
3
0
251,075
2
L
Neith
10,141
724
65
5
0
212,889
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role