Player Matchup

Artemis
Artemis
CLOUDDOM23
Artemis
Level 14
God Stats
0W - 2L
1,284 SR
Queue Stats
0W - 2L
1,277 Elo+
Party 2
Anubis
Anubis
Chungus_Amngus
Anubis
Level 84
God Stats
5W - 6L
1,592 SR
Queue Stats
168W - 189L
1,350 Elo+
Party 2
Pele
Pele
Chungus_Fungus17
Pele
Level 77
God Stats
5W - 5L
1,466 SR
Queue Stats
225W - 231L
1,412 Elo+
Party 2
Cerberus
Cerberus
Chungus_Gangus
Cerberus
Level 6
God Stats
0W - 2L
1,484 SR
Queue Stats
0W - 4L
1,115 Elo+
Party 2
Nike
Nike
Chungus_Senatus
Nike
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 84L
1,369 Elo+
Party 2
Team Averages
Level 46
1,465 SR
1,304 Elo+

VS

Team Averages
Level 119
1,607 SR
1,480 Elo+
Chang'e
Chang'e
 
Chang'e
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Hyro XL
Zhong Kui
Level 156
God Stats
5W - 0L
1,660 SR
Queue Stats
367W - 324L
1,516 Elo+
Party 1
Hercules
Hercules
King Arthur3692
Hercules
Level 146
God Stats
25W - 18L
1,611 SR
Queue Stats
339W - 301L
1,492 Elo+
Party 1
Bakasura
Bakasura
Steelkiller1125
Bakasura
Level 141
God Stats
6W - 1L
1,946 SR
Queue Stats
103W - 99L
1,543 Elo+
Party 1
Jing Wei
Jing Wei
chopito27
Jing Wei
Level 103
God Stats
4W - 0L
1,316 SR
Queue Stats
248W - 307L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CLOUDDOM23
Artemis
8
0 / 3 / 0
4,916
447
3,169
3,753
869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 1 / 0
6,437
585
3,426
4,349
2,341
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 0
5,266
479
2,121
7,555
1,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
7
0 / 2 / 0
4,529
412
1,408
4,670
2,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 0
5,257
478
4,105
7,664
3,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
0 / 1 / 1
5,592
508
2,026
5,420
1,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Hyro XL
Zhong Kui
11
1 / 0 / 3
6,326
575
4,960
7,897
5,534
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
10
4 / 0 / 0
5,996
545
3,590
4,196
3,505
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
13
5 / 0 / 1
7,047
641
4,707
7,178
3,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jing Wei
chopito27
Jing Wei
10
0 / 0 / 2
5,605
510
2,632
4,906
1,439
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
10
11
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
0
1
1
0.5
L
Artemis
CLOUDDOM23
Artemis
0
3
0
0
L
1
1
0
1
L
0
2
0
0
L
Cerberus
0
2
0
0
L
0
3
0
0
W
Zhong Kui
Hyro XL
Zhong Kui
1
0
3
2.5
W
Hercules
4
0
0
4
W
Bakasura
5
0
1
5.5
W
Jing Wei
chopito27
Jing Wei
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,229
Damage
17,915
27,991
Taken
29,597
11,032
Mitigated
15,236
9,574
Healing
15,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,026
299
472
3,530
5,420
1,672
220
2,682
2,738
32,476
0
L
Artemis
CLOUDDOM23
Artemis
3,169
1,738
0
817
3,753
869
24
0
3,753
0
19,854
L
3,426
526
0
2,406
4,349
2,341
48
1,852
2,337
48,041
0
L
2,121
280
0
3,015
7,555
1,818
0
0
6,945
0
32,515
L
Cerberus
1,408
151
0
621
4,670
2,044
0
0
4,670
11,992
0
L
4,105
716
0
2,715
7,664
3,960
0
5,134
2,220
0
24,258
W
Zhong Kui
Hyro XL
Zhong Kui
4,960
970
0
3,920
7,897
5,534
173
0
7,085
34,185
0
W
Hercules
3,590
1,061
0
393
4,196
3,505
0
1,041
3,155
0
19,061
W
Bakasura
4,707
2,937
0
4,003
7,178
3,086
976
606
6,486
0
35,820
W
Jing Wei
chopito27
Jing Wei
2,632
2,109
0
2,930
4,906
1,439
0
505
4,401
0
32,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,405
Gold Earned
30,566
276
Minions Killed
329
0
Camps Cleared
0
945,934
Distance Traveled
1,109,134
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
5,592
508
63
6
0
217,290
2
L
Artemis
4,916
447
49
4
0
176,119
0
L
Anubis
6,437
585
81
7
0
188,837
2
L
Pele
5,266
479
70
6
0
200,597
1
L
Cerberus
4,529
412
20
2
0
194,419
2
L
Nike
5,257
478
56
5
0
185,962
4
W
Zhong Kui
6,326
575
77
7
0
194,979
2
W
Hercules
5,996
545
42
4
0
222,258
3
W
Bakasura
7,047
641
92
8
0
255,541
4
W
Jing Wei
5,605
510
55
5
0
219,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role