Player Matchup

Artio
Artio
GavertimeB29
Artio
Level 90
God Stats
0W - 1L
1,488 SR
Queue Stats
28W - 23L
1,518 Elo+
Party 3
Loki
Loki
Justwolfeh
Loki
Level 124
God Stats
4W - 4L
1,646 SR
Queue Stats
108W - 133L
1,447 Elo+
Party 2
Izanami
Izanami
Krbs007
Izanami
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
OP_RAGE_
Baron Samedi
Level 106
God Stats
4W - 6L
1,534 SR
Queue Stats
126W - 151L
1,479 Elo+
Party 2
Sun Wukong
Sun Wukong
deweymatt
Sun Wukong
Level 11
God Stats
1W - 1L
1,705 SR
Queue Stats
13W - 11L
1,522 Elo+
Party 2
Team Averages
Level 72
1,575 SR
1,493 Elo+

VS

Team Averages
Level 55
1,612 SR
1,481 Elo+
Skadi
Skadi
BrighterRumble8
Skadi
Level 31
God Stats
8W - 8L
1,691 SR
Queue Stats
29W - 32L
1,424 Elo+
Party 1
Arachne
Arachne
DeathJoy777
Arachne
Level 29
God Stats
3W - 1L
1,748 SR
Queue Stats
51W - 51L
1,438 Elo+
Party 1
Chang'e
Chang'e
Sleepy Riah
Chang'e
Level 63
God Stats
17W - 17L
1,532 SR
Queue Stats
139W - 118L
1,553 Elo+
Party 1
Cthulhu
Cthulhu
Slushy Mugger
Cthulhu
Level 86
God Stats
44W - 26L
1,520 SR
Queue Stats
307W - 262L
1,506 Elo+
Party 1
Amaterasu
Amaterasu
SynK Addy
Amaterasu
Level 64
God Stats
35W - 24L
1,571 SR
Queue Stats
237W - 221L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
6,725
480
4,801
10,397
5,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 5 / 1
7,031
502
7,660
9,006
2,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Krbs007
Izanami
10
1 / 1 / 0
5,792
414
2,847
4,042
1,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
OP_RAGE_
Baron Samedi
12
1 / 5 / 2
6,872
491
4,721
8,709
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
deweymatt
Sun Wukong
10
0 / 6 / 0
5,781
413
4,575
11,841
5,095
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,670
476
3,381
5,039
1,398
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
DeathJoy777
Arachne
12
3 / 2 / 5
7,415
530
4,269
7,691
2,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
Sleepy Riah
Chang'e
14
6 / 2 / 4
8,758
626
8,261
9,862
2,970
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
11
1 / 1 / 2
6,783
485
4,302
10,627
7,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Amaterasu
SynK Addy
Amaterasu
15
6 / 0 / 2
8,843
632
9,027
10,503
6,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
5
Kills
17
18
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
Arachne
DeathJoy777
Arachne
3
2
5
2.75
L
0
1
1
0.5
L
3
5
1
0.7
L
Izanami
Krbs007
Izanami
1
1
0
1
L
Baron Samedi
OP_RAGE_
Baron Samedi
1
5
2
0.4
W
Chang'e
Sleepy Riah
Chang'e
6
2
4
4
W
Cthulhu
1
1
2
2
W
Amaterasu
SynK Addy
Amaterasu
6
0
2
7
L
Sun Wukong
deweymatt
Sun Wukong
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,604
Damage
29,240
43,995
Taken
43,722
18,757
Mitigated
21,460
7,111
Healing
17,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,381
1,415
0
250
5,039
1,398
0
1,416
3,623
0
41,332
W
Arachne
DeathJoy777
Arachne
4,269
3,254
0
2,775
7,691
2,848
0
1,371
6,320
0
43,302
L
4,801
672
186
3,542
10,397
5,817
0
4,004
6,363
26,125
0
L
7,660
2,305
0
250
9,006
2,909
0
1,391
7,539
0
44,884
L
Izanami
Krbs007
Izanami
2,847
1,697
0
16
4,042
1,600
118
391
3,651
0
32,139
L
Baron Samedi
OP_RAGE_
Baron Samedi
4,721
186
0
1,321
8,709
3,336
0
6,247
2,038
39,254
0
W
Chang'e
Sleepy Riah
Chang'e
8,261
363
735
4,086
9,862
2,970
559
4,293
5,569
51,043
0
W
Cthulhu
4,302
838
164
3,388
10,627
7,446
0
2,363
8,264
27,456
0
W
Amaterasu
SynK Addy
Amaterasu
9,027
3,676
0
5,994
10,503
6,798
430
79
10,424
0
61,293
L
Sun Wukong
deweymatt
Sun Wukong
4,575
1,369
0
1,796
11,841
5,095
0
0
11,841
0
33,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,201
Gold Earned
38,469
329
Minions Killed
452
0
Camps Cleared
0
1,252,591
Distance Traveled
1,361,249
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,670
476
85
6
0
249,968
1
W
Arachne
7,415
530
80
6
0
328,134
0
L
Artio
6,725
480
41
3
0
248,225
3
L
Loki
7,031
502
78
6
0
282,282
2
L
Izanami
5,792
414
77
6
0
235,786
1
L
Baron Samedi
6,872
491
73
5
0
248,255
5
W
Chang'e
8,758
626
103
7
0
245,291
0
W
Cthulhu
6,783
485
53
4
0
235,338
1
W
Amaterasu
8,843
632
131
9
0
302,518
0
L
Sun Wukong
5,781
413
60
4
0
238,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role