Player Matchup

Morgan Le Fay
Morgan Le Fay
Ch4irom4n
Morgan Le Fay
Level 44
God Stats
11W - 7L
1,698 SR
Queue Stats
334W - 280L
1,551 Elo+
Party 2
Yemoja
Yemoja
ManePapitas
Yemoja
Level 152
God Stats
12W - 12L
1,628 SR
Queue Stats
833W - 679L
1,620 Elo+
Party 2
Apollo
Apollo
Skullpie
Apollo
Level 89
God Stats
2W - 5L
1,789 SR
Queue Stats
267W - 259L
1,552 Elo+
Solo
Zhong Kui
Zhong Kui
SugusDeDios
Zhong Kui
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
534W - 401L
1,604 Elo+
Party 2
Arachne
Arachne
finarfinz
Arachne
Level 157
God Stats
3W - 3L
1,398 SR
Queue Stats
271W - 282L
1,466 Elo+
Solo
Team Averages
Level 99
1,603 SR
1,559 Elo+

VS

Team Averages
Level 54
1,492 SR
1,493 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Darklunarknight
Baba Yaga
Level 28
God Stats
3W - 4L
1,233 SR
Queue Stats
15W - 18L
1,491 Elo+
Party 1
Arachne
Arachne
QueenCrimson34
Arachne
Level 65
God Stats
8W - 7L
1,727 SR
Queue Stats
28W - 35L
1,491 Elo+
Party 1
Skadi
Skadi
SneakyAsian17
Skadi
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,491 Elo+
Party 1
Ares
Ares
ZhyroG
Ares
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 16L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ch4irom4n
Morgan Le Fay
16
6 / 4 / 10
10,549
586
11,724
9,162
3,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
15
2 / 2 / 21
10,519
584
9,136
16,136
9,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Apollo
Skullpie
Apollo
17
15 / 3 / 8
10,696
594
22,544
16,849
7,012
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
SugusDeDios
Zhong Kui
16
3 / 3 / 3
9,278
515
3,474
11,317
8,784
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
finarfinz
Arachne
17
10 / 2 / 11
11,152
620
10,890
19,681
6,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
19
7 / 4 / 1
11,608
645
16,560
16,722
12,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baba Yaga
Darklunarknight
Baba Yaga
14
2 / 7 / 4
9,088
505
8,592
12,617
4,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 10 / 4
8,169
454
7,896
18,204
8,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 8 / 2
8,035
446
6,548
10,268
3,394
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ares
ZhyroG
Ares
11
1 / 7 / 0
8,191
455
4,678
16,513
16,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
22
36
Kills
11
14
Deaths
36
53
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
7
4
1
1.88
W
Morgan Le Fay
Ch4irom4n
Morgan Le Fay
6
4
10
2.75
L
Baba Yaga
Darklunarknight
Baba Yaga
2
7
4
0.57
W
Yemoja
2
2
21
6.25
L
0
10
4
0.2
W
Apollo
Skullpie
Apollo
15
3
8
6.33
L
1
8
2
0.25
W
Zhong Kui
SugusDeDios
Zhong Kui
3
3
3
1.5
L
Ares
ZhyroG
Ares
1
7
0
0.14
W
Arachne
finarfinz
Arachne
10
2
11
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,768
Damage
44,274
73,145
Taken
74,324
35,834
Mitigated
45,026
33,856
Healing
15,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
16,560
5,534
1,309
6,593
16,722
12,056
3,152
6,413
9,950
70,959
13,472
W
Morgan Le Fay
Ch4irom4n
Morgan Le Fay
11,724
831
0
1,876
9,162
3,445
0
5,173
3,698
53,566
0
L
Baba Yaga
Darklunarknight
Baba Yaga
8,592
0
0
1,949
12,617
4,369
162
6,011
6,464
40,672
0
W
Yemoja
9,136
1,401
3,264
4,706
16,136
9,649
456
3,604
12,426
26,653
0
L
7,896
4,383
0
5,231
18,204
8,272
0
5,854
12,350
0
59,262
W
Apollo
Skullpie
Apollo
22,544
16,388
0
7,824
16,849
7,012
2,634
5,206
11,571
0
89,843
L
6,548
2,154
0
0
10,268
3,394
400
1,539
8,259
0
36,655
W
Zhong Kui
SugusDeDios
Zhong Kui
3,474
1,029
0
5,353
11,317
8,784
850
6,975
4,302
41,113
0
L
Ares
ZhyroG
Ares
4,678
706
0
250
16,513
16,935
174
3,407
12,967
17,234
0
W
Arachne
finarfinz
Arachne
10,890
6,950
0
10,833
19,681
6,944
1,269
6,391
13,142
0
67,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,194
Gold Earned
45,091
414
Minions Killed
439
0
Camps Cleared
0
1,716,473
Distance Traveled
1,499,536
21
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,608
645
159
9
0
257,048
1
W
Morgan Le Fay
10,549
586
80
4
0
355,609
6
L
Baba Yaga
9,088
505
95
5
0
332,847
0
W
Yemoja
10,519
584
33
2
0
340,200
2
L
Arachne
8,169
454
88
5
0
303,074
0
W
Apollo
10,696
594
107
6
0
319,993
6
L
Skadi
8,035
446
77
4
0
301,790
0
W
Zhong Kui
9,278
515
86
5
0
322,780
4
L
Ares
8,191
455
20
1
0
304,777
0
W
Arachne
11,152
620
108
6
0
377,891
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role