Player Matchup

Sun Wukong
Sun Wukong
IlILUCiDIll
Sun Wukong
Level 87
God Stats
1W - 2L
1,573 SR
Queue Stats
283W - 267L
1,462 Elo+
Party 1
Janus
Janus
NRT Karma4799
Janus
Level 129
God Stats
18W - 14L
1,567 SR
Queue Stats
575W - 526L
1,561 Elo+
Party 1
Erlang Shen
Erlang Shen
TemptingBull381
Erlang Shen
Level 11
God Stats
1W - 2L
1,797 SR
Queue Stats
6W - 14L
1,326 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
bbctoxic
Morgan Le Fay
Level 62
God Stats
17W - 20L
1,564 SR
Queue Stats
163W - 154L
1,444 Elo+
Party 1
Bakasura
Bakasura
ghostrdr31
Bakasura
Level 17
God Stats
7W - 8L
1,682 SR
Queue Stats
23W - 23L
1,460 Elo+
Party 1
Team Averages
Level 61
1,637 SR
1,451 Elo+

VS

Team Averages
Level 67
1,535 SR
1,493 Elo+
Sobek
Sobek
ARI0speedwagon
Sobek
Level 97
God Stats
36W - 34L
1,606 SR
Queue Stats
494W - 491L
1,523 Elo+
Party 2
Gilgamesh
Gilgamesh
Gluwie
Gilgamesh
Level 99
God Stats
23W - 7L
1,691 SR
Queue Stats
332W - 287L
1,584 Elo+
Party 3
Mercury
Mercury
MrPleaseUrMom3
Mercury
Level 21
God Stats
2W - 2L
1,504 SR
Queue Stats
23W - 18L
1,543 Elo+
Party 2
Chiron
Chiron
Pickle_0_0Rick
Chiron
Level 107
God Stats
17W - 20L
1,508 SR
Queue Stats
138W - 161L
1,382 Elo+
Solo
Scylla
Scylla
Tofuboyy
Scylla
Level 13
God Stats
6W - 6L
1,367 SR
Queue Stats
92W - 69L
1,436 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IlILUCiDIll
Sun Wukong
15
1 / 7 / 2
10,227
426
9,720
19,960
12,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

19
6 / 6 / 0
12,421
518
17,740
17,314
6,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
TemptingBull381
Erlang Shen
12
0 / 10 / 3
8,841
368
934
11,014
4,202
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morgan Le Fay
bbctoxic
Morgan Le Fay
16
8 / 8 / 2
11,702
488
17,932
18,088
7,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
ghostrdr31
Bakasura
15
2 / 8 / 3
10,683
445
10,064
19,013
9,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 9
12,509
521
14,450
18,316
18,702
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Gluwie
Gilgamesh
19
10 / 2 / 10
14,639
610
19,411
23,432
21,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
6 / 5 / 10
12,645
527
12,149
19,747
7,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
8 / 3 / 4
13,443
560
12,553
18,743
8,062
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Tofuboyy
Scylla
20
6 / 6 / 8
12,560
523
6,935
13,570
4,514
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
78
17
Kills
37
39
Deaths
17
10
Assists
41
Player
Kills
Deaths
Assists
KDA
W
7
1
9
11.5
W
Gilgamesh
Gluwie
Gilgamesh
10
2
10
7.5
L
Sun Wukong
IlILUCiDIll
Sun Wukong
1
7
2
0.29
W
6
5
10
2.2
L
6
6
0
1
W
8
3
4
3.33
L
Erlang Shen
TemptingBull381
Erlang Shen
0
10
3
0.15
W
Scylla
Tofuboyy
Scylla
6
6
8
1.67
L
Morgan Le Fay
bbctoxic
Morgan Le Fay
8
8
2
1.13
L
Bakasura
ghostrdr31
Bakasura
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,390
Damage
65,498
85,389
Taken
93,808
39,767
Mitigated
59,943
11,122
Healing
27,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,450
1,106
0
10,169
18,316
18,702
489
4,343
12,954
77,257
0
W
Gilgamesh
Gluwie
Gilgamesh
19,411
5,108
0
2,848
23,432
21,010
138
9,360
13,155
0
83,219
L
Sun Wukong
IlILUCiDIll
Sun Wukong
9,720
1,520
0
4,006
19,960
12,389
473
7,024
12,936
0
54,241
W
12,149
7,046
0
2,474
19,747
7,655
1,008
6,378
12,737
0
89,680
L
17,740
652
138
2,610
17,314
6,201
0
2,506
14,808
92,179
0
W
12,553
5,446
718
8,634
18,743
8,062
1,050
7,606
10,362
0
103,930
L
Erlang Shen
TemptingBull381
Erlang Shen
934
249
0
78
11,014
4,202
170
2,621
8,393
0
19,809
W
Scylla
Tofuboyy
Scylla
6,935
361
0
2,452
13,570
4,514
116
8,306
5,013
73,356
0
L
Morgan Le Fay
bbctoxic
Morgan Le Fay
17,932
848
0
2,061
18,088
7,567
0
4,930
13,158
61,781
0
L
Bakasura
ghostrdr31
Bakasura
10,064
7,626
0
2,229
19,013
9,408
754
4,792
14,221
0
60,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,874
Gold Earned
65,796
520
Minions Killed
655
0
Camps Cleared
0
2,094,380
Distance Traveled
2,356,619
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,509
521
116
5
0
485,287
5
W
Gilgamesh
14,639
610
104
4
0
458,161
6
L
Sun Wukong
10,227
426
88
4
0
413,742
0
W
Mercury
12,645
527
117
5
0
520,862
0
L
Janus
12,421
518
162
7
0
470,480
0
W
Chiron
13,443
560
179
7
0
429,287
3
L
Erlang Shen
8,841
368
35
1
0
345,486
0
W
Scylla
12,560
523
139
6
0
463,022
3
L
Morgan Le Fay
11,702
488
111
5
0
411,238
3
L
Bakasura
10,683
445
124
5
0
453,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role