Player Matchup

Yemoja
Yemoja
DrIDEMR
Yemoja
Level 13
God Stats
2W - 3L
1,575 SR
Queue Stats
23W - 17L
1,527 Elo+
Party 1
Ra
Ra
Reyes2G
Ra
Level 26
God Stats
9W - 8L
1,524 SR
Queue Stats
216W - 161L
1,584 Elo+
Party 1
Fenrir
Fenrir
david844
Fenrir
Level 148
God Stats
5W - 4L
1,529 SR
Queue Stats
222W - 173L
1,583 Elo+
Party 1
Team Averages
Level 62
1,543 SR
1,564 Elo+

VS

Team Averages
Level 48
1,539 SR
1,457 Elo+
Anhur
Anhur
Cheeseot
Anhur
Level 98
God Stats
14W - 13L
1,371 SR
Queue Stats
183W - 111L
1,641 Elo+
Party 2
Raijin
Raijin
Shuzuk
Raijin
Level 26
God Stats
13W - 10L
1,745 SR
Queue Stats
193W - 126L
1,577 Elo+
Party 2
Bacchus
Bacchus
Zamtrios-
Bacchus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,152 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DrIDEMR
Yemoja
17
0 / 3 / 17
12,613
601
8,629
17,609
26,829
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 2 / 10
12,666
603
16,513
12,429
5,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
david844
Fenrir
20
14 / 4 / 3
15,218
725
26,241
25,907
25,521
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cheeseot
Anhur
16
5 / 8 / 3
12,812
610
11,457
24,486
8,682
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
Shuzuk
Raijin
18
4 / 6 / 4
13,123
625
20,351
14,715
5,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Zamtrios-
Bacchus
16
0 / 3 / 9
11,454
545
5,301
21,229
28,276
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
25
17
Kills
9
9
Deaths
17
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anhur
Cheeseot
Anhur
5
8
3
0.81
W
Yemoja
DrIDEMR
Yemoja
0
3
17
2.83
W
3
2
10
4
L
Raijin
Shuzuk
Raijin
4
6
4
1
L
Bacchus
Zamtrios-
Bacchus
0
3
9
1.5
W
Fenrir
david844
Fenrir
14
4
3
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,383
Damage
37,109
55,945
Taken
60,430
57,790
Mitigated
42,430
15,996
Healing
6,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Cheeseot
Anhur
11,457
5,173
0
1,612
24,486
8,682
804
8,244
16,242
0
41,747
W
Yemoja
DrIDEMR
Yemoja
8,629
991
4,718
1,186
17,609
26,829
211
9,040
8,569
24,196
0
W
16,513
1,502
4,994
2,269
12,429
5,440
1,621
7,142
5,287
74,366
0
L
Raijin
Shuzuk
Raijin
20,351
924
0
0
14,715
5,472
51
5,170
9,545
88,670
0
L
Bacchus
Zamtrios-
Bacchus
5,301
291
758
4,345
21,229
28,276
146
11,728
9,501
17,507
0
W
Fenrir
david844
Fenrir
26,241
7,824
0
2,829
25,907
25,521
822
9,470
16,437
0
68,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,497
Gold Earned
37,389
214
Minions Killed
196
0
Camps Cleared
0
1,060,272
Distance Traveled
1,081,351
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
12,812
610
52
2
0
347,796
2
W
Yemoja
12,613
601
27
1
0
302,792
4
W
Ra
12,666
603
118
6
0
355,970
6
L
Raijin
13,123
625
120
6
0
355,390
3
L
Bacchus
11,454
545
24
1
0
378,165
6
W
Fenrir
15,218
725
69
3
0
401,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role