Player Matchup

Hercules
Hercules
DM_YeeHawBrother
Hercules
Level 26
God Stats
1W - 0L
1,550 SR
Queue Stats
73W - 68L
1,415 Elo+
Solo
Kukulkan
Kukulkan
Dinder_Mufflin
Kukulkan
Level 28
God Stats
10W - 12L
1,466 SR
Queue Stats
11W - 13L
1,298 Elo+
Solo
Scylla
Scylla
Skull091034
Scylla
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,033 Elo+
Solo
Arachne
Arachne
SnakeTILLiDie
Arachne
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
65W - 56L
1,449 Elo+
Solo
Merlin
Merlin
edmend44
Merlin
Level 16
God Stats
3W - 0L
1,583 SR
Queue Stats
3W - 2L
1,271 Elo+
Solo
Team Averages
Level 20
1,520 SR
1,293 Elo+

VS

Team Averages
Level 12
1,506 SR
1,442 Elo+
Rama
Rama
Chewie5555
Rama
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 81L
1,413 Elo+
Party 1
Nike
Nike
Jahstout
Nike
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
MickeyJ0
Yemoja
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Poker0017
Ne Zha
Level 27
God Stats
14W - 12L
1,532 SR
Queue Stats
18W - 13L
1,298 Elo+
Solo
Olorun
Olorun
RapidNutta
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 2
7,213
601
2,390
4,686
1,895
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
11
2 / 0 / 3
6,774
565
4,212
2,248
745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
3
0 / 1 / 1
4,348
362
0
1,852
309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
13
10 / 1 / 2
8,110
676
11,499
7,247
3,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
edmend44
Merlin
11
2 / 2 / 5
6,519
543
2,975
3,195
992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 4 / 0
4,544
379
910
5,232
1,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
8
0 / 5 / 0
5,009
417
2,337
10,678
4,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
MickeyJ0
Yemoja
8
1 / 2 / 0
5,495
458
2,276
7,849
5,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ne Zha
Poker0017
Ne Zha
10
1 / 2 / 0
5,857
488
2,066
6,017
1,701
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
RapidNutta
Olorun
7
1 / 4 / 0
5,143
429
1,383
4,429
1,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
16
Kills
3
4
Deaths
17
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
2
0
2
3
W
Kukulkan
2
0
3
3.5
L
Nike
0
5
0
0
L
Yemoja
MickeyJ0
Yemoja
1
2
0
0.5
L
Ne Zha
Poker0017
Ne Zha
1
2
0
0.5
L
Olorun
RapidNutta
Olorun
1
4
0
0.25
W
Scylla
0
1
1
0.5
W
Arachne
10
1
2
11
W
Merlin
edmend44
Merlin
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,076
Damage
8,972
19,228
Taken
34,205
7,073
Mitigated
14,789
5,575
Healing
7,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
910
740
0
626
5,232
1,080
0
304
4,849
0
11,664
W
2,390
754
77
1,543
4,686
1,895
2,336
243
4,443
0
38,644
W
Kukulkan
4,212
83
0
417
2,248
745
367
618
1,630
32,532
0
L
Nike
2,337
474
0
1,571
10,678
4,954
0
2,590
8,026
0
15,925
L
Yemoja
MickeyJ0
Yemoja
2,276
379
726
1,769
7,849
5,423
0
2,191
5,394
13,504
0
L
Ne Zha
Poker0017
Ne Zha
2,066
420
0
2,227
6,017
1,701
0
817
5,200
0
37,373
L
Olorun
RapidNutta
Olorun
1,383
667
0
644
4,429
1,631
648
1,285
3,144
14,920
1,944
W
Scylla
0
0
0
0
1,852
309
0
226
1,626
356
0
W
Arachne
11,499
7,018
0
3,538
7,247
3,132
235
1,674
5,573
0
44,871
W
Merlin
edmend44
Merlin
2,975
184
0
0
3,195
992
601
707
2,488
25,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,964
Gold Earned
26,048
280
Minions Killed
196
0
Camps Cleared
0
1,034,537
Distance Traveled
942,194
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,544
379
24
2
0
126,759
1
W
Hercules
7,213
601
86
7
0
201,309
1
W
Kukulkan
6,774
565
70
6
0
238,192
0
L
Nike
5,009
417
35
3
0
227,669
1
L
Yemoja
5,495
458
27
2
0
216,339
3
L
Ne Zha
5,857
488
72
6
0
260,889
4
L
Olorun
5,143
429
38
3
0
110,538
1
W
Scylla
4,348
362
1
0
0
156,690
3
W
Arachne
8,110
676
78
7
0
246,597
1
W
Merlin
6,519
543
45
4
0
191,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role