Player Matchup

Ares
Ares
Elmeantel541
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Apollo
Apollo
ReverseCreed
Apollo
Level 25
God Stats
4W - 0L
1,500 SR
Queue Stats
69W - 77L
1,260 Elo+
Party 2
Nemesis
Nemesis
XGOD09X
Nemesis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Thor
Thor
braxtonbighead
Thor
Level 22
God Stats
2W - 4L
1,296 SR
Queue Stats
71W - 81L
1,253 Elo+
Party 2
Anubis
Anubis
zavian_phillips
Anubis
Level 1
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Team Averages
Level 10
1,459 SR
1,403 Elo+

VS

Team Averages
Level 8
1,470 SR
1,459 Elo+
Neith
Neith
Don Diablo I
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
JankyLemon
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1
Ymir
Ymir
WackYakob
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1
Bakasura
Bakasura
sidoji_1
Bakasura
Level 28
God Stats
4W - 5L
1,350 SR
Queue Stats
36W - 47L
1,294 Elo+
Solo
Guan Yu
Guan Yu
wambamhereissam
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 2
5,000
385
242
809
198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
10
2 / 0 / 4
6,972
536
1,524
5,509
4,609
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
XGOD09X
Nemesis
12
7 / 0 / 0
7,705
593
4,251
9,343
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
11 / 4 / 7
7,693
592
9,056
9,162
2,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
7 / 3 / 8
7,170
552
8,932
6,974
3,695
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 4
6,483
499
5,464
6,220
1,145
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
JankyLemon
Nemesis
6
0 / 5 / 0
4,876
375
581
5,820
936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
8
0 / 8 / 2
6,137
472
2,706
11,480
5,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
sidoji_1
Bakasura
10
2 / 6 / 0
6,546
504
2,772
8,361
2,265
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
4 / 4 / 2
6,540
503
2,324
6,134
3,090
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
27
Kills
7
8
Deaths
29
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
0
1
2
1
L
Nemesis
JankyLemon
Nemesis
0
5
0
0
W
Apollo
2
0
4
4
L
Ymir
0
8
2
0.13
W
Nemesis
XGOD09X
Nemesis
7
0
0
7
W
11
4
7
3.63
L
Bakasura
sidoji_1
Bakasura
2
6
0
0.33
L
4
4
2
1.25
W
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,005
Damage
13,847
31,797
Taken
38,015
14,196
Mitigated
12,555
8,726
Healing
4,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,464
3,002
0
672
6,220
1,145
921
2,178
4,042
0
29,117
W
242
242
0
100
809
198
0
0
809
278
0
L
Nemesis
JankyLemon
Nemesis
581
159
0
510
5,820
936
237
1,461
4,359
0
7,398
W
Apollo
1,524
674
0
0
5,509
4,609
19
385
5,124
0
24,392
L
Ymir
2,706
903
0
632
11,480
5,119
0
2,397
9,083
18,870
0
W
Nemesis
XGOD09X
Nemesis
4,251
2,723
0
6,552
9,343
2,957
996
881
8,462
0
49,710
W
9,056
2,699
0
0
9,162
2,737
0
788
8,219
0
16,994
L
Bakasura
sidoji_1
Bakasura
2,772
2,617
0
1,242
8,361
2,265
2,100
1,166
7,195
0
16,592
L
2,324
669
450
648
6,134
3,090
126
1,972
4,162
0
6,124
W
8,932
878
0
2,074
6,974
3,695
327
845
6,129
31,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,540
Gold Earned
30,582
196
Minions Killed
162
0
Camps Cleared
0
968,028
Distance Traveled
1,164,951
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,483
499
52
4
0
196,453
0
W
Ares
5,000
385
0
0
0
27,634
1
L
Nemesis
4,876
375
13
1
0
214,940
1
W
Apollo
6,972
536
44
3
0
240,557
0
L
Ymir
6,137
472
33
3
0
232,189
0
W
Nemesis
7,705
593
98
8
0
247,012
0
W
Thor
7,693
592
25
2
0
250,109
2
L
Bakasura
6,546
504
58
4
0
254,524
0
L
Guan Yu
6,540
503
6
0
0
266,845
0
W
Anubis
7,170
552
29
2
0
202,716
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role