Player Matchup

Olorun
Olorun
Savage_Boss456
Olorun
Level 87
God Stats
6W - 2L
1,631 SR
Queue Stats
208W - 230L
1,472 Elo+
Party 2
Fenrir
Fenrir
Zendagoat
Fenrir
Level 35
God Stats
2W - 5L
1,471 SR
Queue Stats
195W - 278L
1,327 Elo+
Party 2
Nu Wa
Nu Wa
clawshis10
Nu Wa
Level 160
God Stats
10W - 4L
1,738 SR
Queue Stats
83W - 77L
1,404 Elo+
Party 1
Danzaburou
Danzaburou
saskgang
Danzaburou
Level 43
God Stats
0W - 1L
1,537 SR
Queue Stats
72W - 81L
1,336 Elo+
Party 1
Hera
Hera
young_demigodWNF
Hera
Level 114
God Stats
12W - 9L
1,595 SR
Queue Stats
126W - 143L
1,434 Elo+
Party 2
Team Averages
Level 88
1,594 SR
1,395 Elo+

VS

Team Averages
Level 66
1,524 SR
1,481 Elo+
Kali
Kali
BrreakfastBandit
Kali
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,511 Elo+
Party 3
Guan Yu
Guan Yu
Divine_Elemento
Guan Yu
Level 126
God Stats
15W - 9L
1,641 SR
Queue Stats
165W - 148L
1,509 Elo+
Party 3
Baron Samedi
Baron Samedi
UnluckyBiscuit
Baron Samedi
Level 47
God Stats
20W - 20L
1,581 SR
Queue Stats
96W - 86L
1,523 Elo+
Party 3
Athena
Athena
kingdanimalsX
Athena
Level 69
God Stats
32W - 23L
1,433 SR
Queue Stats
123W - 146L
1,363 Elo+
Party 4
Sol
Sol
lunaxsolxx
Sol
Level 26
God Stats
12W - 8L
1,462 SR
Queue Stats
24W - 18L
1,499 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 0
8,055
424
5,879
8,170
2,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
Zendagoat
Fenrir
9
0 / 8 / 2
6,801
358
1,803
12,356
3,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Nu Wa
16
1 / 4 / 1
9,722
512
13,106
7,893
2,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
saskgang
Danzaburou
10
0 / 10 / 0
6,895
363
7,145
12,146
3,850
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 4 / 0
9,251
487
9,453
10,861
2,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 0 / 0
13,082
689
8,657
13,833
6,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 1 / 7
10,143
534
4,932
16,313
17,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
UnluckyBiscuit
Baron Samedi
17
4 / 1 / 5
10,030
528
4,804
8,897
3,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 1 / 8
9,567
504
4,389
18,406
16,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
4 / 1 / 10
10,065
530
9,978
11,237
3,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
54
4
Kills
24
26
Deaths
4
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
13
0
0
13
W
1
1
7
4.5
L
2
0
0
2
W
Baron Samedi
UnluckyBiscuit
Baron Samedi
4
1
5
6.5
L
Fenrir
Zendagoat
Fenrir
0
8
2
0.13
L
Nu Wa
1
4
1
0.38
W
2
1
8
6
W
4
1
10
9
L
Danzaburou
saskgang
Danzaburou
0
10
0
0
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,386
Damage
32,760
51,426
Taken
68,686
16,093
Mitigated
48,396
11,372
Healing
32,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,657
5,453
0
7,763
13,833
6,626
694
3,354
10,245
0
130,576
W
4,932
362
2,565
8,129
16,313
17,874
656
7,883
7,832
0
41,657
L
5,879
2,571
38
2,751
8,170
2,633
138
3,356
4,814
54,110
0
W
Baron Samedi
UnluckyBiscuit
Baron Samedi
4,804
138
906
2,283
8,897
3,261
1,874
5,595
3,032
57,871
0
L
Fenrir
Zendagoat
Fenrir
1,803
848
0
3,086
12,356
3,763
0
2,593
9,635
0
23,151
L
Nu Wa
13,106
5,376
0
1,317
7,893
2,967
1,030
2,276
5,566
68,276
0
W
4,389
987
0
4,067
18,406
16,834
912
5,230
12,936
25,809
0
W
9,978
3,425
0
6,531
11,237
3,801
3,654
5,125
5,842
66,552
0
L
Danzaburou
saskgang
Danzaburou
7,145
1,960
0
510
12,146
3,850
86
9,258
2,786
0
33,339
L
9,453
3,207
0
3,670
10,861
2,880
26
1,688
8,618
60,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,724
Gold Earned
52,887
432
Minions Killed
522
0
Camps Cleared
0
1,498,393
Distance Traveled
1,784,655
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
13,082
689
181
10
0
378,099
5
W
Guan Yu
10,143
534
84
4
0
372,446
4
L
Olorun
8,055
424
87
5
0
361,963
2
W
Baron Samedi
10,030
528
101
5
0
317,163
8
L
Fenrir
6,801
358
42
2
0
269,519
0
L
Nu Wa
9,722
512
123
6
0
321,739
1
W
Athena
9,567
504
32
2
0
379,540
2
W
Sol
10,065
530
124
7
0
337,407
2
L
Danzaburou
6,895
363
46
2
0
271,401
0
L
Hera
9,251
487
134
7
0
273,771
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role