Player Matchup

Ymir
Ymir
AGameee
Ymir
Level 19
God Stats
5W - 1L
1,778 SR
Queue Stats
48W - 33L
1,571 Elo+
Party 1
Chang'e
Chang'e
Coral_K
Chang'e
Level 27
God Stats
7W - 4L
1,605 SR
Queue Stats
97W - 103L
1,477 Elo+
Solo
Jing Wei
Jing Wei
DiamondTeeth
Jing Wei
Level 17
God Stats
2W - 1L
1,761 SR
Queue Stats
23W - 23L
1,510 Elo+
Solo
Bacchus
Bacchus
Proginee
Bacchus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,452 Elo+
Party 1
Cabrakan
Cabrakan
uhPhobiah
Cabrakan
Level 26
God Stats
1W - 2L
1,288 SR
Queue Stats
126W - 105L
1,622 Elo+
Party 1
Team Averages
Level 20
1,586 SR
1,527 Elo+

VS

Team Averages
Level 25
1,541 SR
1,509 Elo+
Ra
Ra
Fuji_Raijin
Ra
Level 26
God Stats
15W - 24L
1,445 SR
Queue Stats
197W - 201L
1,570 Elo+
Solo
Nike
Nike
Helix_Eternity
Nike
Level 26
God Stats
14W - 13L
1,700 SR
Queue Stats
271W - 300L
1,524 Elo+
Solo
Hou Yi
Hou Yi
Rhadhim
Hou Yi
Level 28
God Stats
4W - 3L
1,621 SR
Queue Stats
59W - 56L
1,546 Elo+
Party 2
Cerberus
Cerberus
xTimmy D F
Cerberus
Level 16
God Stats
4W - 9L
1,440 SR
Queue Stats
140W - 190L
1,378 Elo+
Solo
Serqet
Serqet
在地上撿到一把槍
Serqet
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 98L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AGameee
Ymir
14
8 / 2 / 4
8,882
555
6,125
9,462
4,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Coral_K
Chang'e
16
5 / 1 / 4
9,476
592
12,920
11,467
5,065
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
DiamondTeeth
Jing Wei
12
1 / 2 / 3
7,522
470
1,494
5,083
1,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Proginee
Bacchus
12
1 / 3 / 5
7,808
488
3,377
9,580
7,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
uhPhobiah
Cabrakan
15
11 / 4 / 4
9,923
620
12,657
9,540
6,695
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 5
7,093
443
5,023
9,324
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
1 / 8 / 3
6,970
436
4,502
14,235
5,075
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
Rhadhim
Hou Yi
14
6 / 1 / 1
8,574
536
6,700
6,019
1,883
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
xTimmy D F
Cerberus
11
0 / 3 / 1
6,824
427
4,517
11,322
7,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 7 / 4
8,558
535
5,567
11,266
3,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
26
Kills
12
12
Deaths
26
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ymir
AGameee
Ymir
8
2
4
5
W
Chang'e
Coral_K
Chang'e
5
1
4
7
W
Jing Wei
DiamondTeeth
Jing Wei
1
2
3
1.25
L
0
7
5
0.36
L
1
8
3
0.31
W
Bacchus
Proginee
Bacchus
1
3
5
1.17
L
Hou Yi
Rhadhim
Hou Yi
6
1
1
6.5
W
Cabrakan
uhPhobiah
Cabrakan
11
4
4
3.25
L
Cerberus
xTimmy D F
Cerberus
0
3
1
0.17
L
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,573
Damage
26,309
45,132
Taken
52,166
25,277
Mitigated
21,899
12,270
Healing
11,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
AGameee
Ymir
6,125
519
0
360
9,462
4,440
0
1,849
7,283
49,938
0
W
Chang'e
Coral_K
Chang'e
12,920
1,902
196
8,287
11,467
5,065
2,061
3,810
7,492
63,509
0
W
Jing Wei
DiamondTeeth
Jing Wei
1,494
516
0
581
5,083
1,477
1,276
0
5,059
0
41,929
L
5,023
1,231
417
906
9,324
3,431
240
7,626
1,594
40,925
0
L
4,502
482
0
2,103
14,235
5,075
0
9,003
4,711
0
40,727
W
Bacchus
Proginee
Bacchus
3,377
114
0
750
9,580
7,600
106
1,103
8,037
13,467
0
L
Hou Yi
Rhadhim
Hou Yi
6,700
3,461
0
2,376
6,019
1,883
312
2,704
3,315
0
51,144
W
Cabrakan
uhPhobiah
Cabrakan
12,657
1,976
0
2,096
9,540
6,695
0
2,778
6,511
48,749
0
L
Cerberus
xTimmy D F
Cerberus
4,517
370
0
3,021
11,322
7,545
0
7,325
3,229
26,502
0
L
5,567
1,293
0
2,229
11,266
3,965
0
7,254
3,922
0
33,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,611
Gold Earned
38,019
400
Minions Killed
361
0
Camps Cleared
0
1,482,290
Distance Traveled
1,367,539
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,882
555
84
5
0
299,979
5
W
Chang'e
9,476
592
127
8
0
283,305
1
W
Jing Wei
7,522
470
86
5
0
303,745
1
L
Ra
7,093
443
81
5
0
268,311
6
L
Nike
6,970
436
71
4
0
267,363
8
W
Bacchus
7,808
488
19
1
0
303,987
4
L
Hou Yi
8,574
536
99
6
0
287,190
5
W
Cabrakan
9,923
620
84
5
0
291,274
3
L
Cerberus
6,824
427
50
3
0
252,535
1
L
Serqet
8,558
535
60
4
0
292,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role