Player Matchup

Gilgamesh
Gilgamesh
Biage
Gilgamesh
Level 117
God Stats
10W - 9L
1,832 SR
Queue Stats
190W - 82L
1,730 Elo+
Party 1
Baron Samedi
Baron Samedi
Fìggy
Baron Samedi
Level 103
God Stats
18W - 4L
1,935 SR
Queue Stats
153W - 46L
1,734 Elo+
Party 1
Bacchus
Bacchus
saungarr
Bacchus
Level 94
God Stats
5W - 0L
1,947 SR
Queue Stats
22W - 13L
1,682 Elo+
Party 1
Team Averages
Level 105
1,905 SR
1,715 Elo+

VS

Team Averages
Level 121
1,405 SR
1,529 Elo+
Anhur
Anhur
Jonathanmv
Anhur
Level 139
God Stats
1W - 3L
1,250 SR
Queue Stats
103W - 108L
1,561 Elo+
Solo
Geb
Geb
OfficiallyTed
Geb
Level 118
God Stats
16W - 11L
1,647 SR
Queue Stats
116W - 94L
1,558 Elo+
Solo
Sylvanus
Sylvanus
darrrq2000
Sylvanus
Level 105
God Stats
1W - 2L
1,318 SR
Queue Stats
34W - 35L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Biage
Gilgamesh
12
4 / 0 / 9
8,500
850
13,364
14,711
10,111
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Fìggy
Baron Samedi
13
7 / 2 / 5
8,578
858
9,411
8,520
4,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bacchus
saungarr
Bacchus
11
2 / 3 / 8
7,592
759
6,159
10,012
5,357
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
10
1 / 4 / 4
7,009
701
5,968
10,085
3,814
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 4 / 4
7,184
718
6,929
11,879
8,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
darrrq2000
Sylvanus
10
3 / 5 / 0
6,701
670
5,608
13,731
15,058
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
13
Kills
5
5
Deaths
13
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Biage
Gilgamesh
4
0
9
8.5
W
Baron Samedi
Fìggy
Baron Samedi
7
2
5
4.75
L
Anhur
1
4
4
0.75
L
1
4
4
0.75
L
Sylvanus
darrrq2000
Sylvanus
3
5
0
0.6
W
Bacchus
saungarr
Bacchus
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,934
Damage
18,505
33,243
Taken
35,695
20,121
Mitigated
27,719
14,082
Healing
7,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Biage
Gilgamesh
13,364
4,228
916
3,197
14,711
10,111
325
5,002
9,709
0
32,850
W
Baron Samedi
Fìggy
Baron Samedi
9,411
2,125
3,501
3,372
8,520
4,653
421
3,604
4,916
33,235
0
L
Anhur
5,968
2,461
0
1,092
10,085
3,814
0
3,635
6,450
0
23,351
L
6,929
327
0
563
11,879
8,847
0
6,290
5,589
20,564
0
L
Sylvanus
darrrq2000
Sylvanus
5,608
1,458
1,885
3,860
13,731
15,058
0
5,645
8,086
14,902
0
W
Bacchus
saungarr
Bacchus
6,159
759
844
2,252
10,012
5,357
1,056
3,931
6,081
15,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,670
Gold Earned
20,894
124
Minions Killed
81
0
Camps Cleared
0
583,077
Distance Traveled
510,601
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,500
850
45
5
0
217,229
5
W
Baron Samedi
8,578
858
59
6
0
175,711
1
L
Anhur
7,009
701
31
3
0
178,657
2
L
Geb
7,184
718
23
2
0
186,966
0
L
Sylvanus
6,701
670
27
3
0
144,978
4
W
Bacchus
7,592
759
20
2
0
190,137
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role