Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Iuwg
Ymir
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 161L
1,515 Elo+
Party 2
Heimdallr
Heimdallr
edaf
Heimdallr
Level 47
God Stats
6W - 4L
1,721 SR
Queue Stats
80W - 101L
1,445 Elo+
Party 2
Team Averages
Level 93
1,574 SR
1,487 Elo+

VS

Team Averages
Level 31
1,509 SR
1,550 Elo+
Cthulhu
Cthulhu
FleshLoin
Cthulhu
Level 16
God Stats
1W - 2L
1,599 SR
Queue Stats
4W - 4L
1,581 Elo+
Solo
Baron Samedi
Baron Samedi
SuperDt95
Baron Samedi
Level 62
God Stats
0W - 1L
1,270 SR
Queue Stats
3W - 2L
1,611 Elo+
Party 1
Loki
Loki
iillestLazyBoi
Loki
Level 14
God Stats
2W - 1L
1,659 SR
Queue Stats
10W - 9L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
6 / 2 / 11
9,979
768
14,338
14,554
8,470
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
Iuwg
Ymir
13
5 / 3 / 11
9,624
740
7,464
14,448
18,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
edaf
Heimdallr
14
7 / 4 / 8
9,902
762
9,534
12,017
4,496
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FleshLoin
Cthulhu
12
1 / 4 / 8
8,380
645
7,841
16,294
16,871
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
SuperDt95
Baron Samedi
12
2 / 7 / 6
8,731
672
11,132
11,544
5,466
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 7 / 3
9,511
732
6,850
11,903
4,836
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
18
Kills
8
9
Deaths
18
30
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
2
11
5.75
L
Cthulhu
FleshLoin
Cthulhu
1
4
8
1.25
W
Ymir
Iuwg
Ymir
5
3
11
3.5
L
Baron Samedi
SuperDt95
Baron Samedi
2
7
6
0.71
W
Heimdallr
edaf
Heimdallr
7
4
8
2.75
L
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,336
Damage
25,823
41,019
Taken
39,741
31,083
Mitigated
27,173
4,828
Healing
5,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
14,338
1,163
359
1,260
14,554
8,470
160
7,369
7,185
33,703
0
L
Cthulhu
FleshLoin
Cthulhu
7,841
1,355
437
621
16,294
16,871
185
8,093
7,796
23,981
0
W
Ymir
Iuwg
Ymir
7,464
1,224
0
883
14,448
18,117
160
5,881
8,567
21,447
0
L
Baron Samedi
SuperDt95
Baron Samedi
11,132
1,319
2,569
2,187
11,544
5,466
627
7,383
3,916
34,778
0
W
Heimdallr
edaf
Heimdallr
9,534
5,812
0
2,326
12,017
4,496
1,770
5,723
6,294
0
32,124
L
6,850
997
0
0
11,903
4,836
0
5,323
6,226
0
24,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,505
Gold Earned
26,622
116
Minions Killed
99
0
Camps Cleared
0
685,164
Distance Traveled
671,970
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,979
768
52
4
0
264,216
1
L
Cthulhu
8,380
645
25
2
0
244,071
0
W
Ymir
9,624
740
18
1
0
212,692
4
L
Baron Samedi
8,731
672
54
4
0
199,446
0
W
Heimdallr
9,902
762
46
4
0
208,256
2
L
Loki
9,511
732
20
2
0
228,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role