Player Matchup

Gilgamesh
Gilgamesh
PaPaGiorgio131
Gilgamesh
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,852 Elo+
Party 2
Thanatos
Thanatos
Rogueh VI
Thanatos
Level 89
God Stats
9W - 7L
1,449 SR
Queue Stats
324W - 289L
1,526 Elo+
Party 2
Raijin
Raijin
SoTyrant
Raijin
Level 126
God Stats
0W - 2L
1,382 SR
Queue Stats
129W - 108L
1,541 Elo+
Party 2
Geb
Geb
Tasti Senpai
Geb
Level 107
God Stats
16W - 7L
1,571 SR
Queue Stats
403W - 340L
1,518 Elo+
Party 2
He Bo
He Bo
WING DING FC
He Bo
Level 109
God Stats
5W - 7L
1,523 SR
Queue Stats
378W - 327L
1,532 Elo+
Party 2
Team Averages
Level 92
1,485 SR
1,594 Elo+

VS

Team Averages
Level 84
1,550 SR
1,519 Elo+
Chaac
Chaac
C0rt1zzle
Chaac
Level 99
God Stats
1W - 1L
1,791 SR
Queue Stats
80W - 44L
1,591 Elo+
Party 1
Fenrir
Fenrir
OG-Marksu
Fenrir
Level 103
God Stats
1W - 0L
1,338 SR
Queue Stats
31W - 16L
1,578 Elo+
Party 1
Kuzenbo
Kuzenbo
Rouge-Shagdow1
Kuzenbo
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 1
Scylla
Scylla
Str8B3astmode
Scylla
Level 109
God Stats
1W - 0L
1,622 SR
Queue Stats
64W - 33L
1,645 Elo+
Party 1
Tyr
Tyr
cresenzs
Tyr
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
PaPaGiorgio131
Gilgamesh
18
4 / 7 / 12
11,083
652
7,376
17,322
12,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
Rogueh VI
Thanatos
20
10 / 7 / 9
13,117
772
20,238
20,817
11,099
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
SoTyrant
Raijin
20
5 / 3 / 15
12,416
730
18,227
13,434
9,117
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
0 / 5 / 15
10,067
592
8,782
20,393
22,278
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
5 / 9 / 10
10,972
645
17,929
18,054
8,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
C0rt1zzle
Chaac
20
6 / 3 / 21
13,123
772
18,881
22,759
31,866
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
OG-Marksu
Fenrir
18
7 / 6 / 11
11,978
705
14,066
19,532
11,087
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

17
0 / 8 / 16
10,964
645
8,909
20,186
14,874
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

20
13 / 2 / 13
14,712
865
30,512
12,282
4,951
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 5 / 10
11,351
668
7,820
22,095
29,702
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
102
24
Kills
31
31
Deaths
24
61
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Chaac
C0rt1zzle
Chaac
6
3
21
5.5
W
Fenrir
OG-Marksu
Fenrir
7
6
11
2.08
L
Gilgamesh
PaPaGiorgio131
Gilgamesh
4
7
12
1.43
L
Thanatos
Rogueh VI
Thanatos
10
7
9
2.07
W
0
8
16
1
L
Raijin
SoTyrant
Raijin
5
3
15
4.17
W
13
2
13
9.75
L
0
5
15
1.5
L
5
9
10
1.11
W
5
5
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,552
Damage
80,188
90,020
Taken
96,854
63,418
Mitigated
92,480
30,312
Healing
33,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
C0rt1zzle
Chaac
18,881
1,229
3,438
9,364
22,759
31,866
1,181
10,331
12,428
9,822
32,060
W
Fenrir
OG-Marksu
Fenrir
14,066
2,897
1,405
2,479
19,532
11,087
0
9,135
10,132
0
23,229
L
Gilgamesh
PaPaGiorgio131
Gilgamesh
7,376
2,542
0
116
17,322
12,267
378
12,436
4,886
0
13,438
L
Thanatos
Rogueh VI
Thanatos
20,238
8,057
344
12,767
20,817
11,099
416
9,446
11,371
0
27,598
W
8,909
989
1,869
2,444
20,186
14,874
707
10,192
9,994
22,106
0
L
Raijin
SoTyrant
Raijin
18,227
1,644
2,565
4,715
13,434
9,117
429
6,356
7,078
58,287
0
W
30,512
3,016
3,386
3,769
12,282
4,951
2,642
6,346
5,611
63,348
0
L
8,782
538
381
3,457
20,393
22,278
208
10,526
9,706
16,650
0
L
17,929
603
2,585
3,382
18,054
8,657
90
4,465
13,589
30,354
0
W
7,820
1,640
1,044
4,218
22,095
29,702
119
8,114
13,751
0
14,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,655
Gold Earned
62,128
171
Minions Killed
170
0
Camps Cleared
0
1,462,342
Distance Traveled
1,609,808
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,123
772
41
2
0
327,681
1
W
Fenrir
11,978
705
12
1
0
292,025
1
L
Gilgamesh
11,083
652
26
2
0
287,980
0
L
Thanatos
13,117
772
22
1
0
305,319
0
W
Kuzenbo
10,964
645
31
2
0
307,192
0
L
Raijin
12,416
730
88
5
0
290,643
1
W
Scylla
14,712
865
63
4
0
334,859
1
L
Geb
10,067
592
10
1
0
302,659
1
L
He Bo
10,972
645
25
1
0
275,741
1
W
Tyr
11,351
668
23
1
0
348,051
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role