Player Matchup

Thor
Thor
Borhdr
Thor
Level 7
God Stats
2W - 0L
1,677 SR
Queue Stats
169W - 169L
1,315 Elo+
Party 1
Tiamat
Tiamat
GloriousFin
Tiamat
Level 13
God Stats
32W - 16L
1,468 SR
Queue Stats
127W - 92L
1,135 Elo+
Solo
Sol
Sol
RngCrusader
Sol
Level 21
God Stats
13W - 9L
1,677 SR
Queue Stats
261W - 280L
1,348 Elo+
Party 1
Bakasura
Bakasura
Tee_thaSupreme
Bakasura
Level 19
God Stats
1W - 1L
1,430 SR
Queue Stats
12W - 18L
1,286 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
メタリックブラック
Morgan Le Fay
Level 16
God Stats
11W - 7L
1,500 SR
Queue Stats
442W - 463L
1,397 Elo+
Solo
Team Averages
Level 15
1,550 SR
1,296 Elo+

VS

Team Averages
Level 19
1,380 SR
1,286 Elo+
Nike
Nike
Awokk
Nike
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,176 Elo+
Party 3
Jing Wei
Jing Wei
GuapoWF
Jing Wei
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,122 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
SpiritVast
Morgan Le Fay
Level 6
God Stats
41W - 35L
1,252 SR
Queue Stats
307W - 296L
1,192 Elo+
Party 2
Ne Zha
Ne Zha
dalice30310
Ne Zha
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Yemoja
Yemoja
iEternity-PR
Yemoja
Level 66
God Stats
2W - 5L
1,149 SR
Queue Stats
221W - 213L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Borhdr
Thor
12
5 / 5 / 8
8,734
485
5,392
11,637
3,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
15
6 / 1 / 10
10,460
581
16,273
10,633
6,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
13 / 3 / 5
10,231
568
13,396
13,709
4,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
18
10 / 0 / 5
11,718
651
10,217
11,676
5,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
6 / 2 / 6
9,985
555
9,802
8,484
3,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Awokk
Nike
9
0 / 8 / 1
6,254
347
2,498
15,486
6,535
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
GuapoWF
Jing Wei
15
5 / 9 / 1
9,395
522
11,560
18,706
6,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
SpiritVast
Morgan Le Fay
11
0 / 7 / 3
6,873
382
8,596
12,056
4,466
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
6
0 / 18 / 1
5,347
297
761
13,460
3,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yemoja
13
3 / 1 / 2
8,769
487
4,489
10,891
7,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
16
40
Kills
8
11
Deaths
43
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nike
Awokk
Nike
0
8
1
0.06
W
Thor
Borhdr
Thor
5
5
8
1.8
W
Tiamat
6
1
10
11
L
Jing Wei
GuapoWF
Jing Wei
5
9
1
0.61
W
13
3
5
5.17
L
Morgan Le Fay
SpiritVast
Morgan Le Fay
0
7
3
0.21
W
Bakasura
10
0
5
12.5
L
Ne Zha
0
18
1
0.03
L
Yemoja
3
1
2
4
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,080
Damage
27,904
56,139
Taken
70,599
23,911
Mitigated
28,606
23,454
Healing
6,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
Awokk
Nike
2,498
563
0
0
15,486
6,535
192
9,523
5,528
6,195
17,835
W
Thor
Borhdr
Thor
5,392
1,707
0
1,238
11,637
3,956
1,315
2,644
8,993
0
20,260
W
Tiamat
16,273
803
526
4,508
10,633
6,136
2,544
4,094
6,539
60,341
0
L
Jing Wei
GuapoWF
Jing Wei
11,560
9,110
0
2,865
18,706
6,378
1,244
7,187
10,952
0
55,962
W
13,396
6,900
344
6,360
13,709
4,755
7,535
4,215
9,494
53,663
0
L
Morgan Le Fay
SpiritVast
Morgan Le Fay
8,596
1,187
0
1,564
12,056
4,466
32
7,100
4,440
26,111
0
W
Bakasura
10,217
8,623
64
7,557
11,676
5,264
1,300
607
11,069
0
73,403
L
Ne Zha
761
604
0
25
13,460
3,345
0
7,982
5,313
0
4,380
L
Yemoja
4,489
89
1,690
142
10,891
7,882
60
5,904
4,709
22,045
0
W
9,802
1,644
0
2,857
8,484
3,800
2,096
2,291
6,193
51,234
4,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,128
Gold Earned
36,638
481
Minions Killed
231
0
Camps Cleared
0
1,601,256
Distance Traveled
1,405,114
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,254
347
52
3
0
255,479
0
W
Thor
8,734
485
41
2
0
343,696
1
W
Tiamat
10,460
581
119
7
0
321,211
2
L
Jing Wei
9,395
522
108
6
0
272,222
3
W
Sol
10,231
568
98
5
0
276,295
1
L
Morgan Le Fay
6,873
382
34
2
0
282,954
0
W
Bakasura
11,718
651
136
8
0
374,735
0
L
Ne Zha
5,347
297
6
0
0
290,900
0
L
Yemoja
8,769
487
31
2
0
303,559
0
W
Morgan Le Fay
9,985
555
87
5
0
285,319
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role