Player Matchup

Ymir
Ymir
Decessus917
Ymir
Level 108
God Stats
7W - 2L
1,648 SR
Queue Stats
101W - 48L
1,653 Elo+
Party 1
Pele
Pele
S0MA6255
Pele
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
357W - 157L
1,709 Elo+
Party 1
Merlin
Merlin
Thlin93
Merlin
Level 125
God Stats
9W - 4L
1,649 SR
Queue Stats
369W - 149L
1,701 Elo+
Party 1
Team Averages
Level 129
1,599 SR
1,688 Elo+

VS

Team Averages
Level 89
1,489 SR
1,470 Elo+
Hachiman
Hachiman
Hi Chi Dei Tak
Hachiman
Level 99
God Stats
13W - 23L
1,471 SR
Queue Stats
77W - 87L
1,468 Elo+
Solo
Zeus
Zeus
LordGankules
Zeus
Level 127
God Stats
18W - 25L
1,496 SR
Queue Stats
510W - 543L
1,507 Elo+
Solo
Sobek
Sobek
Power X Sensei
Sobek
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 79L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 7
9,540
681
2,940
10,114
10,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
14
2 / 1 / 5
9,267
662
9,049
9,537
3,146
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Merlin
Thlin93
Merlin
15
6 / 0 / 0
9,839
703
17,048
3,448
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
12
1 / 3 / 2
8,513
608
4,155
10,336
3,782
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 2 / 3
8,561
612
11,503
8,876
3,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 3 / 1
9,361
669
3,437
16,532
18,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
8
Kills
3
3
Deaths
8
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
2
7
1.75
L
Hachiman
1
3
2
0.67
L
0
2
3
0.75
L
2
3
1
0.83
W
Pele
2
1
5
4.5
W
Merlin
Thlin93
Merlin
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,037
Damage
19,095
23,099
Taken
35,744
15,372
Mitigated
25,926
7,674
Healing
9,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,940
225
0
3,929
10,114
10,956
0
6,748
3,053
6,395
0
L
Hachiman
4,155
1,426
1,226
1,917
10,336
3,782
0
4,709
5,173
0
26,191
L
11,503
869
519
690
8,876
3,190
28
4,804
3,652
45,586
0
L
3,437
276
0
4,790
16,532
18,954
0
8,947
6,931
18,878
0
W
Pele
9,049
1,717
0
2,993
9,537
3,146
0
4,986
4,551
0
33,190
W
Merlin
Thlin93
Merlin
17,048
399
348
404
3,448
1,270
73
2,893
555
59,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,646
Gold Earned
26,435
164
Minions Killed
171
0
Camps Cleared
0
819,056
Distance Traveled
702,624
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,540
681
8
1
0
249,876
4
L
Hachiman
8,513
608
36
3
0
225,571
4
L
Zeus
8,561
612
105
8
0
235,787
4
L
Sobek
9,361
669
30
2
0
241,266
0
W
Pele
9,267
662
36
3
0
288,596
4
W
Merlin
9,839
703
120
9
0
280,584
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role