Player Matchup

Ymir
Ymir
FusionT9nk
Ymir
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 31L
1,512 Elo+
Party 3
Thor
Thor
GrK_Kevo_08
Thor
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 32L
1,455 Elo+
Party 3
Nemesis
Nemesis
R3spect Cali
Nemesis
Level 7
God Stats
0W - 2L
1,436 SR
Queue Stats
2W - 5L
1,456 Elo+
Party 2
Artemis
Artemis
Slayer5up
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Loki
Loki
lImvrsIl
Loki
Level 29
God Stats
2W - 8L
1,537 SR
Queue Stats
127W - 125L
1,478 Elo+
Solo
Team Averages
Level 10
1,495 SR
1,480 Elo+

VS

Team Averages
Level 15
1,599 SR
1,331 Elo+
Loki
Loki
BADDA6G6
Loki
Level 18
God Stats
5W - 7L
1,683 SR
Queue Stats
52W - 75L
1,392 Elo+
Party 1
Izanami
Izanami
SoulKiller12
Izanami
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 56L
1,533 Elo+
Solo
Freya
Freya
UnknownUrge
Freya
Level 8
God Stats
2W - 1L
1,811 SR
Queue Stats
3W - 5L
1,395 Elo+
Solo
Cerberus
Cerberus
VestiaryVase752
Cerberus
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
878 Elo+
Solo
Danzaburou
Danzaburou
ncjayroc
Danzaburou
Level 17
God Stats
51W - 47L
1,501 SR
Queue Stats
74W - 91L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 7
6,534
545
3,200
9,064
5,752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

8
2 / 5 / 3
5,533
461
3,058
8,070
2,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
R3spect Cali
Nemesis
5
1 / 8 / 4
4,841
403
1,842
7,441
1,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
Slayer5up
Artemis
5
0 / 6 / 4
4,531
378
621
4,625
1,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
9
5 / 1 / 0
6,297
525
4,702
7,295
1,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
8
0 / 2 / 4
5,466
456
2,385
5,308
1,132
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
SoulKiller12
Izanami
10
3 / 3 / 1
6,658
555
3,692
5,483
1,360
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
12 / 3 / 2
7,285
607
12,466
6,481
1,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
9
2 / 3 / 8
6,402
534
1,649
6,628
6,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
ncjayroc
Danzaburou
10
3 / 1 / 3
6,990
583
3,117
3,652
964
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
38
10
Kills
20
23
Deaths
12
18
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Loki
0
2
4
1
L
2
3
7
1.83
L
2
5
3
0.7
L
Nemesis
R3spect Cali
Nemesis
1
8
4
0.38
L
Artemis
Slayer5up
Artemis
0
6
4
0.33
W
Izanami
SoulKiller12
Izanami
3
3
1
1.17
W
12
3
2
4.33
W
Cerberus
2
3
8
2
L
Loki
5
1
0
5
W
Danzaburou
ncjayroc
Danzaburou
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,423
Damage
23,309
36,495
Taken
27,552
13,346
Mitigated
11,195
6,016
Healing
4,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
2,385
1,136
0
0
5,308
1,132
0
0
5,308
0
15,860
L
3,200
810
0
492
9,064
5,752
0
3,774
5,290
16,851
0
L
3,058
998
0
284
8,070
2,552
342
3,099
4,971
0
17,819
L
Nemesis
R3spect Cali
Nemesis
1,842
1,195
0
242
7,441
1,949
10
4,195
3,246
0
5,078
L
Artemis
Slayer5up
Artemis
621
244
0
95
4,625
1,246
22
2,653
1,972
0
4,664
W
Izanami
SoulKiller12
Izanami
3,692
2,747
51
1,642
5,483
1,360
2,546
1,283
4,200
0
34,575
W
12,466
4,218
0
1,585
6,481
1,649
417
600
5,881
24,308
0
W
Cerberus
1,649
546
0
592
6,628
6,090
428
1,256
5,372
13,035
0
L
Loki
4,702
1,787
0
4,903
7,295
1,847
0
394
6,901
0
23,931
W
Danzaburou
ncjayroc
Danzaburou
3,117
1,656
0
306
3,652
964
2,183
264
3,388
0
30,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,736
Gold Earned
32,801
129
Minions Killed
215
0
Camps Cleared
0
974,300
Distance Traveled
1,017,283
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,466
456
33
3
0
217,338
0
L
Ymir
6,534
545
29
2
0
209,624
0
L
Thor
5,533
461
28
2
0
222,862
0
L
Nemesis
4,841
403
5
0
0
187,712
2
L
Artemis
4,531
378
10
1
0
146,996
0
W
Izanami
6,658
555
72
6
0
177,498
4
W
Freya
7,285
607
29
2
0
208,032
0
W
Cerberus
6,402
534
24
2
0
204,133
1
L
Loki
6,297
525
57
5
0
207,106
2
W
Danzaburou
6,990
583
57
5
0
210,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role