Player Matchup

Morgan Le Fay
Morgan Le Fay
KitchenWhippin
Morgan Le Fay
Level 16
God Stats
9W - 3L
1,787 SR
Queue Stats
88W - 78L
1,611 Elo+
Party 4
Skadi
Skadi
Mangekyou Rin
Skadi
Level 115
God Stats
1W - 0L
1,569 SR
Queue Stats
9W - 10L
1,467 Elo+
Party 2
Pele
Pele
Purenano
Pele
Level 17
God Stats
5W - 3L
1,710 SR
Queue Stats
97W - 104L
1,597 Elo+
Party 4
Zeus
Zeus
ReanuKeevesDurag
Zeus
Level 17
God Stats
22W - 16L
1,699 SR
Queue Stats
202W - 221L
1,542 Elo+
Party 4
Kuzenbo
Kuzenbo
T7KPrimeTime
Kuzenbo
Level 9
God Stats
10W - 2L
1,988 SR
Queue Stats
14W - 10L
1,570 Elo+
Party 2
Team Averages
Level 35
1,750 SR
1,557 Elo+

VS

Team Averages
Level 13
1,598 SR
1,374 Elo+
Cupid
Cupid
DynastyEraser
Cupid
Level 14
God Stats
0W - 1L
1,848 SR
Queue Stats
6W - 3L
1,704 Elo+
Party 3
Camazotz
Camazotz
HarbingerTruths
Camazotz
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
44W - 50L
1,279 Elo+
Party 1
Guan Yu
Guan Yu
HoldMyDrinkQT
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 55L
1,279 Elo+
Party 1
Athena
Athena
Skimpy_Sac
Athena
Level 17
God Stats
1W - 1L
1,644 SR
Queue Stats
10W - 12L
1,285 Elo+
Party 3
Olorun
Olorun
kruslusifer
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
KitchenWhippin
Morgan Le Fay
19
12 / 1 / 6
13,111
690
17,313
13,070
5,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
9 / 3 / 5
11,566
609
15,326
14,064
5,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
17
4 / 3 / 2
11,237
591
2,758
12,535
4,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
6 / 2 / 5
11,392
600
14,152
9,807
3,579
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
T7KPrimeTime
Kuzenbo
15
1 / 3 / 14
10,732
565
6,665
13,410
18,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 2
9,293
489
8,436
12,720
4,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Camazotz
14
4 / 9 / 2
9,327
491
8,221
23,716
14,181
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Guan Yu
15
3 / 4 / 2
9,241
486
6,851
18,459
14,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
Skimpy_Sac
Athena
13
1 / 9 / 5
8,226
433
5,712
21,195
14,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Olorun
5
0 / 2 / 0
5,701
300
278
1,647
528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
23
32
Kills
12
12
Deaths
32
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
8
2
0.63
L
Camazotz
4
9
2
0.56
L
Guan Yu
3
4
2
1
W
Morgan Le Fay
KitchenWhippin
Morgan Le Fay
12
1
6
15
W
9
3
5
3.83
W
Pele
4
3
2
1.67
W
6
2
5
4.25
L
Athena
Skimpy_Sac
Athena
1
9
5
0.39
W
Kuzenbo
T7KPrimeTime
Kuzenbo
1
3
14
2.67
L
Olorun
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,214
Damage
29,498
62,886
Taken
77,737
37,196
Mitigated
47,888
23,280
Healing
11,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,436
4,466
814
1,298
12,720
4,181
54
5,366
7,245
0
49,633
L
Camazotz
8,221
1,877
0
4,736
23,716
14,181
517
11,115
12,231
0
44,540
L
Guan Yu
6,851
1,147
612
3,154
18,459
14,920
824
11,265
7,070
0
44,088
W
Morgan Le Fay
KitchenWhippin
Morgan Le Fay
17,313
1,021
362
4,961
13,070
5,508
3,756
1,771
11,077
83,745
0
W
15,326
8,756
0
5,742
14,064
5,144
4,605
1,584
11,915
0
89,077
W
Pele
2,758
550
0
5,950
12,535
4,191
0
254
12,195
0
80,535
W
14,152
1,921
0
4,090
9,807
3,579
2,007
934
8,075
53,426
0
L
Athena
Skimpy_Sac
Athena
5,712
1,147
0
500
21,195
14,078
0
8,530
12,574
30,503
0
W
Kuzenbo
T7KPrimeTime
Kuzenbo
6,665
2,415
0
2,175
13,410
18,774
1,394
2,818
9,776
26,527
0
L
Olorun
278
0
0
0
1,647
528
0
1,050
487
6,319
507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,038
Gold Earned
41,788
555
Minions Killed
300
0
Camps Cleared
0
1,730,270
Distance Traveled
1,436,303
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,293
489
71
4
0
291,879
0
L
Camazotz
9,327
491
76
4
0
349,754
0
L
Guan Yu
9,241
486
83
4
0
402,443
2
W
Morgan Le Fay
13,111
690
154
8
0
397,115
2
W
Skadi
11,566
609
128
7
0
344,360
5
W
Pele
11,237
591
131
7
0
341,432
1
W
Zeus
11,392
600
107
6
0
290,489
1
L
Athena
8,226
433
57
3
0
307,851
2
W
Kuzenbo
10,732
565
35
2
0
356,874
0
L
Olorun
5,701
300
13
1
0
84,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role