Player Matchup

Kukulkan
Kukulkan
JyangRang
Kukulkan
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,522 Elo+
Party 1
Susano
Susano
MCtheFurious
Susano
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 140L
1,369 Elo+
Party 1
Ra
Ra
Taterman1987
Ra
Level 15
God Stats
9W - 6L
1,437 SR
Queue Stats
22W - 34L
1,389 Elo+
Party 1
Chaac
Chaac
fifakilla16
Chaac
Level 12
God Stats
7W - 2L
1,475 SR
Queue Stats
38W - 43L
1,405 Elo+
Party 1
Geb
Geb
spiralking1234
Geb
Level 146
God Stats
3W - 0L
1,500 SR
Queue Stats
227W - 231L
1,460 Elo+
Party 1
Team Averages
Level 40
1,482 SR
1,429 Elo+

VS

Team Averages
Level 12
1,290 SR
1,302 Elo+
Bellona
Bellona
Alqmo
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
Avoorhees
Jormungandr
Level 3
God Stats
0W - 3L
1,235 SR
Queue Stats
0W - 7L
816 Elo+
Party 2
Hou Yi
Hou Yi
Joefacer
Hou Yi
Level 5
God Stats
0W - 5L
1,056 SR
Queue Stats
2W - 10L
1,111 Elo+
Party 2
Ra
Ra
Sqv0
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 22L
1,765 Elo+
Party 3
Ares
Ares
VestingLeader65
Ares
Level 23
God Stats
0W - 2L
1,160 SR
Queue Stats
35W - 50L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JyangRang
Kukulkan
19
22 / 3 / 16
13,485
539
31,422
12,880
5,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Susano
17
2 / 3 / 12
11,663
467
5,724
15,782
7,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
5 / 3 / 17
11,041
442
10,935
9,866
3,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 2 / 20
9,942
398
8,998
14,245
9,305
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
19 / 2 / 15
13,046
522
21,258
24,436
13,656
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Alqmo
Bellona
5
0 / 5 / 3
6,772
271
1,247
4,867
2,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Avoorhees
Jormungandr
13
0 / 13 / 7
10,126
405
8,403
27,430
24,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
Joefacer
Hou Yi
11
3 / 13 / 3
8,523
341
11,366
18,641
6,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ra
Sqv0
Ra
16
3 / 11 / 4
10,815
433
9,603
20,361
8,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
5 / 11 / 3
10,417
417
12,435
28,157
27,139
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
31
50
Kills
11
13
Deaths
53
80
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bellona
Alqmo
Bellona
0
5
3
0.3
L
Jormungandr
Avoorhees
Jormungandr
0
13
7
0.27
L
Hou Yi
Joefacer
Hou Yi
3
13
3
0.35
W
Kukulkan
JyangRang
Kukulkan
22
3
16
10
W
Susano
2
3
12
2.67
L
Ra
Sqv0
Ra
3
11
4
0.45
W
5
3
17
4.5
L
5
11
3
0.59
W
2
2
20
6
W
19
2
15
13.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,337
Damage
43,054
77,209
Taken
99,456
39,550
Mitigated
69,393
19,528
Healing
8,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Alqmo
Bellona
1,247
343
0
497
4,867
2,474
110
2,145
2,722
0
5,364
L
Jormungandr
Avoorhees
Jormungandr
8,403
3,152
0
540
27,430
24,981
0
16,554
10,876
33,481
0
L
Hou Yi
Joefacer
Hou Yi
11,366
4,388
0
250
18,641
6,604
0
12,205
6,436
0
28,077
W
Kukulkan
JyangRang
Kukulkan
31,422
7,829
0
2,374
12,880
5,307
1,166
5,351
7,369
81,936
0
W
Susano
5,724
1,482
0
1,910
15,782
7,972
1,346
1,829
13,953
0
86,678
L
Ra
Sqv0
Ra
9,603
1,005
627
5,156
20,361
8,195
125
12,946
7,415
62,249
0
W
10,935
1,643
2,544
2,484
9,866
3,310
2,070
5,434
4,280
49,277
0
L
12,435
420
107
958
28,157
27,139
66
19,765
8,392
36,694
0
W
8,998
1,789
0
3,263
14,245
9,305
365
6,958
7,149
0
34,723
W
21,258
5,431
0
6,953
24,436
13,656
0
10,109
14,017
74,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,177
Gold Earned
46,653
448
Minions Killed
218
0
Camps Cleared
0
2,253,995
Distance Traveled
1,819,369
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,772
271
5
0
0
131,411
1
L
Jormungandr
10,126
405
43
2
0
415,396
1
L
Hou Yi
8,523
341
22
1
0
443,103
1
W
Kukulkan
13,485
539
109
4
0
408,633
4
W
Susano
11,663
467
127
5
0
453,849
1
L
Ra
10,815
433
107
4
0
402,328
4
W
Ra
11,041
442
93
4
0
481,737
3
L
Ares
10,417
417
41
2
0
427,131
1
W
Chaac
9,942
398
37
1
0
477,377
1
W
Geb
13,046
522
82
3
0
432,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role